Athanagild
of the Grand Exalted Guild of
the Golden Question Mark
on Tanaris

or how I waste alot of my time when I could spend it with my wife, family, or just being an all around better person.

Posted 1/22/2013 1:20 PM by Athanagild_Tanaris. 18 reads. Share:

Well, I'm playing the game again.  It's been nearly two years since I stopped playing entirely and a year and half since I deactivated my account.  I will clean up the code on the guild site and check the links.  It's hard not to. The habits that were there before are still there now, and maintenance is maintenance.  I dont think the guiold site adds to the group dynamic anymore as there is the Facebook page, but this is what it is, and as such it will be maintained while I'm around.  That said, the game is not catching me the same way.  But I'm not sure it ever did.  LOTRO has my heart still, the graphics, the story, and my character progressions.  WoW has the team, sparse as it is nowadays.  We play the MMO for the team.  

Posted 7/7/2009 2:51 PM by Athanagild_Tanaris. 440 reads. Share:

Iskandar

Inscription (450/450)

Inscribe

Northrend Inscription Research
Reagents: Ink of the Sea (3), Snowfall Ink, Resilient Parchment (5)
Compiles your experiences from the day, creating a random assortment of inscribed works. You are very likely to discover new major glyph recipes this way.
Master's Inscription of the Axe
Reagents: Snowfall Ink
Permanently adds 104 attack power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Master's Inscription of the Crag
Reagents: Snowfall Ink
Permanently adds 61 spell power and 6 mana every 5 sec to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Master's Inscription of the Pinnacle
Reagents: Snowfall Ink
Permanently adds 52 dodge rating and 15 defense rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Master's Inscription of the Storm
Reagents: Snowfall Ink
Permanently adds 61 spell power and 15 critical strike rating to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound.
Minor Inscription Research
Reagents: Moonglow Ink, Light Parchment (2)
Create random scrolls in an effort to discover new minor glyph recipes.

Other

Certificate of Ownership
Classes: Hunter
Use: Allows you to rename your pet. (7 Days Cooldown)
"Companions, demons, and party members are not covered by this documentation."

Scroll

Scroll of Agility VIII
Requires Level 80
Use: Increases the target's Agility by 30 for 30 min.
Scroll of Strength VIII
Requires Level 80
Use: Increases the target's Strength by 30 for 30 min.
Scroll of Intellect VIII
Requires Level 80
Use: Increases the target's Intellect by 48 for 30 min.
Scroll of Spirit VIII
Requires Level 80
Use: Increases the target's Spirit by 64 for 30 min.
Scroll of Stamina VIII
Requires Level 80
Use: Increases the target's Stamina by 132 for 30 min.
Scroll of Agility VII
Requires Level 70
Use: Increases the target's Agility by 25 for 30 min.
Scroll of Strength VII
Requires Level 70
Use: Increases the target's Strength by 25 for 30 min.
Scroll of Intellect VII
Requires Level 70
Use: Increases the target's Intellect by 32 for 30 min.
Scroll of Spirit VII
Requires Level 70
Use: Increases the target's Spirit by 40 for 30 min.
Scroll of Stamina VII
Requires Level 70
Use: Increases the target's Stamina by 63 for 30 min.
Scroll of Recall III
Requires Level 65
Requires Inscription (350)
Use: Returns you to Dalaran. Results are unpredictable beyond level 80.
Scroll of Agility VI
Requires Level 60
Use: Increases the target's Agility by 20 for 30 min.
Scroll of Strength VI
Requires Level 60
Use: Increases the target's Strength by 20 for 30 min.
Scroll of Intellect VI
Requires Level 60
Use: Increases the target's Intellect by 24 for 30 min.
Scroll of Spirit VI
Requires Level 60
Use: Increases the target's Spirit by 32 for 30 min.
Scroll of Stamina VI
Requires Level 60
Use: Increases the target's Stamina by 43 for 30 min.
Scroll of Agility V
Requires Level 50
Use: Increases the target's Agility by 15 for 30 min.
Scroll of Strength V
Requires Level 50
Use: Increases the target's Strength by 15 for 30 min.
Scroll of Intellect V
Requires Level 50
Use: Increases the target's Intellect by 21 for 30 min.
Scroll of Spirit V
Requires Level 50
Use: Increases the target's Spirit by 26 for 30 min.
Scroll of Stamina V
Requires Level 50
Use: Increases the target's Stamina by 34 for 30 min.
Scroll of Agility IV
Requires Level 40
Use: Increases the target's Agility by 10 for 30 min.
Scroll of Strength IV
Requires Level 40
Use: Increases the target's Strength by 10 for 30 min.
Scroll of Intellect IV
Requires Level 40
Use: Increases the target's Intellect by 17 for 30 min.
Scroll of Spirit IV
Requires Level 40
Use: Increases the target's Spirit by 18 for 30 min.
Scroll of Recall II
Requires Level 35
Requires Inscription (200)
Use: Returns you to Dalaran. Results are unpredictable beyond level 70.
Scroll of Stamina IV
Requires Level 40
Use: Increases the target's Stamina by 25 for 30 min.
Scroll of Agility III
Requires Level 30
Use: Increases the target's Agility by 8 for 30 min.
Scroll of Strength III
Requires Level 30
Use: Increases the target's Strength by 8 for 30 min.
Scroll of Intellect III
Requires Level 30
Use: Increases the target's Intellect by 12 for 30 min.
Scroll of Spirit III
Requires Level 30
Use: Increases the target's Spirit by 13 for 30 min.
Scroll of Stamina III
Requires Level 30
Use: Increases the target's Stamina by 16 for 30 min.
Scroll of Agility II
Requires Level 15
Use: Increases the target's Agility by 5 for 30 min.
Scroll of Strength II
Requires Level 15
Use: Increases the target's Strength by 5 for 30 min.
Scroll of Intellect II
Requires Level 15
Use: Increases the target's Intellect by 5 for 30 min.
Scroll of Spirit II
Requires Level 15
Use: Increases the target's Spirit by 5 for 30 min.
Scroll of Stamina II
Requires Level 15
Use: Increases the target's Stamina by 5 for 30 min.
Scroll of Recall
Requires Inscription (25)
Use: Returns you to Dalaran. Results are unpredictable beyond level 40.
Scroll of Agility
Use: Increases the target's Agility by 3 for 30 min. Only one scroll effect can be active at a time.
Scroll of Intellect
Use: Increases the target's Intellect by 3 for 30 min. Only one scroll effect can be active at a time.
Scroll of Spirit
Use: Increases the target's Spirit by 3 for 30 min. Only one scroll effect can be active at a time.
Scroll of Stamina
Use: Increases the target's Stamina by 3 for 30 min. Only one scroll effect can be active at a time.
Scroll of Strength
Use: Increases the target's Strength by 3 for 30 min. Only one scroll effect can be active at a time.

Miscellaneous

Faces of Doom
Binds when equipped
Held In Off-hand
+42 Intellect
+42 Spirit
Requires Level 77
Equip: Increases spell power by 49.
Equip: Improves critical strike rating by 42.
Iron-bound Tome
Binds when equipped
Held In Off-hand
495 Armor
+49 Stamina
Requires Level 77
Equip: Increases spell power by 74.
Equip: Improves critical strike rating by 33.
Rituals of the New Moon
Binds when equipped
Held In Off-hand
+37 Stamina
Requires Level 70
Equip: Improves critical strike rating by 36.
Equip: Improves hit rating by 25.
Use: Transform into a giant wolf. (10 Min Cooldown)
Twilight Tome
Binds when equipped
Held In Off-hand
+25 Stamina
Requires Level 70
Equip: Increases spell power by 41.
Equip: Improves haste rating by 25.
"Just holding this heavy and unwieldy tome makes you feel a little clumsy...."
Book of Clever Tricks
Binds when equipped
Held In Off-hand
+27 Stamina
Requires Level 60
Equip: Improves hit rating by 11.
Equip: Improves critical strike rating by 7.
Use: Increases your dodge rating by 200 for 15 sec. (5 Min Cooldown)
Hellfire Tome
Binds when equipped
Held In Off-hand
+20 Fire Resistance
Requires Level 60
Equip: Increases spell power by 25.
Manual of Clouds
Binds when equipped
Held In Off-hand
+9 Intellect
+9 Spirit
Requires Level 50
Equip: Increases spell power by 12.
Use: Increases your Spirit by 50 for 1 min. (5 Min Cooldown)
Stormbound Tome
Binds when equipped
Held In Off-hand
+10 Intellect
Requires Level 50
Equip: Increases spell power by 12.
Equip: Improves critical strike rating by 9.
Use: Shocks an enemy for 12 to 800 Nature damage. (2 Min Cooldown)
Book of Stars
Binds when equipped
Held In Off-hand
Requires Level 40
Equip: Improves hit rating by 14.
Use: Restores 315 to 385 mana. (2 Min Cooldown)
Fire Eater's Guide
Binds when equipped
Held In Off-hand
Requires Level 40
Equip: Increases spell power by 12.
Equip: Improves critical strike rating by 9.
Use: Breath fire on enemies in front of you, dealing 278 to 322 Fire damage. (2 Min Cooldown)
Royal Guide of Escape Routes
Binds when equipped
Held In Off-hand
Requires Level 30
Equip: Improves haste rating by 11.
Use: Heal you for 270 to 330. (5 Min Cooldown)
Tome of Kings
Binds when equipped
Held In Off-hand
+6 Stamina
Requires Level 30
Equip: Improves critical strike rating by 6.
Equip: Improves hit rating by 5.
Use: Increases your stats by 10 for 1 min. (10 Min Cooldown)
Book of Survival
Binds when equipped
Held In Off-hand
+7 Stamina
Requires Level 20
Equip: Restores 7 health per 5 sec.
Tome of the Dawn
Binds when equipped
Held In Off-hand
+6 Intellect
Requires Level 20
Equip: Increases spell power by 6.
Mystic Tome
Binds when equipped
Held In Off-hand
Requires Level 15
Equip: Increases spell power by 8.

Armor Enchantment

Armor Vellum III
Requires Enchanting (1)
"Can be targeted by Armor enchantments to store the enchantment for later use. Only able to absorb enchantments with a level restriction of 60 or lower."
Armor Vellum II
Requires Enchanting (1)
"Can be targeted by Armor enchantments to store the enchantment for later use. Only able to absorb enchantments with a level restriction of 35 or lower."
Armor Vellum
Requires Enchanting (1)
"Can be targeted by Armor enchantments to store the enchantment for later use. Only able to absorb enchantments with no level restrictions."

Other

Darkmoon Card of the North
"A random Darkmoon card of the north. Collect a full set to receive a reward."
Greater Darkmoon Card
"A random greater Darkmoon card. Collect a full set to receive a reward."
Darkmoon Card
"A random Darkmoon card. Collect a full set to receive a reward."
Shadowy Tarot
"A random card of demons. Collect the full set to receive a reward."
Arcane Tarot
"A random card of Mages. Collect the full set to receive a reward."
Strange Tarot
"A random card of swords. Collect all four cards to receive a reward."
Mysterious Tarot
"A random card of rogues. Collect all three cards to receive a reward."

Parts

Weapon Enchantment

Weapon Vellum III
Requires Enchanting (1)
"Can be targeted by Weapon enchantments to store the enchantment for later use. Only able to absorb enchantments with a level restriction of 60 or lower."
Weapon Vellum II
Requires Enchanting (1)
"Can be targeted by Weapon enchantments to store the enchantment for later use. Only able to absorb enchantments with a level restriction of 35 or lower."
Weapon Vellum
Requires Enchanting (1)
"Can be targeted by Weapon enchantments to store the enchantment for later use. Only able to absorb enchantments with no level restrictions."

Death Knight

Glyph of Anti-Magic Shell
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the duration of your Anti-Magic Shell by 2 sec.
Glyph of Chains of Ice
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Chains of Ice also causes 144 to 156 Frost damage, increased by your attack power.
Glyph of Dark Command
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the chance for your Dark Command ability to work successfully by 8%.
Glyph of Death and Decay
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Damage of your Death and Decay spell increased by 20%.
Glyph of Heart Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Heart Strike also reduces the movement speed of your target by 50% for 10 sec.
Glyph of Icebound Fortitude
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Icebound Fortitude now always grants at least 30% damage reduction, regardless of your defense skill.
Glyph of Strangulate
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Reduces the cooldown of your Strangulate by 20 sec.
Glyph of the Ghoul
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Ghoul receives an additional 40% of your Strength and 40% of your Stamina.
Glyph of Vampiric Blood
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the duration of your Vampiric Blood by 10 sec.
Glyph of Death Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases your Death Strike's damage by 2% for every 2 runic power you currently have (up to a maximum of 25%). The runic power is not consumed by this effect.
Glyph of Scourge Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Scourge Strike has a 25% chance to cause Blood Plague and Frost Fever.
Glyph of Blood Tap
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Your Blood Tap no longer causes damage to you.
Glyph of Horn of Winter
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the duration of your Horn of Winter ability by 1 min.
Glyph of Blood Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Blood Strike causes an additional 20% damage to snared targets.
Glyph of Rune Tap
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Rune Tap heals yourself for an additional 10% of the effect, and also heals your party for 10% of their maximum health.
Glyph of Unbreakable Armor
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the amount of damage absorbed by Unbreakable Armor by 20%.
Glyph of Corpse Explosion
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Any target killed by your Corpse Explosion ability will also explode. Only affects targets within range of your Corpse Explosion ability, and cannot happen more than once every 6 seconds.
Glyph of Death's Embrace
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Your Death Coil refunds 20 runic power when used to heal.
Glyph of Pestilence
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the radius of your Pestilence effect by 5 yards.
Glyph of Plague Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Plague Strike does 20% additional damage.
Glyph of Raise Dead
Minor Glyph
Classes: Death Knight
Requires Level 55
Use: Your Raise Dead spell no longer requires a reagent.
Glyph of Death Grip
Major Glyph
Classes: Death Knight
Requires Level 55
Use: When you deal a killing blow that grants honor or experience, the cooldown of your Death Grip is refreshed.
Glyph of Icy Touch
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Icy Touch generates 10 additional runic power.
Glyph of Dark Death
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Increases the damage done by Death Coil by 15%.
Glyph of Disease
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration.
Glyph of Frost Strike
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Reduces the cost of your Frost Strike by 8 Runic Power.
Glyph of Bone Shield
Major Glyph
Classes: Death Knight
Requires Level 55
Use: Adds 2 additional charges to your Bone Shield.

Druid

Glyph of Wild Growth
Major Glyph
Classes: Druid
Requires Level 60
Use: Wild Growth can affect 1 additional target.
Glyph of Lifebloom
Major Glyph
Classes: Druid
Requires Level 64
Use: Increases the duration of Lifebloom by 1 sec.
Glyph of Mangle
Major Glyph
Classes: Druid
Requires Level 50
Use: Increases the duration of Mangle by 6 sec.
Glyph of Hurricane
Major Glyph
Classes: Druid
Requires Level 40
Use: Your Hurricane ability now also slows the movement speed of its victims by 20%.
Glyph of Innervate
Major Glyph
Classes: Druid
Requires Level 40
Use: Innervate now grants the caster 90% of his base mana pool over 20 sec sec in addition to the normal effects of Innervate.
Glyph of Regrowth
Major Glyph
Classes: Druid
Requires Level 15
Use: Increases the healing of your Regrowth spell by 20% if your Regrowth effect is still active on the target.
Glyph of Growl
Major Glyph
Classes: Druid
Requires Level 15
Use: Increases the chance for your Growl ability to work successfully by 8%.
Glyph of Focus
Major Glyph
Classes: Druid
Requires Level 70
Use: Increases the damage done by Starfall by 20%, but decreases its radius by 50%.
Glyph of Typhoon
Minor Glyph
Classes: Druid
Requires Level 70
Use: Reduces the cost of your Typhoon spell by 8%, but it no longer knocks enemies back.
Glyph of Frenzied Regeneration
Major Glyph
Classes: Druid
Requires Level 36
Use: While Frenzied Regeneration is active, healing effects on you are 20% more powerful.
Glyph of Rake
Major Glyph
Classes: Druid
Requires Level 24
Use: Your Rake ability prevents targets from fleeing.
Glyph of Shred
Major Glyph
Classes: Druid
Requires Level 22
Use: Each time you Shred, the duration of your Rip on the target is extended 2 sec, up to a maximum of 6 sec.
Glyph of Monsoon
Major Glyph
Classes: Druid
Requires Level 50
Use: Reduces the cooldown of your Typhoon spell by 3 sec.
Glyph of Starfire
Major Glyph
Classes: Druid
Requires Level 20
Use: Your Starfire ability increases the duration of your Moonfire effect on the target by 3 sec, up to a maximum of 9 additional seconds.
Glyph of Rip
Major Glyph
Classes: Druid
Requires Level 20
Use: Increases the duration of your Rip ability by 4 sec.
Glyph of Rebirth
Major Glyph
Classes: Druid
Requires Level 20
Use: Players resurrected by Rebirth are returned to life with 100% health.
Glyph of Challenging Roar
Minor Glyph
Classes: Druid
Requires Level 28
Use: Reduces the cooldown of your Challenging Roar ability by 30 sec.
Glyph of Insect Swarm
Major Glyph
Classes: Druid
Requires Level 20
Use: Increases the damage of your Insect Swarm ability by 30%, but it no longer affects your victim's chance to hit.
Glyph of Dash
Minor Glyph
Classes: Druid
Requires Level 16
Use: Reduces the cooldown of your Dash ability by 20%.
Glyph of Moonfire
Major Glyph
Classes: Druid
Requires Level 15
Use: Increases the periodic damage of your Moonfire ability by 75%, but initial damage is decreased by 90%.
Glyph of Healing Touch
Major Glyph
Classes: Druid
Requires Level 15
Use: Decreases the cast time of Healing Touch by 1.5 sec., the mana cost by 25%, and the amount healed by 50%.
Glyph of Maul
Major Glyph
Classes: Druid
Requires Level 15
Use: Your Maul ability now hits 1 additional target.
Glyph of Unburdened Rebirth
Minor Glyph
Classes: Druid
Requires Level 20
Use: Your Rebirth spell no longer requires a reagent.
Glyph of Aquatic Form
Minor Glyph
Classes: Druid
Requires Level 16
Use: Increases your swim speed by 50% while in Aquatic Form.
Glyph of Entangling Roots
Major Glyph
Classes: Druid
Requires Level 15
Use: Increases the damage your Entangling Roots victims can take before the Entangling Roots automatically breaks by 20%.
Glyph of Wrath
Major Glyph
Classes: Druid
Requires Level 15
Use: Reduces the pushback suffered from damaging attacks while casting your Wrath spell by 50%.
Glyph of Rejuvenation
Major Glyph
Classes: Druid
Requires Level 15
Use: While your Rejuvenation targets are below 50% health, you will heal them for an additional 50% health.
Glyph of Thorns
Minor Glyph
Classes: Druid
Requires Level 15
Use: Increases the duration of your Thorns ability by 50 min when cast on yourself.
Glyph of the Wild
Minor Glyph
Classes: Druid
Requires Level 15
Use: Mana cost of your Mark of the Wild and Gift of the Wild spells reduced by 50%.

Hunter

Glyph of Explosive Shot
Major Glyph
Classes: Hunter
Requires Level 60
Use: Increases the critical strike chance of Explosive Shot by 4%.
Glyph of Snake Trap
Major Glyph
Classes: Hunter
Requires Level 68
Use: Snakes generated by your Snake Trap take 90% reduced damge from area of effect spells.
Glyph of Aspect of the Viper
Major Glyph
Classes: Hunter
Requires Level 64
Use: Increases the amount of mana gained from attacks while Aspect of the Viper is active by 10%.
Glyph of Bestial Wrath
Major Glyph
Classes: Hunter
Requires Level 40
Use: Decreases the cooldown of Bestial Wrath by 20 sec.
Glyph of Trueshot Aura
Major Glyph
Classes: Hunter
Requires Level 40
Use: While your Trueshot Aura is active, you have 10% increased critical strike chance on your Aimed Shot.
Glyph of Volley
Major Glyph
Classes: Hunter
Requires Level 40
Use: Decreases the mana cost of Volley by 20%.
Glyph of the Hawk
Major Glyph
Classes: Hunter
Requires Level 15
Use: Increases the haste bonus of the Improved Aspect of the Hawk effect by an additional 6%.
Glyph of Frost Trap
Major Glyph
Classes: Hunter
Requires Level 28
Use: Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph of Rapid Fire
Major Glyph
Classes: Hunter
Requires Level 26
Use: Increases the haste from Rapid Fire by an additional 8%.
Glyph of Freezing Trap
Major Glyph
Classes: Hunter
Requires Level 20
Use: When your Freezing Trap breaks, the victim's movement speed is reduced by 30% for 4 sec.
Glyph of Disengage
Major Glyph
Classes: Hunter
Requires Level 20
Use: Decreases the cooldown of Disengage by 5 sec.
Glyph of the Pack
Minor Glyph
Classes: Hunter
Requires Level 40
Use: Increases the range of your Aspect of the Pack ability by 15 yards.
Glyph of Deterrence
Major Glyph
Classes: Hunter
Requires Level 20
Use: Decreases the cooldown of Deterrence by 10 sec.
Glyph of Aimed Shot
Major Glyph
Classes: Hunter
Requires Level 20
Use: Reduces the cooldown of your Aimed Shot ability by 2 sec.
Glyph of Feign Death
Minor Glyph
Classes: Hunter
Requires Level 30
Use: Reduces the cooldown of your Feign Death spell by 5 sec.
Glyph of Multi-Shot
Major Glyph
Classes: Hunter
Requires Level 18
Use: Decreases the cooldown of Multi-Shot by 1 sec.
Glyph of Immolation Trap
Major Glyph
Classes: Hunter
Requires Level 16
Use: Decreases the duration of the effect from your Immolation Trap by 6 sec., but damage while active is increased by 100%.
Glyph of Mending
Major Glyph
Classes: Hunter
Requires Level 15
Use: Increases the healing done by your Mend Pet ability by 40%.
Glyph of Serpent Sting
Major Glyph
Classes: Hunter
Requires Level 15
Use: Increases the duration of your Serpent Sting by 6 sec.
Glyph of Arcane Shot
Major Glyph
Classes: Hunter
Requires Level 15
Use: Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph of Hunter's Mark
Major Glyph
Classes: Hunter
Requires Level 15
Use: Increases the attack power bonus of your Hunter's Mark by 20%.
Glyph of Revive Pet
Minor Glyph
Classes: Hunter
Requires Level 15
Use: Reduces the pushback suffered from damaging attacks while casting Revive Pet by 100%.
Glyph of Possessed Strength
Minor Glyph
Classes: Hunter
Requires Level 15
Use: Increases the damage your pet inflicts while using Eyes of the Beast by 50%.
Glyph of Scare Beast
Minor Glyph
Classes: Hunter
Requires Level 15
Use: Reduces the pushback suffered from damaging attacks while casting Scare Beast by 75%.
Glyph of Mend Pet
Minor Glyph
Classes: Hunter
Requires Level 15
Use: Your Mend Pet spell increases your pet's happiness slightly.

Mage

Glyph of Frostfire
Major Glyph
Classes: Mage
Requires Level 75
Use: Increases the initial damage dealt by Frostfire Bolt by 2% and its critical strike chance by 2%.
Glyph of Molten Armor
Major Glyph
Classes: Mage
Requires Level 62
Use: Your Molten Armor grants an additional 20% of your spirit as critical strike rating.
Glyph of Water Elemental
Major Glyph
Classes: Mage
Requires Level 50
Use: Reduces the cooldown of your Summon Water Elemental spell by 30 sec.
Glyph of Polymorph
Major Glyph
Classes: Mage
Requires Level 15
Use: Your Polymorph spell also removes all damage over time effects from the target.
Glyph of Fire Blast
Major Glyph
Classes: Mage
Requires Level 15
Use: Increases the critical strike chance of Fire Blast by 50% when the target is stunned or incapacitated.
Glyph of Fireball
Major Glyph
Classes: Mage
Requires Level 15
Use: Increases the critical strike chance of Fireball by 5%, but removes the damage over time effect.
Glyph of Ice Lance
Major Glyph
Classes: Mage
Requires Level 66
Use: Your Ice Lance now causes 4 times damage against frozen targets higher level than you instead of triple damage.
Glyph of Blast Wave
Minor Glyph
Classes: Mage
Requires Level 70
Use: The mana cost of your Blast Wave spell is reduced by 15%, but it no longer knocks enemies back.
Glyph of Arcane Power
Major Glyph
Classes: Mage
Requires Level 40
Use: Increases the duration of Arcane Power by 3 sec.
Glyph of Mage Armor
Major Glyph
Classes: Mage
Requires Level 34
Use: Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of Arcane Blast
Major Glyph
Classes: Mage
Requires Level 64
Use: Increases the damage from your Arcane Blast buff by 3%.
Glyph of Mana Gem
Major Glyph
Classes: Mage
Requires Level 30
Use: Increases the mana received from using a mana gem by 40%.
Glyph of Ice Block
Major Glyph
Classes: Mage
Requires Level 30
Use: Your Frost Nova cooldown is now reset every time you use Ice Block.
Glyph of Improved Scorch
Major Glyph
Classes: Mage
Requires Level 20
Use: The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
Glyph of Icy Veins
Major Glyph
Classes: Mage
Requires Level 20
Use: Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Evocation
Major Glyph
Classes: Mage
Requires Level 20
Use: Your Evocation ability also causes you to regain 60% of your health over its duration.
Glyph of Blink
Major Glyph
Classes: Mage
Requires Level 20
Use: Increases the distance you travel with the Blink spell by 5 yards.
Glyph of Frost Ward
Minor Glyph
Classes: Mage
Requires Level 22
Use: You have an additional 5% chance to reflect Frost spells while your Frost Ward is active.
Glyph of Arcane Missiles
Major Glyph
Classes: Mage
Requires Level 15
Use: Increases the critical strike damage bonus of Arcane Missiles by 25%.
Glyph of Ice Armor
Major Glyph
Classes: Mage
Requires Level 15
Use: Your Ice Armor and Frost Armor spells grant an additional 50% armor and resistance.
Glyph of Fire Ward
Minor Glyph
Classes: Mage
Requires Level 20
Use: You have an additional 5% chance to reflect Fire spells while your Fire Ward is active.
Glyph of Arcane Explosion
Major Glyph
Classes: Mage
Requires Level 15
Use: Reduces mana cost of Arcane Explosion by 10%.
Glyph of Frost Nova
Major Glyph
Classes: Mage
Requires Level 15
Use: Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Glyph of Slow Fall
Minor Glyph
Classes: Mage
Requires Level 15
Use: Your Slow Fall spell no longer requires a reagent.
Glyph of the Penguin
Minor Glyph
Classes: Mage
Requires Level 15
Use: Your Polymorph: Sheep spell polymorphs the target into a penguin instead.
Glyph of Arcane Intellect
Minor Glyph
Classes: Mage
Requires Level 15
Use: Reduces the mana cost of your Arcane Intellect and Arcane Brilliance spells by 50%.
Glyph of Frost Armor
Minor Glyph
Classes: Mage
Requires Level 15
Use: Increases the duration of your Frost Armor and Ice Armor spells by 30 min.

Paladin

Glyph of Avenging Wrath
Major Glyph
Classes: Paladin
Requires Level 70
Use: Reduces the cooldown of your Hammer of Wrath spell by 50% while Avenging Wrath is active.
Glyph of Avenger's Shield
Major Glyph
Classes: Paladin
Requires Level 50
Use: Your Avenger's Shield hits 2 fewer targets, but for 100% more damage.
Glyph of Seal of Righteousness
Major Glyph
Classes: Paladin
Requires Level 50
Use: Increases the damage done by Seal of Righteousness by 10%.
Glyph of Hammer of Wrath
Major Glyph
Classes: Paladin
Requires Level 44
Use: Reduces the mana cost of Hammer of Wrath by 100%.
Glyph of Seal of Wisdom
Major Glyph
Classes: Paladin
Requires Level 38
Use: While Seal of Wisdom is active, the cost of your healing spells is reduced by 5%.
Glyph of Seal of Light
Major Glyph
Classes: Paladin
Requires Level 30
Use: While Seal of Light is active, the effect of your healing spells is increased by 5%.
Glyph of Turn Evil
Major Glyph
Classes: Paladin
Requires Level 24
Use: Reduces the casting time of your Turn Evil spell by 100%, but increases the cooldown by 8 sec.
Glyph of Seal of Command
Major Glyph
Classes: Paladin
Requires Level 20
Use: Increases the chance of dealing Seal of Command damage by 20%.
Glyph of Flash of Light
Major Glyph
Classes: Paladin
Requires Level 20
Use: Your Flash of Light has an additional 5% critical strike chance.
Glyph of Exorcism
Major Glyph
Classes: Paladin
Requires Level 20
Use: Increases damage done by Exorcism by 20%.
Glyph of Crusader Strike
Major Glyph
Classes: Paladin
Requires Level 20
Use: Reduces the mana cost of your Crusader Strike ability by 20%.
Glyph of Consecration
Major Glyph
Classes: Paladin
Requires Level 20
Use: Increases the duration and cooldown of Consecration by 2 sec.
Glyph of Cleansing
Major Glyph
Classes: Paladin
Requires Level 35
Use: Reduces the mana cost of your Cleanse and Purify spells by 20%.
Glyph of Righteous Defense
Major Glyph
Classes: Paladin
Requires Level 15
Use: Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
Glyph of the Wise
Minor Glyph
Classes: Paladin
Requires Level 15
Use: Reduces the mana cost of your Seal of Wisdom spell by 50%.
Glyph of Divinity
Major Glyph
Classes: Paladin
Requires Level 15
Use: Your Lay on Hands grants twice as much mana as normal and also grants you as much mana as it grants your target.
Glyph of Judgement
Major Glyph
Classes: Paladin
Requires Level 15
Use: Your Judgements deal 10% more damage.
Glyph of Hammer of Justice
Major Glyph
Classes: Paladin
Requires Level 15
Use: Increases your Hammer of Justice range by 5 yards.
Glyph of Holy Light
Major Glyph
Classes: Paladin
Requires Level 15
Use: Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 8 yards of the initial target.
Glyph of Blessing of Kings
Minor Glyph
Classes: Paladin
Requires Level 20
Use: Reduces the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.
Glyph of Sense Undead
Minor Glyph
Classes: Paladin
Requires Level 20
Use: Damage against Undead increased by 1% while your Sense Undead ability is active.
Glyph of Spiritual Attunement
Major Glyph
Classes: Paladin
Requires Level 18
Use: Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%.
Glyph of Blessing of Wisdom
Minor Glyph
Classes: Paladin
Requires Level 15
Use: Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.
Glyph of Lay on Hands
Minor Glyph
Classes: Paladin
Requires Level 15
Use: Reduces the cooldown of your Lay on Hands spell by 5 min.
Glyph of Blessing of Might
Minor Glyph
Classes: Paladin
Requires Level 15
Use: Increases the duration of your Blessing of Might spell by 20 min when cast on yourself.

Priest

Glyph of Mass Dispel
Major Glyph
Classes: Priest
Requires Level 70
Use: Reduces the mana cost of Mass Dispel by 35%.
Glyph of Circle of Healing
Major Glyph
Classes: Priest
Requires Level 50
Use: Your Circle of Healing spell heals 1 additional target.
Glyph of Lightwell
Major Glyph
Classes: Priest
Requires Level 40
Use: Increases the amount healed by your Lightwell by 20%
Glyph of Prayer of Healing
Major Glyph
Classes: Priest
Requires Level 30
Use: Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.
Glyph of Shadow
Major Glyph
Classes: Priest
Requires Level 20
Use: While in Shadowform, your spell critical strikes increase your spell power by 10% of your Spirit for 10 sec.
Glyph of Scourge Imprisonment
Major Glyph
Classes: Priest
Requires Level 20
Use: Reduces the cast time of your Shackle Undead by 0.5 sec.
Glyph of Shadowfiend
Minor Glyph
Classes: Priest
Requires Level 66
Use: Receive 5% of your maximum mana if your Shadowfiend dies from damage.
Glyph of Mind Flay
Major Glyph
Classes: Priest
Requires Level 20
Use: Increases the range of your Mind Flay spell by 10 yards, but it only reduces the target's movement speed by 10%.
Glyph of Holy Nova
Major Glyph
Classes: Priest
Requires Level 20
Use: Your Holy Nova spell heals for an additional 40%, but deals 40% less damage.
Glyph of Fear Ward
Major Glyph
Classes: Priest
Requires Level 20
Use: Reduces cooldown and duration of Fear Ward by 60 sec.
Glyph of Pain Suppression
Major Glyph
Classes: Priest
Requires Level 50
Use: Allows Pain Suppression to be cast while stunned.
Glyph of Dispel Magic
Major Glyph
Classes: Priest
Requires Level 18
Use: Your Dispel Magic spell also heals your target for 3% of maximum health.
Glyph of Smite
Major Glyph
Classes: Priest
Requires Level 15
Use: Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire.
Glyph of Shadow Word: Pain
Major Glyph
Classes: Priest
Requires Level 15
Use: Increases the damage done by your Mind Flay spell by 10% when your target is afflicted with Shadow Word: Pain.
Glyph of Levitate
Minor Glyph
Classes: Priest
Requires Level 34
Use: Your Levitate spell no longer requires a reagent.
Glyph of Renew
Major Glyph
Classes: Priest
Requires Level 15
Use: Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%.
Glyph of Shadow Protection
Minor Glyph
Classes: Priest
Requires Level 30
Use: Increases the duration of your Shadow Protection and Prayer of Shadow Protection spells by 10 min.
Glyph of Inner Fire
Major Glyph
Classes: Priest
Requires Level 15
Use: Increases the armor from your Inner Fire spell by 50%.
Glyph of Flash Heal
Major Glyph
Classes: Priest
Requires Level 20
Use: Reduces the mana cost of your Flash Heal by 10%.
Glyph of Psychic Scream
Major Glyph
Classes: Priest
Requires Level 15
Use: Increases the duration of your Psychic Scream by 2 sec. and increases its cooldown by 8 sec.
Glyph of Fade
Major Glyph
Classes: Priest
Requires Level 15
Use: Reduces the cooldown of your Fade spell by 9 sec.
Glyph of Shackle Undead
Minor Glyph
Classes: Priest
Requires Level 20
Use: Increases the range of your Shackle Undead spell by 5 yards.
Glyph of Power Word: Shield
Major Glyph
Classes: Priest
Requires Level 15
Use: Your Power Word: Shield also heals the target for 20% of the absorption amount.
Glyph of Fading
Minor Glyph
Classes: Priest
Requires Level 15
Use: Reduces the mana cost of your Fade spell by 30%.
Glyph of Fortitude
Minor Glyph
Classes: Priest
Requires Level 15
Use: Reduces the mana cost of your Power Word: Fortitude and Prayer of Fortitude spells by 50%.

Rogue

Glyph of Cloak of Shadows
Major Glyph
Classes: Rogue
Requires Level 66
Use: While Cloak of Shadows is active, you take 40% less physical damage.
Glyph of Deadly Throw
Major Glyph
Classes: Rogue
Requires Level 64
Use: Increases the slowing effect on Deadly Throw by 10%.
Glyph of Adrenaline Rush
Major Glyph
Classes: Rogue
Requires Level 40
Use: Increases the duration of Adrenaline Rush by 5 sec.
Glyph of Blade Flurry
Major Glyph
Classes: Rogue
Requires Level 30
Use: Reduces the energy cost of Blade Flurry by 100%.
Glyph of Hemorrhage
Major Glyph
Classes: Rogue
Requires Level 30
Use: Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
Glyph of Preparation
Major Glyph
Classes: Rogue
Requires Level 30
Use: Your Preparation ability also instantly resets the cooldown of Blade Flurry, Dismantle, and Kick.
Glyph of Crippling Poison
Major Glyph
Classes: Rogue
Requires Level 20
Use: Increases the chance to inflict your target with Crippling Poison by an additional 20%.
Glyph of Rupture
Major Glyph
Classes: Rogue
Requires Level 20
Use: Increases the duration of Rupture by 4 sec.
Glyph of Ambush
Major Glyph
Classes: Rogue
Requires Level 18
Use: Increases the range on Ambush by 5 yards.
Glyph of Feint
Major Glyph
Classes: Rogue
Requires Level 16
Use: Reduces the energy cost of Feint by 10.
Glyph of Sprint
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the movement speed of your Sprint ability by an additional 30%.
Glyph of Mutilate
Major Glyph
Classes: Rogue
Requires Level 50
Use: Reduces the cost of Mutilate by 5 energy.
Glyph of Slice and Dice
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the duration of Slice and Dice by 3 sec.
Glyph of Sinister Strike
Major Glyph
Classes: Rogue
Requires Level 15
Use: Your Sinister Strike critical strikes have a 50% chance to add an additional combo point.
Glyph of Safe Fall
Minor Glyph
Classes: Rogue
Requires Level 40
Use: Increases the distance your Safe Fall ability allows you to fall without taking damage.
Glyph of Sap
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the duration of Sap by 20 sec.
Glyph of Gouge
Major Glyph
Classes: Rogue
Requires Level 15
Use: Reduces the energy cost of Gouge by 10.
Glyph of Garrote
Major Glyph
Classes: Rogue
Requires Level 15
Use: Reduces the duration of your Garrote ability by 3 sec and increases the total damage it deals by 20%.
Glyph of Distract
Minor Glyph
Classes: Rogue
Requires Level 22
Use: Increases the range of your Distract ability by 5 yards.
Glyph of Vanish
Minor Glyph
Classes: Rogue
Requires Level 22
Use: Increases your movement speed by 30% while the Vanish effect is active.
Glyph of Expose Armor
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the duration of Expose Armor by 10 sec.
Glyph of Evasion
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the duration of Evasion by 5 sec.
Glyph of Eviscerate
Major Glyph
Classes: Rogue
Requires Level 15
Use: Increases the critical strike chance of Eviscerate by 10%.
Glyph of Pick Lock
Minor Glyph
Classes: Rogue
Requires Level 16
Use: Reduces the cast time of your Pick Lock ability by 100%.
Glyph of Backstab
Major Glyph
Classes: Rogue
Requires Level 15
Use: Your Backstab increases the duration of your Rupture effect on the target by 2 sec, up to a maximum of 6 additional sec.
Glyph of Blurred Speed
Minor Glyph
Classes: Rogue
Requires Level 15
Use: Enables you to walk on water while your Sprint ability is active.
Glyph of Pick Pocket
Minor Glyph
Classes: Rogue
Requires Level 15
Use: Increases the range of your Pick Pocket ability by 5 yards.

Shaman

Glyph of Elemental Mastery
Major Glyph
Classes: Shaman
Requires Level 50
Use: Reduces the cooldown of your Elemental Mastery ability by 30 sec.
Glyph of Chain Lightning
Major Glyph
Classes: Shaman
Requires Level 32
Use: Your Chain Lightning strikes 1 additional target.
Glyph of Healing Wave
Major Glyph
Classes: Shaman
Requires Level 15
Use: Your Healing Wave also heals you for 20% of the healing effect when you heal someone else.
Glyph of Stormstrike
Major Glyph
Classes: Shaman
Requires Level 40
Use: Increases the Nature damage bonus from your Stormstrike ability by an additional 8%.
Glyph of Thunderstorm
Minor Glyph
Classes: Shaman
Requires Level 70
Use: Increases the mana you receive from your Thunderstorm spell by 2%, but it no longer knocks enemies back.
Glyph of Windfury Weapon
Major Glyph
Classes: Shaman
Requires Level 30
Use: Increases the chance per swing for Windfury Weapon to trigger by 2%.
Glyph of Earthliving Weapon
Major Glyph
Classes: Shaman
Requires Level 30
Use: Increases the chance for your Earthliving weapon to trigger by 5%.
Glyph of Water Mastery
Major Glyph
Classes: Shaman
Requires Level 20
Use: Increases the passive mana regeneration of your Water Shield spell by 30%.
Glyph of Earth Shield
Major Glyph
Classes: Shaman
Requires Level 50
Use: Increases the amount healed by your Earth Shield by 20%.
Glyph of Totem of Wrath
Major Glyph
Classes: Shaman
Requires Level 50
Use: When you cast Totem of Wrath, you gain 30% of the totem's bonus spell power for 5 min.
Glyph of Lesser Healing Wave
Major Glyph
Classes: Shaman
Requires Level 20
Use: Your Lesser Healing Wave heals for 20% more if the target is also affected by your Earth Shield.
Glyph of Healing Stream Totem
Major Glyph
Classes: Shaman
Requires Level 20
Use: Your Healing Stream Totem heals for an additional 20%.
Glyph of Frost Shock
Major Glyph
Classes: Shaman
Requires Level 20
Use: Increases the duration of your Frost Shock by 2 sec.
Glyph of Lava Lash
Major Glyph
Classes: Shaman
Requires Level 15
Use: Damage on your Lava Lash is increased by an additional 10% if your weapon is enchanted with Flametongue.
Glyph of Astral Recall
Minor Glyph
Classes: Shaman
Requires Level 30
Use: Cooldown of your Astral Recall spell reduced by 7.5 min.
Glyph of Renewed Life
Minor Glyph
Classes: Shaman
Requires Level 30
Use: Your Reincarnation spell no longer requires a reagent.
Glyph of Water Walking
Minor Glyph
Classes: Shaman
Requires Level 28
Use: Your Water Walking spell no longer requires a reagent.
Glyph of Lightning Bolt
Major Glyph
Classes: Shaman
Requires Level 15
Use: Increases the damage dealt by Lightning Bolt by 4%.
Glyph of Water Breathing
Minor Glyph
Classes: Shaman
Requires Level 22
Use: Your Water Breathing spell no longer requires a reagent.
Glyph of Flametongue Weapon
Major Glyph
Classes: Shaman
Requires Level 15
Use: Increases spell critical strike chance by 2% while Flametongue Weapon is active.
Glyph of Fire Nova Totem
Major Glyph
Classes: Shaman
Requires Level 15
Use: Reduces the cooldown of your Fire Nova Totem by 3 seconds.
Glyph of Lightning Shield
Major Glyph
Classes: Shaman
Requires Level 15
Use: Increases the damage from Lightning Shield by 20%.
Glyph of Ghost Wolf
Minor Glyph
Classes: Shaman
Requires Level 20
Use: Your Ghost Wolf form regenerates an additional 1% of your maximum health every 5 sec.
Glyph of Water Shield
Minor Glyph
Classes: Shaman
Requires Level 20
Use: Increases the number of charges on your Water Shield spell by 1.
Glyph of Flame Shock
Major Glyph
Classes: Shaman
Requires Level 15
Use: Increases the duration of your Flame Shock ability by 6 sec and it is not consumed by casting Lava Burst.

Warlock

Glyph of Chaos Bolt
Major Glyph
Classes: Warlock
Requires Level 60
Use: Reduces the cooldown on Chaos Bolt by 2 sec.
Glyph of Felguard
Major Glyph
Classes: Warlock
Requires Level 50
Use: Increases the Felguard's total attack power by 20%.
Glyph of Conflagrate
Major Glyph
Classes: Warlock
Requires Level 40
Use: Your Conflagrate spell no longer consumes your Immolate or Shadowflame spell from the target.
Glyph of Howl of Terror
Major Glyph
Classes: Warlock
Requires Level 40
Use: Reduces the cooldown on your Howl of Terror spell by 8 sec.
Glyph of Curse of Agony
Major Glyph
Classes: Warlock
Requires Level 15
Use: Increases the duration of your Curse of Agony by 4 sec.
Glyph of Souls
Minor Glyph
Classes: Warlock
Requires Level 68
Use: Reduces the mana cost of your Ritual of Souls spell by 70%.
Glyph of Incinerate
Major Glyph
Classes: Warlock
Requires Level 28
Use: Increases the damage done by Incinerate by 5%.
Glyph of Succubus
Major Glyph
Classes: Warlock
Requires Level 26
Use: Your Succubus's Seduction ability also removes all damage over time effects from the target.
Glyph of Shadowburn
Major Glyph
Classes: Warlock
Requires Level 20
Use: Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Glyph of Soulstone
Major Glyph
Classes: Warlock
Requires Level 18
Use: Increases the amount of health you gain from resurrecting via your Soulstone by 300%.
Glyph of Searing Pain
Major Glyph
Classes: Warlock
Requires Level 18
Use: Increases the critical strike bonus of your Searing Pain by 20%.
Glyph of Voidwalker
Major Glyph
Classes: Warlock
Requires Level 15
Use: Increases your Voidwalker's total Stamina by 20%.
Glyph of Shadow Bolt
Major Glyph
Classes: Warlock
Requires Level 15
Use: Reduces the mana cost of your Shadow Bolt by 10%.
Glyph of Curse of Exhaustion
Minor Glyph
Classes: Warlock
Requires Level 70
Use: Increases the range of your Curse of Exhaustion spell by 5 yards.
Glyph of Enslave Demon
Minor Glyph
Classes: Warlock
Requires Level 30
Use: Reduces the cast time of your Enslave Demon spell by 50%.
Glyph of Imp
Major Glyph
Classes: Warlock
Requires Level 15
Use: Increases the damage done by your Imp's Firebolt spell by 20%.
Glyph of Kilrogg
Minor Glyph
Classes: Warlock
Requires Level 22
Use: Increases the movement speed of your Eye of Kilrogg by 50% and allows it to fly in areas where flying mounts are enabled.
Glyph of Fear
Major Glyph
Classes: Warlock
Requires Level 15
Use: Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Health Funnel
Major Glyph
Classes: Warlock
Requires Level 15
Use: Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of Healthstone
Major Glyph
Classes: Warlock
Requires Level 15
Use: You receive 30% more healing from using a healthstone.
Glyph of Corruption
Major Glyph
Classes: Warlock
Requires Level 15
Use: Your Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Unending Breath
Minor Glyph
Classes: Warlock
Requires Level 15
Use: Increases the swim speed of targets affected by your Unending Breath spell by 20%.
Glyph of Drain Soul
Minor Glyph
Classes: Warlock
Requires Level 15
Use: Your Drain Soul ability occasionally creates an additional soul shard.

Warrior

Glyph of Bladestorm
Major Glyph
Classes: Warrior
Requires Level 60
Use: Reduces the cooldown on Bladestorm by 15 sec.
Glyph of Spell Reflection
Major Glyph
Classes: Warrior
Requires Level 64
Use: Reduces the cooldown on Spell Reflection by 1 sec.
Glyph of Intervene
Major Glyph
Classes: Warrior
Requires Level 70
Use: Increases the number attacks you intercept for your Intervene target by 1.
Glyph of Victory Rush
Major Glyph
Classes: Warrior
Requires Level 62
Use: Your Victory Rush ability has a 30% increased critical strike chance against targets above 70% health.
Glyph of Devastate
Major Glyph
Classes: Warrior
Requires Level 50
Use: Your Devastate ability now applies two stacks of Sunder Armor.
Glyph of Blocking
Major Glyph
Classes: Warrior
Requires Level 40
Use: Increases your block value by 10% for 10 sec after using your Shield Slam ability.
Glyph of Bloodthirst
Major Glyph
Classes: Warrior
Requires Level 40
Use: Increases the healing you receive from your Bloodthirst ability by 100%.
Glyph of Resonating Power
Major Glyph
Classes: Warrior
Requires Level 15
Use: Reduces the rage cost of your Thunder Clap ability by 5.
Glyph of Whirlwind
Major Glyph
Classes: Warrior
Requires Level 36
Use: Reduces the cooldown of your Whirlwind by 2 sec.
Glyph of Enduring Victory
Minor Glyph
Classes: Warrior
Requires Level 62
Use: Increases the window of opportunity in which you can use Victory Rush by 5 sec.
Glyph of Sweeping Strikes
Major Glyph
Classes: Warrior
Requires Level 30
Use: Reduces the rage cost of your Sweeping Strikes ability by 100%.
Glyph of Execution
Major Glyph
Classes: Warrior
Requires Level 24
Use: Your Execute ability deals damage as if you had 10 additional rage.
Glyph of Cleaving
Major Glyph
Classes: Warrior
Requires Level 20
Use: Increases the number of targets your Cleave hits by 1.
Glyph of Barbaric Insults
Major Glyph
Classes: Warrior
Requires Level 16
Use: Your Mocking Blow ability generates 100% additional threat.
Glyph of Revenge
Major Glyph
Classes: Warrior
Requires Level 15
Use: After using Revenge, your next Heroic Strike costs no rage.
Glyph of Overpower
Major Glyph
Classes: Warrior
Requires Level 15
Use: Adds a 100% chance to enable your Overpower when your attacks are parried.
Glyph of Sunder Armor
Major Glyph
Classes: Warrior
Requires Level 15
Use: Your Sunder Armor ability affects a second nearby target.
Glyph of Hamstring
Major Glyph
Classes: Warrior
Requires Level 15
Use: Gives your Hamstring ability a 10% chance to immobilize the target for 5 sec.
Glyph of Rending
Major Glyph
Classes: Warrior
Requires Level 15
Use: Increases the duration of your Rend ability by 6 sec.
Glyph of Heroic Strike
Major Glyph
Classes: Warrior
Requires Level 15
Use: You gain 10 rage when you critically strike with your Heroic Strike ability.
Glyph of Mocking Blow
Minor Glyph
Classes: Warrior
Requires Level 16
Use: Increases the damage of your Mocking Blow ability by 25%.
Glyph of Rapid Charge
Major Glyph
Classes: Warrior
Requires Level 15
Use: Reduces the cooldown of your Charge ability by 7%.
Glyph of Bloodrage
Minor Glyph
Classes: Warrior
Requires Level 15
Use: Reduces the health cost of your Bloodrage ability by 100%.
Glyph of Thunder Clap
Minor Glyph
Classes: Warrior
Requires Level 15
Use: Increases the radius of your Thunder Clap ability by 2 yards.
Glyph of Charge
Minor Glyph
Classes: Warrior
Requires Level 15
Use: Increases the range of your Charge ability by 5 yards.
Glyph of Battle
Minor Glyph
Classes: Warrior
Requires Level 15
Use: Increases the duration of your Battle Shout ability by 1 min.

This listing generated automatically by TradeSkillList by Eric Shepherd.

Posted 7/7/2009 2:49 PM by Athanagild_Tanaris. 311 reads. Share:

Sotheby

Enchanting (432/450)

Enchant

Enchant 2H Weapon - Massacre
Reagents: Infinite Dust (40), Greater Cosmic Essence (6), Abyss Crystal (6)
Permanently enchant a two-handed weapon to increase attack power by 110. Requires a level 60 or higher item.
Enchant Cloak - Greater Speed
Reagents: Infinite Dust (16), Greater Cosmic Essence (4)
Permanently enchant a cloak to increase haste rating by 23. Requires a level 60 or higher item.
Enchant Chest - Exceptional Resilience
Reagents: Greater Cosmic Essence (2), Dream Shard (2)
Permanently enchant chest armor to increase resilience rating by 20. Requires a level 60 or higher item.
Enchant Chest - Super Health
Reagents: Infinite Dust (20), Greater Cosmic Essence (4)
Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item.
Enchant Gloves - Crusher
Reagents: Infinite Dust (20), Greater Cosmic Essence (4), Dream Shard
Permanently enchant gloves to increase attack power by 44. Requires a level 60 or higher item.
Enchant Weapon - Icebreaker
Reagents: Dream Shard (4), Eternal Fire (4)
Permanently enchant a melee weapon to sometimes inflict fire damage. Requires a level 60 or higher item.
Enchant Weapon - Lifeward
Reagents: Dream Shard, Eternal Life (4)
Permanently enchant a melee weapon to sometimes heal the wielder when striking in melee. Requires a level 60 or higher item.
Enchant Bracers - Major Spirit
Reagents: Infinite Dust (16), Greater Cosmic Essence (4)
Permanently enchant bracers to increase Spirit by 18. Requires a level 60 or higher item.
Enchant Chest - Greater Mana Restoration
Reagents: Infinite Dust (4), Greater Cosmic Essence (4)
Permanently enchant chest armor to restore 8 mana every 5 seconds. Requires a level 60 or higher item.
Enchant Cloak - Major Agility
Reagents: Infinite Dust (8), Greater Cosmic Essence (2), Dream Shard (2)
Permanently enchant a cloak to increase Agility by 22. Requires a level 60 or higher item.
Enchant Shield - Defense
Reagents: Infinite Dust (6), Eternal Earth (6)
Permanently enchant a shield to increase defense rating by 20. Requires a level 60 or higher item.
Enchant Boots - Superior Agility
Reagents: Infinite Dust (16), Greater Cosmic Essence (4)
Permanently enchant boots to increase Agility by 16. Requires a level 60 or higher item.
Enchant Bracers - Expertise
Reagents: Infinite Dust (14), Greater Cosmic Essence (3)
Permanently enchant bracers to increase expertise rating by 15. Requires a level 60 or higher item.
Enchant Gloves - Major Agility
Reagents: Greater Cosmic Essence (4), Dream Shard
Permanently enchant gloves to increase your Agility by 20. Requires a level 60 or higher item.
Enchant Boots - Greater Spirit
Reagents: Infinite Dust (10), Greater Cosmic Essence
Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item.
Enchant Gloves - Precision
Reagents: Greater Cosmic Essence (4)
Permanently enchant gloves to increase hit rating by 20. Requires a level 60 or higher item.
Enchant Weapon - Exceptional Agility
Reagents: Dream Shard (4), Eternal Air (4)
Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item.
Enchant Weapon - Exceptional Spirit
Reagents: Infinite Dust (16), Dream Shard (4)
Permanently enchant a melee weapon to increase Spirit by 45. Requires a level 60 or higher item.
Enchant Boots - Greater Vitality
Reagents: Infinite Dust (8), Greater Cosmic Essence (2)
Permanently enchant boots to restore 6 mana and health every 5 seconds. Requires a level 60 or higher item.
Enchant Gloves - Expertise
Reagents: Infinite Dust (12)
Permanently enchant gloves to increase expertise rating by 15. Requires a level 60 or higher item.
Enchant Bracers - Greater Stats
Reagents: Infinite Dust (16), Greater Cosmic Essence (3)
Permanently enchant bracers to increase all stats by 6. Requires a level 60 or higher item.
Enchant Chest - Greater Defense
Reagents: Infinite Dust (10), Eternal Earth
Permanently enchant chest armor to increase defense rating by 22. Requires a level 60 or higher item.
Enchant Bracers - Greater Spellpower
Reagents: Infinite Dust (8), Lesser Cosmic Essence (4)
Permanently enchant bracers to increase spell power by 23. Requires a level 60 or higher item.
Enchant Chest - Mighty Health
Reagents: Greater Cosmic Essence (3)
Permanently enchant chest armor to increase health by 200. Requires a level 60 or higher item.
Enchant Cloak - Superior Agility
Reagents: Infinite Dust (9)
Permanently enchant a cloak to increase Agility by 16. Requires a level 60 or higher item.
Enchant Gloves - Greater Assault
Reagents: Infinite Dust (6), Greater Cosmic Essence
Permanently enchant gloves to increase attack power by 35. Requires a level 60 or higher item.
Enchant Shield - Greater Intellect
Reagents: Infinite Dust (12)
Permanently enchant a shield to increase Intellect by 25. Requires a level 60 or higher item.
Enchant Weapon - Exceptional Spellpower
Reagents: Infinite Dust (10), Greater Cosmic Essence (2)
Permanently enchant a melee weapon to increase spell power by 50. Requires a level 60 or higher item.
Enchant 2H Weapon - Greater Savagery
Reagents: Infinite Dust (6), Greater Cosmic Essence (2)
Permanently enchant a two-handed weapon to increase attack power by 85. Requires a level 60 or higher item.
Enchant Boots - Icewalker
Reagents: Infinite Dust (8), Crystallized Water
Permanently enchant boots to increase critical strike and hit rating by 12. Requires a level 60 or higher item.
Enchant Ring - Assault
Reagents: Infinite Dust (8), Greater Cosmic Essence
Permanently enchant a ring to increase attack power by 32. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Enchant Ring - Greater Spellpower
Reagents: Infinite Dust (8), Greater Cosmic Essence
Permanently enchant a ring to increase spell power by 19. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Enchant Ring - Stamina
Reagents: Infinite Dust (8), Greater Cosmic Essence
Permanently enchant a ring to increase Stamina by 24. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound.
Enchant Staff - Spellpower
Reagents: Infinite Dust (12), Greater Cosmic Essence (2)
Permanently enchant a staff to increase spell power by 69. Requires a level 60 or higher item.
Enchant Cloak - Spell Piercing
Reagents: Infinite Dust (15)
Permanently enchant a cloak to increase spell penetration by 35. Requires a level 60 or higher item.
Enchant Weapon - Greater Potency
Reagents: Infinite Dust (2), Lesser Cosmic Essence (4)
Permanently enchant a melee weapon to increase attack power by 50. Requires a level 60 or higher item.
Enchant Boots - Assault
Reagents: Infinite Dust (4), Lesser Cosmic Essence (4)
Permanently enchant boots to increase attack power by 24. Requires a level 60 or higher item.
Enchant Boots - Greater Fortitude
Reagents: Lesser Cosmic Essence (3), Infinite Dust (3)
Permanently enchant boots to increase Stamina by 22. Requires a level 60 or higher item.
Enchant Bracers - Exceptional Intellect
Reagents: Infinite Dust (10)
Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item.
Enchant Chest - Defense
Reagents: Greater Planar Essence (4), Arcane Dust (8), Eternium Ore (4)
Permanently enchant chest armor to increase defense rating by 16. Requires a level 35 or higher item.
Enchant Chest - Super Stats
Reagents: Infinite Dust (4), Lesser Cosmic Essence (2)
Permanently enchant chest armor to increase all stats by 8. Requires a level 60 or higher item.
Enchant Bracers - Striking
Reagents: Infinite Dust (6)
Permanently enchant bracers to increase attack power by 38. Requires a level 60 or higher item.
Enchant Gloves - Exceptional Spellpower
Reagents: Infinite Dust (4), Lesser Cosmic Essence
Permanently enchant gloves to increase your spell power by 28. Requires a level 60 or higher item.
Enchant Gloves - Gatherer
Reagents: Greater Cosmic Essence
Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item.
Enchant Weapon - Soulfrost
Reagents: Void Crystal (12), Large Prismatic Shard (10), Greater Planar Essence (8), Primal Water (6), Primal Shadow (6)
Permanently enchant a melee weapon to increase Frost and Shadow spell power by 54. Requires a level 35 or higher item.
Enchant Gloves - Major Spellpower
Reagents: Greater Planar Essence (6), Large Prismatic Shard (6), Primal Mana (6)
Permanently enchant gloves to increase spell power by 20. Requires a level 35 or higher item.
Enchant Ring - Spellpower
Reagents: Large Prismatic Shard (2), Greater Planar Essence (2)
Permanently enchant a ring to increase spell power by 12. Only the enchanter's rings can be enchanted and enchanting a ring will cause it to become soulbound. Requires a level 35 or higher item.
Enchant Chest - Exceptional Mana
Reagents: Infinite Dust (6)
Permanently enchant chest armor to increase mana by 250. Requires a level 60 or higher item.
Enchant Cloak - Speed
Reagents: Infinite Dust (6)
Permanently enchant a cloak to increase haste rating by 15. Requires a level 60 or higher item.
Enchant Gloves - Major Healing
Reagents: Greater Planar Essence (6), Large Prismatic Shard (6), Primal Life (6)
Permanently enchant gloves to increase spell power by 19. Requires a level 35 or higher item.
Enchant Gloves - Major Strength
Reagents: Arcane Dust (12), Greater Planar Essence
Permanently enchant gloves to grant +15 Strength. Requires a level 35 or higher item.
Enchant Shield - Resilience
Reagents: Large Prismatic Shard, Lesser Planar Essence (4)
Permanently enchant a shield to increase Resilience by 12. Requires a level 35 or higher item.
Enchant Bracer - Superior Healing
Reagents: Greater Planar Essence (4), Primal Life (4)
Permanently enchant bracers to increase spell power by 15. Requires a level 35 or higher item.
Enchant Shield - Intellect
Reagents: Greater Planar Essence (4)
Permanently enchant a shield to increase Intellect by 12. Requires a level 35 or higher item.
Enchant Shield - Major Stamina
Reagents: Arcane Dust (15)
Permanently enchant a shield to increase Stamina by 18. Requires a level 35 or higher item.
Enchant Chest - Major Spirit
Reagents: Greater Planar Essence (2)
Permanently enchant a piece of chest armor to grant +15 Spirit. Requires a level 35 or higher item.
Enchant Bracer - Stats
Reagents: Arcane Dust (6), Lesser Planar Essence (6)
Permanently enchants bracers to increase all Stats by 4. Requires a level 35 or higher item.
Enchant Chest - Exceptional Health
Reagents: Arcane Dust (8), Major Healing Potion (4), Large Brilliant Shard (2)
Permanently enchant a piece of chest armor to grant +150 health. Requires a level 35 or higher item.
Enchant Cloak - Greater Agility
Reagents: Greater Planar Essence, Arcane Dust (4), Primal Air
Permanently enchant a cloak to increase Agility by 12. Requires a level 35 or higher item.
Enchant Cloak - Major Armor
Reagents: Arcane Dust (8)
Permanently enchant a cloak to give 120 additional armor. Requires a level 35 or higher item.
Enchant Gloves - Assault
Reagents: Arcane Dust (8)
Permanently enchant gloves to grant 26 attack power. Requires a level 35 or higher item.
Enchant Shield - Tough Shield
Reagents: Arcane Dust (6), Primal Earth (10)
Permanently enchant a shield to give 18 additional block value. Requires a level 35 or higher item.
Enchant Bracer - Brawn
Reagents: Arcane Dust (6)
Permanently enchants bracers to increase Strength by 12. Requires a level 35 or higher item.
Enchant Bracer - Major Intellect
Reagents: Lesser Planar Essence (3)
Permanently enchants bracers to increase Intellect by 12. Requires a level 35 or higher item.
Enchant Gloves - Blasting
Reagents: Lesser Planar Essence, Arcane Dust (4)
Permanently enchant gloves to grant 10 critical strike rating. Requires a level 35 or higher item.
Enchant 2H Weapon - Major Spirit
Reagents: Greater Eternal Essence (4), Large Brilliant Shard (2)
Permanently enchant a two-handed melee weapon to increase Spirit by 9.
Enchant Boots - Greater Agility
Reagents: Lesser Eternal Essence (2), Wildvine (2)
Permanently enchant boots to increase Agility by 7.
Enchant Bracer - Assault
Reagents: Arcane Dust (6)
Permanently enchants bracers to increase attack power by 24. Requires a level 35 or higher item.
Enchant Bracer - Superior Stamina
Reagents: Illusion Dust (10)
Permanently enchant bracers to increase Stamina by 9.
Enchant Chest - Major Mana
Reagents: Illusion Dust (8)
Permanently enchant chest armor to increase mana by 100.
Enchant Chest - Restore Mana Prime
Reagents: Lesser Planar Essence (2), Arcane Dust (2)
Permanently enchant a piece of chest armor to grant 6 Mana every 5 seconds. Requires a level 35 or higher item.
Enchant Gloves - Greater Strength
Reagents: Lesser Eternal Essence (4), Illusion Dust (4)
Permanently enchant gloves to increase Strength by 7.
Enchant Shield - Vitality
Reagents: Greater Eternal Essence, Illusion Dust (4)
Permanently enchant a shield to regenerate 4 mana and health every 5 sec.
Enchant Weapon - Lifestealing
Reagents: Large Brilliant Shard (4), Essence of Undeath (4), Living Essence (4)
Permanently enchant a melee weapon to often steal life from the enemy and give it to the wielder. Has a reduced effect for players above level 60.
Enchant Weapon - Unholy Weapon
Reagents: Large Brilliant Shard (4), Essence of Undeath (4)
Permanently enchant a melee weapon to often inflict a curse on the target, reducing their melee damage.
Enchant Boots - Spirit
Reagents: Greater Eternal Essence (2)
Permanently enchant boots to increase Spirit by 5.
Enchant Cloak - Superior Defense
Reagents: Illusion Dust (8)
Permanently enchant a cloak to increase armor by 70.
Enchant Weapon - Icy Chill
Reagents: Small Brilliant Shard (4), Essence of Water, Essence of Air, Icecap
Permanently enchant a melee weapon to often chill the target, reducing their movement and attack speed. Has a reduced effect for players above level 60.
Enchant Gloves - Greater Agility
Reagents: Lesser Eternal Essence (2), Illusion Dust (3)
Permanently enchant gloves to increase Agility by 7.
Enchant Cloak - Greater Resistance
Reagents: Heart of Fire, Core of Earth, Globe of Water, Breath of Wind, Ichor of Undeath
Permanently enchant a cloak to increase all resistances by 5.
Enchant Boots - Greater Stamina
Reagents: Dream Dust (5)
Permanently enchant boots to increase Stamina by 7.
Enchant Bracer - Greater Intellect
Reagents: Lesser Eternal Essence (3)
Permanently enchant bracers to increase Intellect by 7.
Enchant Gloves - Minor Haste
Reagents: Large Radiant Shard (2), Wildvine (2)
Permanently enchant gloves to increase haste rating by 10.
Enchant Chest - Stats
Reagents: Large Radiant Shard, Dream Dust (3), Greater Nether Essence (2)
Permanently enchant a piece of chest armor to grant +3 to all stats.
Enchant Weapon - Greater Striking
Reagents: Large Radiant Shard (2), Greater Nether Essence (2)
Permanently enchant a melee weapon to do 4 additional points of damage.
Enchant 2H Weapon - Greater Impact
Reagents: Large Radiant Shard (2), Dream Dust (2)
Permanently enchant a two-handed melee weapon to do 7 additional points of damage.
Enchant Bracer - Greater Strength
Reagents: Dream Dust (2), Greater Nether Essence
Permanently enchants bracers to give +7 Strength.
Enchant Boots - Agility
Reagents: Greater Nether Essence (2)
Permanently enchant boots to give +5 Agility.
Enchant Chest - Superior Mana
Reagents: Greater Nether Essence, Lesser Nether Essence (2)
Permanently enchant a piece of chest armor to give +65 mana.
Enchant Shield - Greater Spirit
Reagents: Greater Nether Essence, Dream Dust (2)
Permanently enchant a shield to give +7 Spirit.
Enchant Boots - Minor Speed
Reagents: Small Radiant Shard, Aquamarine, Lesser Nether Essence
Permanently enchant boots to give a slight movement speed increase.
Enchant Gloves - Strength
Reagents: Lesser Nether Essence (2), Vision Dust (3)
Permanently enchant gloves to grant +5 Strength.
Enchant Chest - Superior Health
Reagents: Vision Dust (6)
Permanently enchant a piece of chest armor to grant +50 health.
Enchant Boots - Stamina
Reagents: Vision Dust (5)
Permanently enchant boots to give +5 Stamina.
Enchant Gloves - Advanced Mining
Reagents: Vision Dust (3), Truesilver Bar (3)
Permanently enchant gloves to increase mining skill by 5.
Enchant Bracer - Intellect
Reagents: Lesser Nether Essence (2)
Permanently enchants bracers to give +5 Intellect.
Enchant Gloves - Agility
Reagents: Lesser Nether Essence, Vision Dust
Permanently enchant gloves to grant +5 Agility.
Enchant Cloak - Greater Defense
Reagents: Vision Dust (3)
Permanently enchant a cloak to give 50 additional armor.
Enchant Cloak - Resistance
Reagents: Lesser Nether Essence
Permanently enchant a cloak to give 3 to all resistances.
Enchant 2H Weapon - Impact
Reagents: Vision Dust (4), Large Glowing Shard
Permanently enchant a two-handed melee weapon to do 5 additional points of damage.
Enchant Chest - Lesser Stats
Reagents: Greater Mystic Essence (2), Vision Dust (2), Large Glowing Shard
Permanently enchant a piece of chest armor to grant +2 to all stats.
Enchant Weapon - Striking
Reagents: Greater Mystic Essence (2), Large Glowing Shard
Permanently enchant a melee weapon to do 3 additional points of damage.
Enchant Boots - Lesser Spirit
Reagents: Greater Mystic Essence, Lesser Mystic Essence (2)
Permanently enchant boots to increase Spirit by 3.
Enchant Weapon - Winter's Might
Reagents: Greater Mystic Essence (3), Vision Dust (3), Large Glowing Shard, Wintersbite (2)
Permanently enchant a melee weapon to increase Frost spell power by 7.
Enchant Chest - Greater Mana
Reagents: Greater Mystic Essence
Permanently enchant a piece of chest armor to give +50 mana.
Enchant Bracer - Strength
Reagents: Vision Dust
Permanently enchants bracers to give +5 Strength.
Enchant Shield - Spirit
Reagents: Greater Mystic Essence, Vision Dust
Permanently enchant a shield to give 5 Spirit.
Enchant Cloak - Fire Resistance
Reagents: Lesser Mystic Essence, Elemental Fire
Permanently enchant a cloak to give 7 Fire Resistance.
Enchant Weapon - Lesser Beastslayer
Reagents: Lesser Mystic Essence, Large Fang (2), Small Glowing Shard
Permanently enchant a melee weapon to increase its damage to beasts by 6.
Enchant Boots - Lesser Stamina
Reagents: Soul Dust (4)
Permanently enchant boots to give +3 Stamina.
Enchant Bracer - Lesser Deflection
Reagents: Lesser Mystic Essence, Soul Dust (2)
Permanently enchant bracers to increase defense rating by 3.
Enchant Bracer - Stamina
Reagents: Soul Dust (6)
Permanently enchants bracers to give +5 Stamina.
Enchant Bracer - Spirit
Reagents: Lesser Mystic Essence
Permanently enchants bracers to give +5 Spirit.
Enchant Boots - Lesser Agility
Reagents: Soul Dust, Lesser Mystic Essence
Permanently enchant boots to give +3 Agility.
Enchant Chest - Greater Health
Reagents: Soul Dust (3)
Permanently enchant a piece of chest armor to give +35 health.
Enchant Bracer - Lesser Intellect
Reagents: Greater Astral Essence (2)
Permanently enchant a bracer so it increases the wearer's Intellect by 3.
Enchant Chest - Minor Stats
Reagents: Greater Astral Essence, Soul Dust, Large Glimmering Shard
Permanently enchant a piece of chest armor to grant +1 to all stats.
Enchant Cloak - Defense
Reagents: Small Glowing Shard, Soul Dust (3)
Permanently enchant a cloak to give 30 additional armor.
Enchant Shield - Lesser Stamina
Reagents: Lesser Mystic Essence, Soul Dust
Permanently enchant a shield to give 3 Stamina.
Enchant 2H Weapon - Lesser Impact
Reagents: Soul Dust (3), Large Glimmering Shard
Permanently enchant a two-handed melee weapon to do 3 additional points of damage.
Enchant Chest - Mana
Reagents: Greater Astral Essence, Lesser Astral Essence (2)
Permanently enchant a piece of chest armor to increase the mana of the wearer by 30.
Enchant Gloves - Fishing
Reagents: Soul Dust, Blackmouth Oil (3)
Permanently enchant gloves to increase fishing skill by 2.
Enchant Chest - Lesser Absorption
Reagents: Strange Dust (2), Greater Astral Essence, Large Glimmering Shard
Enchant a piece of chest armor so it has a 5% chance per hit of giving you 25 points of damage absorption.
Enchant Weapon - Lesser Striking
Reagents: Soul Dust (2), Large Glimmering Shard
Permanently enchant a melee weapon to do 2 additional points of damage.
Enchant Cloak - Lesser Shadow Resistance
Reagents: Greater Astral Essence, Shadow Protection Potion
Permanently enchant a cloak to increase shadow resistance by 10.
Enchant Bracer - Lesser Stamina
Reagents: Soul Dust (2)
Permanently enchant a bracer so it increases the wearer's Stamina by 3.
Enchant Shield - Lesser Spirit
Reagents: Lesser Astral Essence (2), Strange Dust (4)
Permanently enchant a shield to give 3 spirit.
Enchant Boots - Minor Stamina
Reagents: Strange Dust (8)
Permanently enchant boots to increase Stamina by 1.
Enchant Cloak - Lesser Fire Resistance
Reagents: Fire Oil, Lesser Astral Essence
Permanently enchant a cloak so that it increases resistance to fire by 5.
Enchant Chest - Health
Reagents: Strange Dust (4), Lesser Astral Essence
Permanently enchant a piece of chest armor to increase the health of the wearer by 25.
Enchant Cloak - Lesser Protection
Reagents: Strange Dust (6), Small Glimmering Shard
Permanently enchant a cloak to increase armor by 20.
Enchant Shield - Lesser Protection
Reagents: Lesser Astral Essence, Strange Dust, Small Glimmering Shard
Permanently enchant a shield to increase armor by 30.
Enchant 2H Weapon - Minor Impact
Reagents: Strange Dust (4), Small Glimmering Shard
Permanently enchant a two-handed melee weapon to do 2 additional points of damage.
Enchant Shield - Minor Stamina
Reagents: Lesser Astral Essence, Strange Dust (2)
Permanently enchant a shield so that it increases the Stamina of the bearer by 1.
Enchant Weapon - Minor Beastslayer
Reagents: Strange Dust (4), Greater Magic Essence (2)
Permanently enchant a Melee Weapon to do 2 additional points of damage to beasts.
Enchant Weapon - Minor Striking
Reagents: Strange Dust (2), Greater Magic Essence, Small Glimmering Shard
Permanently enchant a melee weapon to do 1 additional point of damage.
Enchant Bracer - Minor Agility
Reagents: Strange Dust (2), Greater Magic Essence
Permanently enchant bracers so they increase the wearer's Agility by 1.
Enchant Bracer - Minor Strength
Reagents: Strange Dust (5)
Permanently enchant bracers to increase Strength by 1.
Enchant Cloak - Minor Protection
Reagents: Strange Dust (3), Greater Magic Essence
Enchant a cloak to provide 10 additional points of armor.
Enchant Chest - Lesser Health
Reagents: Strange Dust (2), Lesser Magic Essence (2)
Permanently enchant a piece of chest armor so that it increases the health of the wearer by 15.
Enchant Bracer - Minor Stamina
Reagents: Strange Dust (3)
Permanently enchant bracers so they increase the wearer's Stamina by 1.
Enchant Cloak - Minor Resistance
Reagents: Strange Dust, Lesser Magic Essence (2)
Permanently enchant a cloak so that it increases the resistance to all schools of magic by 1.
Enchant Chest - Minor Absorption
Reagents: Strange Dust (2), Lesser Magic Essence
Enchant a piece of chest armor so it has a 2% chance per hit of giving you 10 points of damage absorption.
Enchant Bracer - Minor Deflection
Reagents: Lesser Magic Essence, Strange Dust
Permanently enchant bracers to increase defense rating by 2.
Enchant Chest - Minor Mana
Reagents: Lesser Magic Essence
Permanently enchant chest armor to increase mana by 5.
Enchant Bracer - Minor Health
Reagents: Strange Dust
Permanently enchant bracers to increase the health of the wearer by 5.
Enchant Chest - Minor Health
Reagents: Strange Dust
Permanently enchant a piece of chest armor so that it increases the health of the wearer by 5.

Other

Superior Wizard Oil
Requires Level 58
Use: While applied to target weapon it increases spell power by 42. Lasts for 1 hour.
5 Charges
Superior Mana Oil
Requires Level 52
Use: While applied to target weapon it restores 14 mana to the caster every 5 seconds. Lasts for 1 hour.
5 Charges
Wizard Oil
Requires Level 40
Use: While applied to target weapon it increases spell power by 24. Lasts for 1 hour.
5 Charges
Lesser Mana Oil
Requires Level 40
Use: While applied to target weapon it restores 8 mana to the caster every 5 seconds. Lasts for 1 hour.
5 Charges
Lesser Wizard Oil
Requires Level 30
Use: While applied to target weapon it increases spell power by 16. Lasts for 1 hour.
5 Charges
Minor Mana Oil
Requires Level 20
Use: While applied to target weapon it restores 4 mana to the caster every 5 seconds. Lasts for 1 hour.
5 Charges
Minor Wizard Oil
Requires Level 5
Use: While applied to target weapon it increases spell power by 8. Lasts for 1 hour.
5 Charges

Wands

Greater Mystic Wand
Binds when equipped
Ranged
40 - 76 Arcane Damage
(29.0 damage per second)
Requires Level 30
Lesser Mystic Wand
Binds when equipped
Ranged
23 - 43 Arcane Damage
(25.4 damage per second)
Requires Level 26
Greater Magic Wand
Binds when equipped
Ranged
22 - 41 Arcane Damage
(17.5 damage per second)
Requires Level 13
Lesser Magic Wand
Binds when equipped
Ranged
12 - 22 Arcane Damage
(11.3 damage per second)
Requires Level 5

Prismatic

Void Sphere
+4 Resist All
"Matches a Red, Yellow or Blue Socket."
Prismatic Sphere
+3 Resist All
"Matches a Red, Yellow or Blue Socket."

Enchanting

Runed Titanium Rod
Binds when picked up
Requires Enchanting (425)
"Can also serve as any lesser runed enchanting rod."
Runed Eternium Rod
Binds when picked up
Requires Enchanting (375)
"Can also serve as any lesser runed enchanting rod."
Runed Adamantite Rod
Binds when picked up
Requires Enchanting (350)
"Can also serve as any lesser runed enchanting rod."
Runed Fel Iron Rod
Binds when picked up
"Can also serve as any lesser runed enchanting rod."
Runed Arcanite Rod
Binds when picked up
"Can also serve as any lesser runed enchanting rod."
Runed Truesilver Rod
Binds when picked up
"Can also serve as any lesser runed enchanting rod."
Runed Golden Rod
Binds when picked up
"Can also serve as any lesser runed enchanting rod."
Runed Silver Rod
Binds when picked up
"Can also serve as any lesser runed enchanting rod."
Runed Copper Rod
Binds when picked up

Leather

Metal & Stone

This listing generated automatically by TradeSkillList by Eric Shepherd.

Posted 7/7/2009 2:48 PM by Athanagild_Tanaris. 290 reads. Share:

Sotheby

Tailoring (444/450)

Embroider

Darkglow Embroidery
Reagents: Ebonweave, Eternium Thread
Embroiders a magical pattern into your cloak, giving you a chance to restore 300 mana when you cast a spell. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.
Lightweave Embroidery
Reagents: Moonshroud, Eternium Thread
Embroiders a subtle pattern of light into your cloak, giving you a chance to increase your spell power by 250 for 15 sec when casting a spell. Embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.
Master's Spellthread
Reagents: Eternium Thread
Permanently embroiders your pants with master's spellthread, increasing spell power by 50 and Stamina by 30. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Sanctified Spellthread
Reagents: Eternium Thread
Permanently embroiders your pants with sanctified spellthread, increasing spell power by 50 and Spirit by 20. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound.
Swordguard Embroidery
Reagents: Spellweave, Eternium Thread
Embroiders a magical pattern into your cloak, causing your damaging melee and ranged attacks to sometimes increase your attack power by 300 for 15 sec. You can only embroider your own cloak and embroidering your cloak will cause it to become soulbound. Requires 400 Tailoring to use.

Item Enhancement

Azure Spellthread
Requires Level 70
Use: Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20. Enchanting the item causes it to become soulbound.
Shining Spellthread
Requires Level 70
Use: Permanently embroiders spellthread into pants, increasing spell power by 35 and Spirit by 12. Enchanting the item causes it to become soulbound.
Runic Spellthread
Requires Level 60
Use: Permanently embroiders spellthread into pants, increasing spell power by 35 and Stamina by 20. Enchanting the item causes it to become soulbound.
Mystic Spellthread
Requires Level 50
Use: Permanently embroiders spellthread into pants, increasing spell power by 25 and Stamina by 15. Enchanting the item causes it to become soulbound.

Other

Frostweave Net
Requires Tailoring (350)
Use: Captures a target up to 25 yards away in a net for 3 sec. Unreliable against targets higher than level 83.
Netherweave Net
Requires Tailoring (300)
Use: Captures a target up to 25 yards away in a net for 3 sec. Unreliable against targets higher than level 72.

Bag

Frostweave Bag
Binds when equipped
20 Slot Bag
Primal Mooncloth Bag
Binds when equipped
20 Slot Bag
Imbued Netherweave Bag
Binds when equipped
18 Slot Bag
Netherweave Bag
Binds when equipped
16 Slot Bag
Red Mageweave Bag
12 Slot Bag
Mageweave Bag
12 Slot Bag
Green Silk Pack
10 Slot Bag
Small Silk Pack
10 Slot Bag
Green Woolen Bag
8 Slot Bag
Woolen Bag
8 Slot Bag
Red Linen Bag
6 Slot Bag
Linen Bag
6 Slot Bag

Enchanting Bag

Spellfire Bag
Binds when equipped
28 Slot Enchanting Bag
Enchanted Runecloth Bag
Binds when equipped
20 Slot Enchanting Bag
Enchanted Mageweave Pouch
Binds when equipped
16 Slot Enchanting Bag

Herb Bag

Mycah's Botanical Bag
Binds when equipped
28 Slot Herb Bag

Soul Bag

Ebon Shadowbag
Binds when equipped
28 Slot Soul Bag
Classes: Warlock
Soul Pouch
Binds when equipped
20 Slot Soul Bag
Classes: Warlock

Cloth

Ebonweave Robe
Binds when equipped
Chest
300 Armor
+67 Stamina
+89 Intellect
Requires Level 80
Equip: Increases spell power by 105.
Equip: Improves hit rating by 68.
Moonshroud Robe
Binds when equipped
Chest
300 Armor
+67 Stamina
+68 Intellect
+89 Spirit
Requires Level 80
Equip: Increases spell power by 105.
Spellweave Robe
Binds when equipped
Chest
300 Armor
+64 Intellect
+52 Spirit
Requires Level 80
Equip: Increases spell power by 104.
Equip: Improves haste rating by 90.
Ebonweave Gloves
Binds when equipped
Hands
188 Armor
+49 Stamina
+66 Intellect
Requires Level 80
Equip: Increases spell power by 77.
Equip: Improves hit rating by 51.
Moonshroud Gloves
Binds when equipped
Hands
188 Armor
+49 Stamina
+51 Intellect
+67 Spirit
Requires Level 80
Equip: Increases spell power by 76.
Spellweave Gloves
Binds when equipped
Hands
188 Armor
+48 Intellect
+39 Spirit
Requires Level 80
Equip: Increases spell power by 77.
Equip: Improves haste rating by 65.
Glacial Robe
Binds when equipped
Chest
308 Armor
+169 Stamina
+115 Frost Resistance
Red Socket
Yellow Socket
Blue Socket
Socket Bonus: +12 Stamina
Requires Level 80
Glacial Slippers
Binds when equipped
Feet
212 Armor
+129 Stamina
+86 Frost Resistance
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Requires Level 80
Glacial Waistband
Binds when equipped
Waist
173 Armor
+130 Stamina
+85 Frost Resistance
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Requires Level 80
Aurora Slippers
Binds when equipped
Feet
193 Armor
+37 Stamina
+40 Intellect
+51 Spirit
Requires Level 80
Equip: Increases spell power by 60.
Deep Frozen Cord
Binds when equipped
Waist
158 Armor
+43 Stamina
+50 Intellect
Requires Level 80
Equip: Increases spell power by 61.
Equip: Improves critical strike rating by 36.
Frostsavage Boots
Binds when equipped
Feet
193 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Improves critical strike rating by 34.
Equip: Improves your resilience rating by 34.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Cowl
Binds when equipped
Head
228 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves critical strike rating by 46.
Equip: Improves your resilience rating by 46.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Gloves
Binds when equipped
Hands
175 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Improves critical strike rating by 34.
Equip: Improves your resilience rating by 34.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Leggings
Binds when equipped
Legs
245 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves critical strike rating by 46.
Equip: Improves your resilience rating by 46.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Robe
Binds when equipped
Chest
280 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves critical strike rating by 46.
Equip: Improves your resilience rating by 46.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Shoulders
Binds when equipped
Shoulder
210 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Improves critical strike rating by 34.
Equip: Improves your resilience rating by 34.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Light Blessed Mittens
Binds when equipped
Hands
175 Armor
+43 Stamina
+37 Intellect
+52 Spirit
Requires Level 80
Equip: Increases spell power by 59.
Silky Iceshard Boots
Binds when equipped
Feet
193 Armor
+76 Stamina
Requires Level 80
Equip: Increases spell power by 60.
Equip: Improves haste rating by 29.
Equip: Improves critical strike rating by 37.
Frostmoon Pants
Binds when equipped
Legs
245 Armor
+60 Stamina
+50 Intellect
+68 Spirit
Requires Level 80
Equip: Increases spell power by 61.
Frostsavage Belt
Binds when equipped
Waist
158 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Improves critical strike rating by 34.
Equip: Improves your resilience rating by 34.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Frostsavage Bracers
Binds when equipped
Wrist
123 Armor
+39 Stamina
+26 Intellect
Requires Level 78
Equip: Increases spell power by 44.
Equip: Improves critical strike rating by 25.
Equip: Improves your resilience rating by 26.

Frostsavage Battlegear (0/8)
Frostsavage Belt
Frostsavage Boots
Frostsavage Bracers
Frostsavage Cowl
Frostsavage Gloves
Frostsavage Leggings
Frostsavage Robe
Frostsavage Shoulders

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Hat of Wintry Doom
Binds when equipped
Head
228 Armor
+69 Stamina
+46 Intellect
Meta Socket
Red Socket
Socket Bonus: +8 Intellect
Requires Level 80
Equip: Increases spell power by 53.
Equip: Improves hit rating by 44.
Black Duskweave Robe
Binds when equipped
Chest
280 Armor
+67 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 80.
Equip: Improves haste rating by 70.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Black Duskweave Leggings
Binds when equipped
Legs
245 Armor
+60 Stamina
+50 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves haste rating by 69.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Black Duskweave Wristwraps
Binds when equipped
Wrist
123 Armor
+33 Stamina
+27 Intellect
Requires Level 78
Equip: Increases spell power by 46.
Equip: Improves haste rating by 38.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Duskweave Boots
Binds when equipped
Feet
136 Armor
+32 Intellect
Requires Level 77
Equip: Increases spell power by 53.
Equip: Improves haste rating by 25.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Duskweave Shoulders
Binds when equipped
Shoulder
148 Armor
+43 Intellect
Requires Level 77
Equip: Increases spell power by 70.
Equip: Improves haste rating by 35.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Duskweave Gloves
Binds when equipped
Hands
120 Armor
+31 Intellect
Requires Level 76
Equip: Increases spell power by 50.
Equip: Improves haste rating by 24.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Duskweave Robe
Binds when equipped
Chest
193 Armor
+42 Intellect
Requires Level 76
Equip: Increases spell power by 68.
Equip: Improves haste rating by 33.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Cloak of Crimson Snow
Binds when equipped
Back
145 Armor
+42 Stamina
+29 Intellect
Requires Level 80
Equip: Increases spell power by 50.
Equip: Improves critical strike rating by 28.
Equip: Improves your resilience rating by 29.
Duskweave Wristwraps
Binds when equipped
Wrist
84 Armor
+24 Intellect
Requires Level 76
Equip: Increases spell power by 37.
Equip: Improves haste rating by 18.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Mystic Frostwoven Robe
Binds when equipped
Chest
227 Armor
+62 Spirit
Requires Level 74
Equip: Increases spell power by 71.
Equip: Improves critical strike rating by 60.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frostguard Drape
Binds when equipped
Back
145 Armor
+64 Stamina
Requires Level 80
Equip: Increases attack power by 86.
Equip: Improves critical strike rating by 28.
Equip: Improves your resilience rating by 29.
Duskweave Cowl
Binds when equipped
Head
153 Armor
+41 Intellect
Requires Level 75
Equip: Increases spell power by 66.
Equip: Improves haste rating by 32.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Duskweave Leggings
Binds when equipped
Legs
164 Armor
+41 Intellect
Requires Level 75
Equip: Increases spell power by 66.
Equip: Improves haste rating by 32.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Mystic Frostwoven Shoulders
Binds when equipped
Shoulder
165 Armor
+36 Spirit
Requires Level 73
Equip: Increases spell power by 41.
Equip: Improves critical strike rating by 33.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Mystic Frostwoven Wristwraps
Binds when equipped
Wrist
96 Armor
+27 Spirit
Requires Level 73
Equip: Increases spell power by 32.
Equip: Improves critical strike rating by 24.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Cloak of Frozen Spirits
Binds when equipped
Back
117 Armor
+28 Intellect
Requires Level 75
Equip: Increases spell power by 35.
Equip: Improves haste rating by 27.
Duskweave Belt
Binds when equipped
Waist
106 Armor
+30 Intellect
Requires Level 75
Equip: Increases spell power by 49.
Equip: Improves haste rating by 23.

Duskweaver (0/8)
Duskweave Belt
Duskweave Boots
Duskweave Gloves
Duskweave Cowl
Duskweave Leggings
Duskweave Robe
Duskweave Shoulders
Duskweave Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Stamina by 25.
Frostwoven Cowl
Binds when equipped
Head
141 Armor
+43 Stamina
+36 Spirit
Requires Level 72
Equip: Increases spell power by 59.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frostwoven Leggings
Binds when equipped
Legs
152 Armor
+43 Stamina
+36 Spirit
Requires Level 72
Equip: Increases spell power by 59.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Cloak of the Moon
Binds when equipped
Back
113 Armor
+27 Intellect
Requires Level 74
Equip: Increases spell power by 35.
Equip: Restores 11 mana per 5 sec.
Frostwoven Boots
Binds when equipped
Feet
116 Armor
+30 Stamina
+26 Spirit
Requires Level 71
Equip: Increases spell power by 42.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frostwoven Belt
Binds when equipped
Waist
95 Armor
+30 Stamina
+26 Spirit
Requires Level 71
Equip: Increases spell power by 42.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frozen Shadoweave Robe
Binds when equipped
Chest
178 Armor
+30 Stamina
+20 Intellect
Yellow Socket
Blue Socket
Socket Bonus: +3 Hit Rating
Requires Level 70
Requires Shadoweave Tailoring
Equip: Increases spell power by 59.

Shadow's Embrace (3/3)
Frozen Shadoweave Robe
Frozen Shadoweave Shoulders
Frozen Shadoweave Boots

Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
Frostwoven Gloves
Binds when equipped
Hands
106 Armor
+30 Stamina
+26 Spirit
Requires Level 71
Equip: Increases spell power by 42.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frostwoven Robe
Binds when equipped
Chest
164 Armor
+39 Stamina
+34 Spirit
Requires Level 70
Equip: Increases spell power by 54.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frozen Shadoweave Boots
Binds when equipped
Feet
122 Armor
+15 Stamina
+9 Intellect
Yellow Socket
Blue Socket
Socket Bonus: +3 Hit Rating
Requires Level 70
Requires Shadoweave Tailoring
Equip: Increases spell power by 47.

Shadow's Embrace (3/3)
Frozen Shadoweave Robe
Frozen Shadoweave Shoulders
Frozen Shadoweave Boots

Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
Soulcloth Vest
Binds when equipped
Chest
170 Armor
+24 Stamina
+20 Intellect
+16 Spirit
+45 Arcane Resistance
Yellow Socket
Red Socket
Blue Socket
Socket Bonus: +4 Intellect
Requires Level 70

Soulcloth Embrace (0/0)

(3) Set: Increases your hit rating by 16.
Frostwoven Shoulders
Binds when equipped
Shoulder
123 Armor
+28 Stamina
+25 Spirit
Requires Level 70
Equip: Increases spell power by 41.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Frostwoven Wristwraps
Binds when equipped
Wrist
72 Armor
+22 Stamina
+19 Spirit
Requires Level 70
Equip: Increases spell power by 30.

Frostwoven Power (0/8)
Frostwoven Belt
Frostwoven Boots
Frostwoven Gloves
Frostwoven Cowl
Frostwoven Leggings
Frostwoven Robe
Frostwoven Shoulders
Frostwoven Wristwraps

(2) Set: Increases your spell power by 18.
(4) Set: Increases your Spirit by 15.
Imbued Netherweave Robe
Binds when equipped
Chest
155 Armor
+42 Stamina
+28 Intellect
Requires Level 70
Equip: Increases spell power by 33.
Equip: Restores 11 mana per 5 sec.

Imbued Netherweave (0/0)

(3) Set: Increases your critical strike rating by 28.
Imbued Netherweave Tunic
Binds when equipped
Chest
155 Armor
+28 Stamina
Requires Level 70
Equip: Increases spell power by 50.
Equip: Restores 11 mana per 5 sec.

Imbued Netherweave (0/0)

(3) Set: Increases your critical strike rating by 28.
Frozen Shadoweave Shoulders
Binds when equipped
Shoulder
133 Armor
+21 Stamina
+15 Intellect
Yellow Socket
Blue Socket
Socket Bonus: +3 Hit Rating
Requires Level 70
Requires Shadoweave Tailoring
Equip: Increases spell power by 41.

Shadow's Embrace (3/3)
Frozen Shadoweave Robe
Frozen Shadoweave Shoulders
Frozen Shadoweave Boots

Set: Your Frost and Shadow damage spells heal you for 2% of the damage they deal.
White Remedy Cape
Binds when equipped
Back
76 Armor
Requires Level 69
Equip: Increases spell power by 32.
Equip: Restores 7 mana per 5 sec.
Imbued Netherweave Boots
Binds when equipped
Feet
102 Armor
+30 Stamina
+21 Intellect
Requires Level 69
Equip: Increases spell power by 23.
Equip: Restores 8 mana per 5 sec.

Imbued Netherweave (0/0)

(3) Set: Increases your critical strike rating by 28.
Netherweave Tunic
Binds when equipped
Chest
141 Armor
+45 Stamina
Requires Level 68
Equip: Increases spell power by 46.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Netherweave Robe
Binds when equipped
Chest
137 Armor
+45 Stamina
Requires Level 67
Equip: Increases spell power by 44.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Imbued Netherweave Pants
Binds when equipped
Legs
126 Armor
+39 Stamina
+26 Intellect
Requires Level 67
Equip: Increases spell power by 30.
Equip: Restores 10 mana per 5 sec.

Imbued Netherweave (0/0)

(3) Set: Increases your critical strike rating by 28.
Netherweave Boots
Binds when equipped
Feet
92 Armor
+30 Stamina
Requires Level 62
Equip: Increases spell power by 34.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Netherweave Pants
Binds when equipped
Legs
111 Armor
+45 Stamina
Requires Level 64
Equip: Increases spell power by 37.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Felcloth Shoulders
Binds when equipped
Shoulder
60 Armor
+5 Spirit
Requires Level 57
Equip: Increases spell power by 21.
Felcloth Robe
Binds when equipped
Chest
79 Armor
+7 Stamina
Requires Level 56
Equip: Increases spell power by 29.
Runecloth Shoulders
Binds when equipped
Shoulder
59 Armor
+15 Intellect
+10 Spirit
Requires Level 56
Wizardweave Turban
Binds when equipped
Head
64 Armor
+18 Fire Resistance
+18 Arcane Resistance
Requires Level 56
Wizardweave Robe
Binds when equipped
Chest
77 Armor
+18 Fire Resistance
+17 Arcane Resistance
Requires Level 55
Netherweave Gloves
Binds when equipped
Hands
77 Armor
+30 Stamina
Requires Level 63
Equip: Increases spell power by 28.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Runecloth Headband
Binds when equipped
Head
62 Armor
+20 Intellect
+13 Spirit
Requires Level 54
Felcloth Hood
Binds when equipped
Head
61 Armor
+10 Intellect
Requires Level 53
Equip: Increases spell power by 25.
Ghostweave Pants
Binds when equipped
Legs
66 Armor
+12 Intellect
Requires Level 53
Equip: Restores 8 mana per 5 sec.
Netherweave Belt
Binds when equipped
Waist
65 Armor
+30 Stamina
Requires Level 61
Equip: Increases spell power by 26.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Netherweave Bracers
Binds when equipped
Wrist
51 Armor
+24 Stamina
Requires Level 61
Equip: Increases spell power by 19.

Netherweave Vestments (0/0)

(2) Set: Increases spell power by 23.
(4) Set: Increases your critical strike rating by 14.
Felcloth Boots
Binds when equipped
Feet
51 Armor
+12 Spirit
Requires Level 52
Equip: Increases spell power by 14.
Robe of Winter Night
Binds when equipped
Chest
81 Armor
+12 Intellect
Requires Level 52
Equip: Increases spell power by 33.
Runecloth Pants
Binds when equipped
Legs
65 Armor
+12 Intellect
+20 Spirit
Requires Level 52
Frostweave Pants
Binds when equipped
Legs
63 Armor
+12 Spirit
Requires Level 51
Equip: Increases spell power by 21.
Runecloth Boots
Binds when equipped
Feet
50 Armor
+9 Intellect
+14 Spirit
Requires Level 51
Brightcloth Cloak
Binds when equipped
Back
36 Armor
+7 Frost Resistance
+7 Shadow Resistance
Requires Level 50
Equip: Increases spell power by 8.
Ghostweave Vest
Binds when equipped
Chest
71 Armor
+9 Intellect
Requires Level 50
Equip: Restores 8 mana per 5 sec.
Runecloth Gloves
Binds when equipped
Hands
45 Armor
+9 Intellect
+9 Spirit
Requires Level 50
Equip: Increases spell power by 12.
Wizardweave Leggings
Binds when equipped
Legs
62 Armor
+16 Fire Resistance
+16 Arcane Resistance
Requires Level 50
Brightcloth Gloves
Binds when equipped
Hands
44 Armor
+12 Frost Resistance
+11 Shadow Resistance
Requires Level 49
Brightcloth Robe
Binds when equipped
Chest
70 Armor
+16 Frost Resistance
+15 Shadow Resistance
Requires Level 49
Cindercloth Gloves
Binds when equipped
Hands
44 Armor
+11 Spirit
Requires Level 49
Equip: Increases spell power by 14.
Ghostweave Gloves
Binds when equipped
Hands
44 Armor
+8 Intellect
Requires Level 49
Equip: Restores 6 mana per 5 sec.
Frostweave Gloves
Binds when equipped
Hands
43 Armor
+6 Intellect
Requires Level 47
Equip: Increases spell power by 18.
Ghostweave Belt
Binds when equipped
Waist
39 Armor
+8 Intellect
Requires Level 48
Equip: Restores 6 mana per 5 sec.
Runecloth Cloak
Binds when equipped
Back
34 Armor
+8 Intellect
+9 Spirit
Requires Level 48
Runecloth Robe
Binds when equipped
Chest
68 Armor
+17 Intellect
+11 Spirit
Requires Level 47
Runecloth Tunic
Binds when equipped
Chest
68 Armor
+11 Intellect
+17 Spirit
Requires Level 47
Frostweave Tunic
Binds when equipped
Chest
66 Armor
+11 Intellect
Requires Level 46
Equip: Increases spell power by 20.
Runecloth Belt
Binds when equipped
Waist
37 Armor
+12 Intellect
+8 Spirit
Requires Level 46
Dreamweave Circlet
Binds when equipped
Head
58 Armor
+10 Intellect
+12 Spirit
Requires Level 45
Equip: Increases spell power by 21.
Haliscan Jacket
Chest
45 Armor
Festival Dress
Chest
3 Armor
Cindercloth Boots
Binds when equipped
Feet
44 Armor
Requires Level 44
Equip: Increases spell power by 18.
Shadoweave Mask
Binds when equipped
Head
52 Armor
+10 Intellect
Requires Level 44
Equip: Increases spell power by 20.
Admiral's Hat
Binds when equipped
Head
51 Armor
Requires Level 43
Equip: Improves critical strike rating by 12.
Use: Increases Stamina by 10 for party members within 30 yards. (1 Min Cooldown)
Red Mageweave Headband
Binds when equipped
Head
51 Armor
+20 Intellect
Requires Level 43
Shadoweave Boots
Binds when equipped
Feet
43 Armor
+10 Spirit
Requires Level 43
Equip: Increases spell power by 12.
Dress Shoes
Feet
2 Armor
Shadoweave Shoulders
Binds when equipped
Shoulder
46 Armor
+7 Stamina
Requires Level 42
Equip: Increases spell power by 14.
Black Mageweave Boots
Binds when equipped
Feet
41 Armor
+7 Intellect
+11 Spirit
Requires Level 41
Black Mageweave Headband
Binds when equipped
Head
49 Armor
+12 Intellect
+13 Spirit
Requires Level 41
Black Mageweave Shoulders
Binds when equipped
Shoulder
45 Armor
+9 Intellect
+10 Spirit
Requires Level 41
Cindercloth Robe
Binds when equipped
Chest
59 Armor
Requires Level 40
Equip: Increases spell power by 22.
Dreamweave Gloves
Binds when equipped
Hands
41 Armor
+4 Intellect
+7 Spirit
Requires Level 40
Equip: Increases spell power by 18.
Dreamweave Vest
Binds when equipped
Chest
65 Armor
+9 Intellect
Requires Level 40
Equip: Improves hit rating by 14.
Equip: Increases spell power by 18.
Shadoweave Gloves
Binds when equipped
Hands
37 Armor
+5 Intellect
Requires Level 40
Equip: Increases spell power by 14.
Black Mageweave Gloves
Binds when equipped
Hands
35 Armor
Requires Level 38
Equip: Increases spell power by 15.
Red Mageweave Pants
Binds when equipped
Legs
49 Armor
+12 Intellect
Requires Level 38
Equip: Increases spell power by 14.
Shadoweave Robe
Binds when equipped
Chest
57 Armor
+7 Spirit
Requires Level 38
Equip: Increases spell power by 18.
Haliscan Pantaloons
Legs
39 Armor
Black Mageweave Robe
Binds when equipped
Chest
55 Armor
+8 Intellect
+14 Spirit
Requires Level 37
Crimson Silk Gloves
Binds when equipped
Hands
35 Armor
+6 Intellect
Requires Level 37
Equip: Increases spell power by 12.
Shadoweave Pants
Binds when equipped
Legs
48 Armor
+6 Stamina
Requires Level 37
Equip: Increases spell power by 18.
Black Mageweave Leggings
Binds when equipped
Legs
47 Armor
+8 Intellect
+14 Spirit
Requires Level 36
Black Mageweave Vest
Binds when equipped
Chest
54 Armor
+11 Intellect
+12 Spirit
Requires Level 36
Crimson Silk Robe
Binds when equipped
Chest
54 Armor
+15 Intellect
+6 Spirit
Requires Level 36
Icy Cloak
Binds when equipped
Back
29 Armor
+6 Spirit
Requires Level 35
Equip: Increases spell power by 13.
Red Winter Clothes
Chest
3 Armor

Winter Garb (0/3)
Green Winter Clothes
Green Winter Hat
Red Winter Clothes
Red Winter Hat
Winter Boots

(3) Set: Full Winter Garb
Crimson Silk Shoulders
Binds when equipped
Shoulder
38 Armor
+8 Intellect
+7 Spirit
Requires Level 33
Robe of Power
Binds when picked up
Chest
55 Armor
+10 Intellect
Requires Level 33
Equip: Improves hit rating by 9.
Equip: Increases spell power by 16.
Crimson Silk Pantaloons
Binds when equipped
Legs
45 Armor
+14 Intellect
Requires Level 34
Equip: Improves critical strike rating by 5.
Long Silken Cloak
Binds when equipped
Back
24 Armor
+5 Intellect
+6 Spirit
Requires Level 32
White Bandit Mask
Binds when equipped
Head
46 Armor
+11 Intellect
Requires Level 38
Equip: Increases spell power by 13.
Green Silken Shoulders
Binds when equipped
Shoulder
36 Armor
+11 Intellect
Requires Level 31
Azure Silk Belt
Binds when equipped
Waist
26 Armor
+5 Intellect
Requires Level 30
Equip: Increases swim speed by 15%.
Crimson Silk Belt
Binds when equipped
Waist
26 Armor
+7 Intellect
+6 Spirit
Requires Level 30
Crimson Silk Vest
Binds when equipped
Chest
46 Armor
Requires Level 30
Equip: Improves hit rating by 10.
Equip: Increases spell power by 10.
Earthen Vest
Binds when equipped
Chest
46 Armor
+6 Stamina
+10 Spirit
Requires Level 29
Enchanter's Cowl
Binds when equipped
Head
37 Armor
+10 Intellect
+6 Spirit
Requires Level 28
Azure Silk Vest
Binds when equipped
Chest
43 Armor
+9 Intellect
Requires Level 25
Equip: Increases spell power by 6.
Robes of Arcana
Binds when equipped
Chest
43 Armor
+8 Intellect
+7 Spirit
Requires Level 25
Truefaith Gloves
Binds when equipped
Hands
27 Armor
+3 Intellect
Requires Level 25
Equip: Increases spell power by 8.
Azure Silk Gloves
Binds when equipped
Hands
26 Armor
+3 Spirit
Requires Level 24
Equip: Increases spell power by 8.
Azure Silk Pants
Binds when equipped
Legs
36 Armor
+6 Intellect
Requires Level 23
Equip: Increases spell power by 8.
Lesser Wizard's Robe
Binds when equipped
Chest
41 Armor
+8 Intellect
+5 Spirit
Requires Level 22
Phoenix Pants
Binds when equipped
Legs
34 Armor
+4 Intellect
Requires Level 20
Equip: Increases spell power by 8.
Spidersilk Boots
Binds when equipped
Feet
29 Armor
+4 Stamina
+4 Intellect
Requires Level 19
Equip: Increases spell power by 8.
Spidersilk Drape
Binds when equipped
Back
21 Armor
+4 Stamina
Requires Level 19
Equip: Improves hit rating by 4.
Equip: Increases spell power by 4.
Silk Headband
Binds when equipped
Head
36 Armor
+2 Intellect
+8 Spirit
Requires Level 27
Equip: Improves critical strike rating by 4.
Gloves of Meditation
Binds when equipped
Hands
25 Armor
+7 Spirit
Requires Level 21
Colorful Kilt
Binds when equipped
Legs
33 Armor
+5 Spirit
Requires Level 14
Equip: Increases spell power by 6.
Greater Adept's Robe
Binds when equipped
Chest
37 Armor
+1 Stamina
+2 Intellect
+7 Spirit
Requires Level 18
Double-stitched Woolen Shoulders
Binds when equipped
Shoulder
27 Armor
+5 Stamina
Requires Level 17
Heavy Woolen Pants
Binds when equipped
Legs
31 Armor
+3 Intellect
+6 Spirit
Requires Level 17
Azure Silk Hood
Binds when equipped
Head
34 Armor
+8 Intellect
Requires Level 24
Gray Woolen Robe
Binds when equipped
Chest
35 Armor
+4 Stamina
+5 Intellect
Requires Level 16
Heavy Woolen Cloak
Binds when equipped
Back
17 Armor
+4 Spirit
Requires Level 16
Blue Overalls
Binds when equipped
Chest
34 Armor
+4 Stamina
Requires Level 15
Equip: Increases spell power by 5.
Red Woolen Boots
Binds when equipped
Feet
23 Armor
+5 Spirit
Requires Level 15
Woolen Boots
Binds when equipped
Feet
22 Armor
+2 Intellect
+2 Spirit
Requires Level 14
Equip: Increases spell power by 2.
Pearl-clasped Cloak
Binds when equipped
Back
16 Armor
+3 Intellect
Requires Level 14
Green Woolen Vest
Chest
29 Armor
+4 Stamina
Requires Level 12
Equip: Improves critical strike rating by 3.
Heavy Woolen Gloves
Binds when equipped
Hands
19 Armor
+2 Intellect
+2 Spirit
Requires Level 12
Soft-soled Linen Boots
Binds when equipped
Feet
20 Armor
+2 Stamina
+2 Intellect
Requires Level 11
Woolen Cape
Back
14 Armor
Requires Level 11
Simple Kilt
Binds when equipped
Legs
24 Armor
Requires Level 10
Equip: Increases spell power by 5.
Barbaric Linen Vest
Binds when equipped
Chest
26 Armor
+2 Stamina
+2 Spirit
Requires Level 9
Handstitched Linen Britches
Binds when equipped
Legs
23 Armor
+2 Intellect
+2 Spirit
Requires Level 9
Linen Boots
Binds when equipped
Feet
17 Armor
+1 Intellect
+1 Spirit
Requires Level 8
Green Linen Bracers
Binds when equipped
Wrist
10 Armor
+1 Stamina
Requires Level 7
Reinforced Linen Cape
Binds when equipped
Back
11 Armor
+1 Intellect
Requires Level 7
Red Linen Vest
Binds when equipped
Chest
23 Armor
+2 Spirit
Requires Level 7
Red Linen Robe
Binds when equipped
Chest
19 Armor
+1 Intellect
Requires Level 5
Heavy Linen Gloves
Binds when equipped
Hands
12 Armor
+1 Spirit
Requires Level 5
Brown Linen Pants
Binds when equipped
Legs
17 Armor
+1 Intellect
Requires Level 5
Brown Linen Robe
Binds when equipped
Chest
19 Armor
+1 Spirit
Requires Level 5
White Linen Robe
Binds when equipped
Chest
19 Armor
+1 Intellect
Requires Level 5
Linen Belt
Waist
9 Armor
Requires Level 4
Simple Linen Boots
Feet
11 Armor
Requires Level 4
Brown Linen Vest
Chest
15 Armor
Requires Level 3
Simple Linen Pants
Legs
12 Armor
Requires Level 2
Linen Cloak
Back
6 Armor

Miscellaneous

White Woolen Dress
Chest
"Like driven snow, but much warmer."
Simple Dress
Chest
Equip: You feel pretty.

Cloth

Mount

Magnificent Flying Carpet
Binds when picked up
Mount
Requires Level 70
Requires Tailoring (425)
Already known
Requires Artisan Riding
Use: Teaches you how to summon this rug. Can only be summoned in Outland or Northrend. This is a very fast rug.
Flying Carpet
Mount
Requires Level 70
Requires Tailoring (410)
Already known
Requires Expert Riding
Use: Teaches you how to summon this rug. Can only be used in Outland or Northrend.

This listing generated automatically by TradeSkillList by Eric Shepherd.

Posted 7/7/2009 2:44 PM by Athanagild_Tanaris. 289 reads. Share:

Brunehaut:

Blacksmithing (450/450)

Modify

Socket Bracer
5 sec cast
Tools: Blacksmith Hammer
Reagents: Saronite Bar (4), Eternal Earth
Permanently add a socket to your bracers. Requires a level 60 or higher item. Cannot add more than one socket to an item. Can only add a socket to your own armor, and adding a socket binds the item to you. The added socket requires that you maintain 400 blacksmithing or it will become inactive.
Socket Gloves
5 sec cast
Tools: Blacksmith Hammer
Reagents: Saronite Bar (4), Eternal Shadow
Permanently add a socket to your gloves. Requires a level 60 or higher item. Cannot add more than one socket to an item. Can only add a socket to your own armor, and adding a socket binds the item to you. The added socket requires that you maintain 400 blacksmithing or it will become inactive.

Item Enhancement

Titanium Shield Spike
Requires Level 70
Use: Attaches a Titanium Spike to your shield that deals 45 to 67 damage every time you block with it. Attaching a Titanium Shield Spike to your shield causes it to become soulbound.
Titanium Weapon Chain
Requires Level 70
Use: Attaches a chain to your weapon, reducing the duration of Disarm effects by 50% and increasing your hit rating by 28. Does not stack with other similar effects. Attaching the weapon chain causes the weapon to become soulbound.
Eternal Belt Buckle
Requires Level 70
Use: Permanently attach an eternal belt buckle onto a belt, adding a socket to the belt. Attaching the belt buckle causes the item to become soulbound.
Thorium Shield Spike
Use: Attaches a Thorium Spike to your shield that deals damage every time you block with it.
Iron Counterweight
Use: Attaches a counterweight to a two-handed sword, mace, axe or polearm increasing the wielder's haste rating by 20.
Iron Shield Spike
Use: Attaches an Iron Spike to your shield that deals damage every time you block with it.

Other

Titanium Skeleton Key
Requires Blacksmithing (430)
Use: Allows opening of locks that require up to 400 lockpicking skill. The skeleton key is consumed in the process.
Greater Ward of Shielding
Requires Level 55
Use: Applies the Greater Ward of Shielding to your shield. This ward absorbs up to 4000 points of damage before it fails.
Cobalt Skeleton Key
Requires Blacksmithing (350)
Use: Allows opening of locks that require up to 375 lockpicking skill. The skeleton key is consumed in the process.
Lesser Ward of Shielding
Requires Level 55
Use: Applies the Lesser Ward of Shielding to your shield. This ward absorbs up to 1000 points of damage before it fails.
Lesser Rune of Warding
Requires Level 55
Use: Enchant a piece of chest armor so it has a 25% chance per hit of giving you 200 points of physical damage absorption. 90 sec. cooldown. Lasts for 1 hour.
Fel Sharpening Stone
Requires Level 50
Use: Increase sharp weapon damage by 12 for 1 hour.
Fel Weightstone
Requires Level 50
Use: Increase blunt weapon damage by 12 for 1 hour.
Arcanite Skeleton Key
Requires Blacksmithing (275)
Use: Allows opening of locks that require up to 300 lockpicking skill. The skeleton key is consumed in the process.
Dense Sharpening Stone
Requires Level 35
Use: Increase sharp weapon damage by 8 for 1 hour.
Dense Weightstone
Requires Level 35
Use: Increase the damage of a blunt weapon by 8 for 1 hour.
Truesilver Skeleton Key
Requires Blacksmithing (200)
Use: Allows opening of locks that require up to 200 lockpicking skill. The skeleton key is consumed in the process.
Solid Sharpening Stone
Requires Level 25
Use: Increase sharp weapon damage by 6 for 1 hour.
Solid Weightstone
Requires Level 25
Use: Increase the damage of a blunt weapon by 6 for 1 hour.
Golden Skeleton Key
Requires Blacksmithing (150)
Use: Allows opening of locks that require up to 125 lockpicking skill. The skeleton key is consumed in the process.
Heavy Sharpening Stone
Requires Level 15
Use: Increase sharp weapon damage by 4 for 1 hour.
Heavy Weightstone
Requires Level 15
Use: Increase the damage of a blunt weapon by 4 for 1 hour.
Silver Skeleton Key
Requires Blacksmithing (100)
Use: Allows opening of locks that require up to 25 lockpicking skill. The skeleton key is consumed in the process.
Coarse Sharpening Stone
Requires Level 5
Use: Increase sharp weapon damage by 3 for 1 hour.
Coarse Weightstone
Requires Level 5
Use: Increase the damage of a blunt weapon by 3 for 1 hour.
Rough Sharpening Stone
Use: Increase sharp weapon damage by 2 for 1 hour.
Rough Weightstone
Use: Increase the damage of a blunt weapon by 2 for 1 hour.

Daggers

Titansteel Shanker
Binds when equipped
Unique-Equipped
One-Hand
183 - 276 Damage
(143.4 damage per second)
+45 Stamina
Requires Level 80
Equip: Improves critical strike rating by 23.
Equip: Increases attack power by 106.
Titansteel Spellblade
Binds when equipped
Unique-Equipped
Main Hand
99 - 316 Damage
(82.9 damage per second)
+34 Stamina
Requires Level 80
Equip: Increases spell power by 408.
Equip: Improves critical strike rating by 53.
Equip: Improves hit rating by 30.
Saronite Shiv
Binds when equipped
One-Hand
122 - 183 Damage
(108.9 damage per second)
Requires Level 76
Equip: Improves hit rating by 35.
Equip: Increases your expertise rating by 15.
Equip: Increases attack power by 40.
Saronite Ambusher
Binds when equipped
One-Hand
145 - 218 Damage
(106.8 damage per second)
Requires Level 75
Equip: Increases attack power by 62.
Equip: Increases your armor penetration rating by 30.
Adamantite Dagger
Binds when equipped
One-Hand
74 - 138 Damage
(55.8 damage per second)
Requires Level 65
Equip: Improves hit rating by 15.
Equip: Improves critical strike rating by 10.
Glinting Steel Dagger
Binds when equipped
One-Hand
19 - 37 Damage
(18.7 damage per second)
Requires Level 31
Equip: Increases attack power by 12.
Pearl-handled Dagger
Binds when equipped
One-Hand
13 - 26 Damage
(11.5 damage per second)
+2 Agility
+2 Stamina
Requires Level 18
Big Bronze Knife
Binds when equipped
One-Hand
13 - 25 Damage
(10.0 damage per second)
+3 Stamina
Requires Level 15
Copper Dagger
One-Hand
5 - 10 Damage
(5.0 damage per second)
Requires Level 6

One-Handed Axes

Notched Cobalt War Axe
Binds when equipped
One-Hand
167 - 310 Damage
(91.7 damage per second)
Requires Level 73
Equip: Increases attack power by 56.
Equip: Improves critical strike rating by 18.
Fel Iron Hatchet
Binds when equipped
One-Hand
68 - 127 Damage
(48.7 damage per second)
+8 Strength
Requires Level 61
Equip: Improves hit rating by 15.
Blue Glittering Axe
Binds when equipped
One-Hand
32 - 61 Damage
(25.8 damage per second)
+8 Agility
Requires Level 39
Heavy Mithril Axe
Binds when equipped
One-Hand
45 - 85 Damage
(24.1 damage per second)
Requires Level 37
Equip: Increases attack power by 14.
Edge of Winter
Binds when equipped
One-Hand
30 - 56 Damage
(20.5 damage per second)
+3 Stamina
Requires Level 33
Chance on hit: Blasts a target for 30 Frost damage.
Bronze Axe
Binds when equipped
Main Hand
17 - 32 Damage
(11.7 damage per second)
+3 Stamina
Requires Level 18
Thick War Axe
Binds when equipped
One-Hand
15 - 28 Damage
(8.6 damage per second)
+1 Strength
+1 Stamina
Requires Level 12
Copper Axe
Main Hand
5 - 10 Damage
(3.9 damage per second)
Requires Level 4

One-Handed Maces

Titansteel Bonecrusher
Binds when equipped
Unique-Equipped
Main Hand
251 - 467 Damage
(143.6 damage per second)
+59 Stamina
Requires Level 80
Equip: Increases attack power by 140.
Equip: Increases your expertise rating by 29.
Titansteel Guardian
Binds when equipped
Unique-Equipped
Main Hand
99 - 316 Damage
(82.9 damage per second)
+58 Stamina
Requires Level 80
Equip: Increases spell power by 457.
Equip: Improves critical strike rating by 29.
Cudgel of Saronite Justice
Binds when equipped
Main Hand
42 - 137 Damage
(64.2 damage per second)
Requires Level 77
Equip: Restores 10 mana per 5 sec.
Equip: Improves haste rating by 38.
Equip: Increases spell power by 281.
Furious Saronite Beatstick
Binds when equipped
One-Hand
109 - 203 Damage
(111.4 damage per second)
Requires Level 77
Equip: Increases attack power by 50.
Equip: Improves haste rating by 38.
Cobalt Tenderizer
Binds when equipped
One-Hand
160 - 298 Damage
(88.1 damage per second)
+26 Agility
Requires Level 71
Equip: Increases your expertise rating by 16.
Fel Iron Hammer
Binds when equipped
One-Hand
76 - 143 Damage
(49.8 damage per second)
+12 Intellect
Requires Level 62
Equip: Restores 5 mana per 5 sec.
The Shatterer
Binds when equipped
One-Hand
53 - 99 Damage
(31.7 damage per second)
Requires Level 42
Chance on hit: Disarm target's weapon for 10 sec.
Big Black Mace
Binds when equipped
One-Hand
46 - 86 Damage
(27.5 damage per second)
+8 Strength
Requires Level 41
Mighty Iron Hammer
Binds when equipped
One-Hand
30 - 57 Damage
(15.5 damage per second)
+5 Strength
Requires Level 25
Heavy Bronze Mace
Binds when equipped
One-Hand
25 - 47 Damage
(12.9 damage per second)
+4 Strength
Requires Level 20
Bronze Mace
Binds when equipped
Main Hand
20 - 38 Damage
(11.2 damage per second)
Requires Level 17
Equip: Improves hit rating by 3.
Copper Mace
Main Hand
6 - 11 Damage
(3.9 damage per second)
Requires Level 4

One-Handed Swords

Saronite Spellblade
Binds when equipped
Main Hand
42 - 137 Damage
(64.2 damage per second)
+25 Intellect
Requires Level 77
Equip: Improves critical strike rating by 38.
Equip: Increases spell power by 281.
Savage Cobalt Slicer
Binds when equipped
One-Hand
189 - 353 Damage
(104.2 damage per second)
+30 Agility
Requires Level 74
Equip: Improves hit rating by 20.
Equip: Increases attack power by 40.
Sturdy Cobalt Quickblade
Binds when equipped
One-Hand
104 - 195 Damage
(87.9 damage per second)
Requires Level 71
Equip: Increases attack power by 48.
Equip: Improves critical strike rating by 19.
Adamantite Rapier
Binds when equipped
One-Hand
68 - 128 Damage
(57.6 damage per second)
+15 Stamina
Requires Level 66
Equip: Increases your dodge rating by 16.
Phantom Blade
Binds when equipped
One-Hand
59 - 111 Damage
(32.7 damage per second)
Requires Level 44
Chance on hit: Decrease the armor of the target by 100 for 20 sec. While affected, the target cannot stealth or turn invisible.
Hardened Iron Shortsword
Binds when equipped
One-Hand
31 - 59 Damage
(16.7 damage per second)
Requires Level 27
Equip: Increases attack power by 10.
Bronze Shortsword
Binds when equipped
Main Hand
18 - 34 Damage
(12.4 damage per second)
+3 Agility
Requires Level 19
Copper Shortsword
Main Hand
5 - 11 Damage
(3.8 damage per second)
Requires Level 4

Polearms

Blight
Binds when equipped
Two-Hand
128 - 193 Damage
(43.4 damage per second)
Requires Level 45
Chance on hit: Diseases a target for 50 Nature damage and an additional 50 damage over 10 sec.

Thrown

Deadly Saronite Dirk
Binds when equipped
Thrown
168 - 314 Damage
(141.8 damage per second)
Requires Level 76
Equip: Improves hit rating by 17.
Equip: Increases your expertise rating by 27.
Sure-fire Shuriken
Binds when equipped
Thrown
139 - 258 Damage
(116.8 damage per second)
+21 Stamina
Requires Level 72
Equip: Improves hit rating by 21.
Felsteel Whisper Knives
Binds when equipped
Thrown
194 - 195 Damage
(88.4 damage per second)
Requires Level 70
Equip: Improves hit rating by 10.
Equip: Improves critical strike rating by 10.
Equip: Increases attack power by 20.
Enchanted Thorium Blades
Binds when equipped
Thrown
71 - 133 Damage
(46.4 damage per second)
+6 Agility
Requires Level 55
Equip: Increases attack power by 10.
Whirling Steel Axes
Binds when equipped
Thrown
44 - 83 Damage
(28.9 damage per second)
+4 Strength
+3 Stamina
Requires Level 35
Thick Bronze Darts
Binds when equipped
Thrown
23 - 35 Damage
(13.2 damage per second)
+2 Strength
Requires Level 15

Two-Handed Axes

Honed Cobalt Cleaver
Binds when equipped
Two-Hand
339 - 509 Damage
(132.5 damage per second)
Requires Level 73
Equip: Increases attack power by 154.
Equip: Improves haste rating by 51.
Adamantite Cleaver
Binds when equipped
Two-Hand
203 - 305 Damage
(72.6 damage per second)
+25 Agility
+39 Stamina
Requires Level 65
Equip: Increases attack power by 52.
Massive Iron Axe
Binds when equipped
Two-Hand
71 - 108 Damage
(25.6 damage per second)
+11 Strength
+7 Stamina
Requires Level 32
Bronze Battle Axe
Binds when equipped
Two-Hand
42 - 64 Damage
(18.3 damage per second)
+10 Strength
Requires Level 22
Copper Battle Axe
Binds when equipped
Two-Hand
23 - 35 Damage
(9.1 damage per second)
+3 Stamina
Requires Level 8

Two-Handed Maces

Titansteel Destroyer
Binds when equipped
Unique-Equipped
Two-Hand
507 - 761 Damage
(186.5 damage per second)
+124 Strength
+105 Stamina
Requires Level 80
Equip: Improves hit rating by 54.
Adamantite Maul
Binds when equipped
Two-Hand
179 - 269 Damage
(70.0 damage per second)
+47 Strength
Requires Level 64
Solid Iron Maul
Binds when equipped
Two-Hand
59 - 89 Damage
(21.1 damage per second)
+12 Stamina
Requires Level 26
Bronze Warhammer
Binds when equipped
Two-Hand
41 - 63 Damage
(16.8 damage per second)
+8 Strength
+3 Stamina
Requires Level 20
Heavy Copper Maul
Binds when equipped
Two-Hand
24 - 36 Damage
(10.7 damage per second)
+2 Strength
+2 Agility
+2 Stamina
Requires Level 11

Two-Handed Swords

Forged Cobalt Claymore
Binds when equipped
Two-Hand
327 - 491 Damage
(116.9 damage per second)
+61 Strength
Requires Level 72
Equip: Improves haste rating by 40.
Fel Iron Greatsword
Binds when equipped
Two-Hand
172 - 259 Damage
(67.3 damage per second)
Requires Level 63
Equip: Improves critical strike rating by 30.
Equip: Increases attack power by 62.
Truesilver Champion
Binds when equipped
Two-Hand
108 - 162 Damage
(45.0 damage per second)
Requires Level 47
Chance on hit: Protects the caster with a holy shield.
Moonsteel Broadsword
Binds when equipped
Two-Hand
55 - 83 Damage
(24.6 damage per second)
+4 Stamina
Requires Level 31
Equip: Improves hit rating by 10.
Equip: Improves critical strike rating by 6.
Bronze Greatsword
Binds when equipped
Two-Hand
42 - 63 Damage
(17.5 damage per second)
+7 Agility
+4 Stamina
Requires Level 21
Equip: Improves hit rating by 2.
Heavy Copper Broadsword
Binds when equipped
Two-Hand
27 - 41 Damage
(12.6 damage per second)
+6 Stamina
Requires Level 14
Copper Claymore
Two-Hand
15 - 23 Damage
(6.3 damage per second)
Requires Level 6

Mail

Nether Chain Shirt
Binds when picked up
Chest
757 Armor
+40 Stamina
+18 Intellect
Red Socket
Yellow Socket
Blue Socket
Socket Bonus: +4 Agility
Requires Level 70
Requires Armorsmith
Equip: Improves critical strike rating by 28.
Equip: Increases attack power by 40.
Equip: Restores 7 mana per 5 sec.
Stormforged Hauberk
Binds when picked up
Chest
570 Armor
+25 Agility
+11 Stamina
+11 Intellect
Blue Socket
Yellow Socket
Blue Socket
Socket Bonus: +4 Critical Strike Rating
Requires Level 65
Requires Armorsmith
Equip: Increases attack power by 50.
Equip: Restores 7 mana per 5 sec.
Fel Iron Chain Tunic
Binds when equipped
Chest
514 Armor
+36 Stamina
+24 Intellect
Requires Level 63
Equip: Increases attack power by 48.

Fel Iron Chain (0/0)

(2) Set: Increases your critical strike rating by 14.
(4) Set: Restores 8 mana per 5 sec.
Fel Iron Chain Bracers
Binds when equipped
Wrist
218 Armor
+19 Stamina
+13 Intellect
Requires Level 62
Equip: Increases attack power by 26.

Fel Iron Chain (0/0)

(2) Set: Increases your critical strike rating by 14.
(4) Set: Restores 8 mana per 5 sec.
Fel Iron Chain Gloves
Binds when equipped
Hands
303 Armor
+24 Stamina
+17 Intellect
Requires Level 61
Equip: Increases attack power by 34.

Fel Iron Chain (0/0)

(2) Set: Increases your critical strike rating by 14.
(4) Set: Restores 8 mana per 5 sec.
Fel Iron Chain Coif
Binds when equipped
Head
382 Armor
+33 Stamina
+21 Intellect
Requires Level 60
Equip: Increases attack power by 42.

Fel Iron Chain (0/0)

(2) Set: Increases your critical strike rating by 14.
(4) Set: Restores 8 mana per 5 sec.
Radiant Gloves
Binds when equipped
Hands
192 Armor
Requires Level 52
Equip: Increases attack power by 24.
Equip: Improves your resilience rating by 12.
Wildthorn Mail
Binds when equipped
Chest
322 Armor
+5 Stamina
+11 Spirit
Requires Level 49
Equip: Increases spell power by 28.
Windforged Leggings
Binds when picked up
Legs
272 Armor
+16 Agility
+7 Stamina
+6 Intellect
Requires Level 47
Requires Armorsmith
Equip: Increases attack power by 32.
Equip: Improves hit rating by 7.
Mithril Coif
Binds when equipped
Head
206 Armor
+9 Stamina
Requires Level 41
Equip: Increases attack power by 30.
Mithril Scale Pants
Binds when equipped
Legs
208 Armor
+14 Agility
+8 Stamina
Requires Level 37
Steel Breastplate
Binds when equipped
Chest
341 Armor
+10 Strength
Requires Level 35
Golden Scale Gauntlets
Binds when equipped
Hands
146 Armor
+11 Strength
+4 Stamina
Requires Level 36
Golden Scale Cuirass
Binds when equipped
Chest
231 Armor
+14 Strength
+6 Stamina
Requires Level 35
Golden Scale Coif
Binds when equipped
Head
181 Armor
+10 Strength
+10 Agility
Requires Level 33
Golden Scale Bracers
Binds when equipped
Wrist
96 Armor
+4 Strength
+4 Stamina
Requires Level 32
Equip: Increases your expertise rating by 4.
Green Iron Hauberk
Binds when equipped
Chest
358 Armor
+7 Strength
+11 Stamina
Requires Level 31
Green Iron Helm
Binds when equipped
Head
171 Armor
+5 Strength
+11 Stamina
Requires Level 29
Green Iron Bracers
Binds when equipped
Wrist
131 Armor
+5 Stamina
Requires Level 28
Green Iron Leggings
Binds when equipped
Legs
176 Armor
+8 Strength
+8 Stamina
Requires Level 26
Shining Silver Breastplate
Binds when equipped
Chest
214 Armor
+14 Strength
+6 Stamina
Requires Level 24
Silvered Bronze Gauntlets
Binds when equipped
Hands
118 Armor
+4 Strength
+4 Stamina
Requires Level 22
Equip: Improves critical strike rating by 3.
Silvered Bronze Boots
Binds when equipped
Feet
128 Armor
+4 Strength
+4 Stamina
Requires Level 21
Equip: Improves critical strike rating by 3.
Silvered Bronze Breastplate
Binds when equipped
Chest
186 Armor
+5 Strength
+5 Stamina
Requires Level 21
Equip: Improves critical strike rating by 4.
Patterned Bronze Bracers
Binds when equipped
Wrist
80 Armor
+5 Strength
Requires Level 20
Rough Bronze Cuirass
Binds when equipped
Chest
177 Armor
+8 Strength
+2 Stamina
Requires Level 18
Rough Bronze Leggings
Binds when equipped
Legs
149 Armor
+4 Strength
+5 Stamina
Requires Level 16
Rough Bronze Shoulders
Binds when equipped
Shoulder
130 Armor
+3 Strength
+4 Stamina
Requires Level 17
Runed Copper Breastplate
Binds when equipped
Chest
162 Armor
+4 Strength
+3 Stamina
Requires Level 13
Rough Bronze Boots
Binds when equipped
Feet
111 Armor
+2 Strength
+3 Stamina
Requires Level 13
Runed Copper Belt
Binds when equipped
Waist
91 Armor
+3 Strength
+2 Stamina
Requires Level 13
Runed Copper Bracers
Binds when equipped
Wrist
72 Armor
+3 Strength
Requires Level 14
Gemmed Copper Gauntlets
Binds when equipped
Hands
90 Armor
Requires Level 10
Equip: Improves critical strike rating by 3.
Runed Copper Pants
Binds when equipped
Legs
113 Armor
+2 Strength
+2 Stamina
Requires Level 8
Runed Copper Gauntlets
Binds when equipped
Hands
77 Armor
+2 Strength
Requires Level 7
Copper Chain Belt
Waist
61 Armor
Requires Level 6
Copper Chain Vest
Binds when equipped
Chest
108 Armor
+1 Strength
Requires Level 5
Copper Chain Boots
Feet
65 Armor
Requires Level 4
Copper Chain Pants
Legs
83 Armor
Requires Level 4
Copper Bracers
Wrist
35 Armor
Requires Level 2
Rough Copper Vest
Chest
81 Armor
Requires Level 2

Plate

Brilliant Titansteel Helm
Binds when equipped
Head
1821 Armor
Meta Socket
Blue Socket
Socket Bonus: +8 Critical Strike Rating
Requires Level 80
Equip: Increases spell power by 108.
Equip: Improves critical strike rating by 53.
Equip: Restores 24 mana per 5 sec.
Brilliant Titansteel Treads
Binds when equipped
Feet
1541 Armor
Requires Level 80
Equip: Increases spell power by 93.
Equip: Improves critical strike rating by 35.
Equip: Restores 18 mana per 5 sec.
Spiked Titansteel Helm
Binds when equipped
Head
1821 Armor
+97 Strength
Meta Socket
Blue Socket
Socket Bonus: +8 Critical Strike Rating
Requires Level 80
Equip: Improves hit rating by 60.
Equip: Improves critical strike rating by 44.
Spiked Titansteel Treads
Binds when equipped
Feet
1541 Armor
+80 Strength
+67 Stamina
Requires Level 80
Equip: Improves critical strike rating by 35.
Tempered Titansteel Helm
Binds when equipped
Head
1821 Armor
+61 Strength
+162 Stamina
Meta Socket
Blue Socket
Socket Bonus: +8 Defense Rating
Requires Level 80
Equip: Increases defense rating by 46.
Tempered Titansteel Treads
Binds when equipped
Feet
1541 Armor
+45 Strength
+120 Stamina
Requires Level 80
Equip: Increases defense rating by 35.
Icebane Chestguard
Binds when equipped
Chest
2298 Armor
+169 Stamina
+115 Frost Resistance
Red Socket
Yellow Socket
Blue Socket
Socket Bonus: +12 Stamina
Requires Level 80
Daunting Legplates
Binds when equipped
Legs
1831 Armor
+54 Strength
+93 Stamina
Requires Level 78
Equip: Increases defense rating by 88.
Helm of Command
Binds when equipped
Head
1700 Armor
+95 Strength
Requires Level 78
Equip: Improves critical strike rating by 55.
Equip: Improves haste rating by 41.
Ornate Saronite Hauberk
Binds when equipped
Chest
2093 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves critical strike rating by 46.
Equip: Improves your resilience rating by 46.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Legplates
Binds when equipped
Legs
1831 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Restores 18 mana per 5 sec.
Equip: Improves your resilience rating by 46.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Skullshield
Binds when equipped
Head
1700 Armor
+69 Stamina
+46 Intellect
Requires Level 78
Equip: Increases spell power by 81.
Equip: Improves critical strike rating by 46.
Equip: Improves your resilience rating by 46.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Righteous Greaves
Binds when equipped
Legs
1831 Armor
+93 Stamina
Requires Level 78
Equip: Improves critical strike rating by 54.
Equip: Increases spell power by 103.
Savage Saronite Hauberk
Binds when equipped
Chest
2093 Armor
+72 Strength
+105 Stamina
Requires Level 78
Equip: Improves critical strike rating by 37.
Equip: Improves your resilience rating by 37.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Legplates
Binds when equipped
Legs
1831 Armor
+59 Strength
+99 Stamina
Requires Level 78
Equip: Improves critical strike rating by 44.
Equip: Improves your resilience rating by 58.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Skullshield
Binds when equipped
Head
1700 Armor
+37 Strength
+78 Stamina
Requires Level 78
Equip: Improves critical strike rating by 70.
Equip: Improves your resilience rating by 63.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Icebane Girdle
Binds when equipped
Waist
1293 Armor
+129 Stamina
+86 Frost Resistance
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Requires Level 80
Icebane Treads
Binds when equipped
Feet
1580 Armor
+129 Stamina
+86 Frost Resistance
Red Socket
Yellow Socket
Socket Bonus: +9 Stamina
Requires Level 80
Daunting Handguards
Binds when equipped
Hands
1308 Armor
+30 Strength
+60 Stamina
Requires Level 78
Equip: Increases defense rating by 71.
Ornate Saronite Gauntlets
Binds when equipped
Hands
1308 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Restores 14 mana per 5 sec.
Equip: Improves your resilience rating by 34.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Pauldrons
Binds when equipped
Shoulder
1570 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Improves critical strike rating by 34.
Equip: Improves your resilience rating by 34.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Waistguard
Binds when equipped
Waist
1177 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Restores 14 mana per 5 sec.
Equip: Improves your resilience rating by 34.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Walkers
Binds when equipped
Feet
1439 Armor
+51 Stamina
+34 Intellect
Requires Level 78
Equip: Increases spell power by 60.
Equip: Restores 14 mana per 5 sec.
Equip: Improves your resilience rating by 34.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Righteous Gauntlets
Binds when equipped
Hands
1308 Armor
+45 Stamina
Requires Level 78
Equip: Increases spell power by 83.
Equip: Improves critical strike rating by 30.
Savage Saronite Gauntlets
Binds when equipped
Hands
1308 Armor
+52 Strength
+66 Stamina
Requires Level 78
Equip: Improves critical strike rating by 27.
Equip: Improves your resilience rating by 43.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Pauldrons
Binds when equipped
Shoulder
1570 Armor
+52 Strength
+66 Stamina
Requires Level 78
Equip: Improves critical strike rating by 43.
Equip: Improves your resilience rating by 27.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Waistguard
Binds when equipped
Waist
1177 Armor
+44 Strength
+40 Stamina
Requires Level 78
Equip: Improves critical strike rating by 43.
Equip: Improves your resilience rating by 52.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Walkers
Binds when equipped
Feet
1439 Armor
+27 Strength
+57 Stamina
Requires Level 78
Equip: Improves critical strike rating by 52.
Equip: Improves your resilience rating by 47.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Ornate Saronite Bracers
Binds when equipped
Wrist
916 Armor
+39 Stamina
+26 Intellect
Requires Level 78
Equip: Increases spell power by 44.
Equip: Improves critical strike rating by 25.
Equip: Improves your resilience rating by 26.

Ornate Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Savage Saronite Bracers
Binds when equipped
Wrist
916 Armor
+37 Strength
+48 Stamina
Requires Level 78
Equip: Improves critical strike rating by 24.
Equip: Improves your resilience rating by 33.

Savage Saronite Battlegear (0/0)

(4) Set: +75 Stamina.
(6) Set: +50 Resilience Rating.
Vengeance Bindings
Binds when equipped
Wrist
916 Armor
+53 Strength
Requires Level 78
Equip: Improves hit rating by 23.
Equip: Improves critical strike rating by 30.
Brilliant Saronite Breastplate
Binds when equipped
Chest
2043 Armor
Requires Level 78
Equip: Increases spell power by 103.
Equip: Improves critical strike rating by 38.
Equip: Restores 20 mana per 5 sec.
Brilliant Saronite Helm
Binds when equipped
Head
1660 Armor
Requires Level 78
Equip: Increases spell power by 93.
Equip: Improves critical strike rating by 53.
Equip: Restores 20 mana per 5 sec.
Chestplate of Conquest
Binds when picked up
Chest
2043 Armor
+88 Strength
+57 Stamina
Requires Level 78
Requires Armorsmith
Equip: Improves critical strike rating by 38.
Equip: Improves haste rating by 25.
Tempered Saronite Gauntlets
Binds when equipped
Hands
1277 Armor
+28 Strength
+55 Stamina
Requires Level 78
Equip: Increases defense rating by 66.
Legplates of Conquest
Binds when picked up
Legs
1788 Armor
+54 Strength
+81 Stamina
Requires Level 78
Requires Armorsmith
Equip: Improves critical strike rating by 54.
Equip: Improves haste rating by 54.
Tempered Saronite Bracers
Binds when equipped
Wrist
873 Armor
+27 Strength
+30 Stamina
Requires Level 77
Equip: Increases defense rating by 48.
Brilliant Saronite Boots
Binds when equipped
Feet
1338 Armor
+42 Stamina
Requires Level 76
Equip: Increases spell power by 65.
Equip: Improves critical strike rating by 43.
Brilliant Saronite Pauldrons
Binds when equipped
Shoulder
1460 Armor
+65 Stamina
Requires Level 76
Equip: Increases spell power by 65.
Equip: Restores 11 mana per 5 sec.
Tempered Saronite Helm
Binds when equipped
Head
1581 Armor
+46 Strength
+52 Stamina
Requires Level 76
Equip: Increases defense rating by 83.
Tempered Saronite Shoulders
Binds when equipped
Shoulder
1460 Armor
+41 Strength
+84 Stamina
Requires Level 76
Equip: Increases defense rating by 32.
Brilliant Saronite Bracers
Binds when equipped
Wrist
852 Armor
Requires Level 76
Equip: Increases spell power by 39.
Equip: Improves critical strike rating by 35.
Equip: Restores 12 mana per 5 sec.
Brilliant Saronite Gauntlets
Binds when equipped
Hands
1186 Armor
+25 Intellect
Requires Level 75
Equip: Increases spell power by 70.
Equip: Improves critical strike rating by 33.
Tempered Saronite Boots
Binds when equipped
Feet
1305 Armor
+42 Strength
+69 Stamina
Requires Level 75
Equip: Increases defense rating by 36.
Tempered Saronite Breastplate
Binds when equipped
Chest
1898 Armor
+49 Strength
+90 Stamina
Requires Level 75
Equip: Increases defense rating by 56.
Horned Cobalt Helm
Binds when equipped
Head
1197 Armor
+66 Strength
Requires Level 75
Equip: Improves critical strike rating by 37.
Equip: Improves hit rating by 28.
Spiked Cobalt Bracers
Binds when equipped
Wrist
645 Armor
+34 Strength
Requires Level 75
Equip: Improves critical strike rating by 26.
Equip: Improves haste rating by 17.
Brilliant Saronite Belt
Binds when equipped
Waist
1095 Armor
Requires Level 76
Equip: Increases spell power by 65.
Equip: Improves critical strike rating by 43.
Equip: Restores 11 mana per 5 sec.
Brilliant Saronite Legplates
Binds when equipped
Legs
1618 Armor
Requires Level 74
Equip: Increases spell power by 89.
Equip: Improves critical strike rating by 44.
Equip: Restores 12 mana per 5 sec.
Tempered Saronite Belt
Binds when equipped
Waist
1040 Armor
+24 Strength
+49 Stamina
Requires Level 74
Equip: Increases defense rating by 57.
Tempered Saronite Legplates
Binds when equipped
Legs
1618 Armor
+43 Strength
+114 Stamina
Requires Level 74
Equip: Increases defense rating by 32.
Spiked Cobalt Belt
Binds when equipped
Waist
809 Armor
+34 Strength
Requires Level 74
Equip: Improves critical strike rating by 33.
Equip: Improves haste rating by 33.
Spiked Cobalt Legplates
Binds when equipped
Legs
1259 Armor
+58 Strength
Requires Level 74
Equip: Improves critical strike rating by 43.
Equip: Improves haste rating by 32.
Spiked Cobalt Gauntlets
Binds when equipped
Hands
877 Armor
+45 Strength
Requires Level 73
Equip: Improves critical strike rating by 26.
Equip: Improves hit rating by 19.
Spiked Cobalt Chestpiece
Binds when equipped
Chest
1368 Armor
+54 Strength
Requires Level 72
Equip: Improves critical strike rating by 29.
Equip: Improves haste rating by 39.
Spiked Cobalt Shoulders
Binds when equipped
Shoulder
1026 Armor
+40 Strength
Requires Level 72
Equip: Improves critical strike rating by 34.
Equip: Improves hit rating by 14.
Spiked Cobalt Boots
Binds when equipped
Feet
916 Armor
+38 Strength
Requires Level 71
Equip: Improves critical strike rating by 29.
Equip: Improves haste rating by 21.
Ragesteel Shoulders
Binds when equipped
Shoulder
873 Armor
+32 Strength
+12 Stamina
Yellow Socket
Yellow Socket
Socket Bonus: +3 Critical Strike Rating
Requires Level 70
Equip: Improves critical strike rating by 17.
Equip: Improves hit rating by 9.

Burning Rage (0/0)
Requires Blacksmithing (350)

(2) Set: Increases your hit rating by 20.
Cobalt Chestpiece
Binds when equipped
Chest
1297 Armor
+39 Strength
+60 Stamina
Requires Level 70
Equip: Increases defense rating by 39.
Cobalt Gauntlets
Binds when equipped
Hands
811 Armor
+37 Strength
+39 Stamina
Requires Level 70
Equip: Increases defense rating by 25.
Spiked Cobalt Helm
Binds when equipped
Head
1054 Armor
+30 Strength
Requires Level 70
Equip: Improves critical strike rating by 29.
Equip: Improves hit rating by 29.
Khorium Pants
Binds when equipped
Legs
1010 Armor
+42 Stamina
+28 Intellect
Requires Level 70
Equip: Restores 11 mana per 5 sec.
Equip: Increases spell power by 33.

Khorium Ward (0/0)
Requires Blacksmithing (350)

(3) Set: Increases spell power by 29.
Cobalt Helm
Binds when equipped
Head
1054 Armor
+33 Strength
+51 Stamina
Requires Level 70
Equip: Increases defense rating by 50.
Cobalt Legplates
Binds when equipped
Legs
1135 Armor
+40 Strength
+66 Stamina
Requires Level 70
Equip: Increases defense rating by 32.
Cobalt Belt
Binds when equipped
Waist
730 Armor
+25 Strength
+39 Stamina
Requires Level 70
Equip: Increases defense rating by 37.
Cobalt Boots
Binds when equipped
Feet
892 Armor
+29 Strength
+44 Stamina
Requires Level 70
Equip: Increases defense rating by 30.
Cobalt Bracers
Binds when equipped
Wrist
567 Armor
+25 Strength
+27 Stamina
Requires Level 70
Equip: Increases defense rating by 45.
Cobalt Shoulders
Binds when equipped
Shoulder
973 Armor
+33 Strength
+36 Stamina
Requires Level 70
Equip: Increases defense rating by 30.
Flamebane Bracers
Binds when equipped
Wrist
497 Armor
+15 Stamina
+28 Fire Resistance
Blue Socket
Socket Bonus: +2 Parry Rating
Requires Level 69

Flame Guard (0/0)

(3) Set: Increases your parry rating by 20.
Breastplate of Kings
Binds when picked up
Chest
1353 Armor
+31 Strength
+46 Stamina
Blue Socket
Yellow Socket
Yellow Socket
Socket Bonus: +4 Critical Strike Rating
Requires Level 70
Requires Armorsmith
Equip: Improves critical strike rating by 31.
Equip: Improves hit rating by 20.
Adamantite Breastplate
Binds when equipped
Chest
1077 Armor
+34 Strength
+40 Stamina
Blue Socket
Blue Socket
Red Socket
Socket Bonus: +8 Attack Power
Requires Level 67

Adamantite Battlegear (0/0)

(3) Set: +4 Weapon Damage.
Adamantite Plate Bracers
Binds when equipped
Wrist
458 Armor
+22 Strength
+24 Stamina
Blue Socket
Socket Bonus: +4 Attack Power
Requires Level 66

Adamantite Battlegear (0/0)

(3) Set: +4 Weapon Damage.
Adamantite Plate Gloves
Binds when equipped
Hands
655 Armor
+24 Strength
+34 Stamina
Red Socket
Blue Socket
Socket Bonus: +6 Attack Power
Requires Level 66

Adamantite Battlegear (0/0)

(3) Set: +4 Weapon Damage.
Heavy Earthforged Breastplate
Binds when picked up
Chest
1018 Armor
+30 Strength
+11 Agility
+36 Stamina
Red Socket
Yellow Socket
Blue Socket
Socket Bonus: +4 Critical Strike Rating
Requires Level 65
Requires Armorsmith
Equip: Increases defense rating by 11.
Fel Iron Breastplate
Binds when equipped
Chest
943 Armor
+32 Strength
+46 Stamina
Requires Level 64

Fel Iron Plate (0/0)

(2) Set: Increases your hit rating by 15.
(4) Set: +20 Strength.
Fel Iron Plate Boots
Binds when equipped
Feet
612 Armor
+23 Strength
+30 Stamina
Requires Level 62

Fel Iron Plate (0/0)

(2) Set: Increases your hit rating by 15.
(4) Set: +20 Strength.
Fel Iron Plate Pants
Binds when equipped
Legs
779 Armor
+34 Strength
+33 Stamina
Requires Level 62

Fel Iron Plate (0/0)

(2) Set: Increases your hit rating by 15.
(4) Set: +20 Strength.
Fel Iron Plate Belt
Binds when equipped
Waist
471 Armor
+21 Strength
+30 Stamina
Requires Level 61

Fel Iron Plate (0/0)

(2) Set: Increases your hit rating by 15.
(4) Set: +20 Strength.
Fel Iron Plate Gloves
Binds when equipped
Hands
524 Armor
+24 Strength
+21 Stamina
Requires Level 61

Fel Iron Plate (0/0)

(2) Set: Increases your hit rating by 15.
(4) Set: +20 Strength.
Girdle of the Dawn
Binds when equipped
Waist
341 Armor
+21 Strength
+9 Stamina
Requires Level 53
Imperial Plate Bracers
Binds when equipped
Wrist
225 Armor
+9 Strength
+8 Stamina
Requires Level 49

Imperial Plate (0/0)

(2) Set: +100 Armor.
(4) Set: Increases attack power by 28.
(6) Set: +18 Stamina.
Earthforged Leggings
Binds when picked up
Legs
489 Armor
+16 Strength
+16 Stamina
Requires Level 47
Requires Armorsmith
Equip: Improves critical strike rating by 10.
Ornate Mithril Boots
Binds when equipped
Feet
324 Armor
Requires Level 44
Equip: Increases your dodge rating by 12.
Use: Removes existing Immobilizing effects and makes you immune to Immobilizing effects for 5 sec. (30 Min Cooldown)
Ornate Mithril Helm
Binds when equipped
Head
383 Armor
+10 Strength
Requires Level 44
Equip: Increases your critical strike rating by 14.
Truesilver Breastplate
Binds when equipped
Chest
519 Armor
+12 Stamina
Requires Level 44
Equip: When struck in combat has a 3% chance to heal you for 60 to 100.
Ornate Mithril Breastplate
Binds when equipped
Chest
463 Armor
Requires Level 43
Equip: Increases your critical strike rating by 14.
Equip: Increases your dodge rating by 12.
Heavy Mithril Boots
Binds when equipped
Feet
382 Armor
+8 Strength
+8 Stamina
Requires Level 42
Heavy Mithril Breastplate
Binds when equipped
Chest
536 Armor
+10 Stamina
Requires Level 41
Equip: Improves hit rating by 10.
Ornate Mithril Shoulder
Binds when equipped
Shoulder
327 Armor
+5 Strength
Requires Level 40
Equip: Increases your dodge rating by 12.
Truesilver Gauntlets
Binds when equipped
Hands
300 Armor
+16 Strength
+7 Stamina
Requires Level 40
Ornate Mithril Gloves
Binds when equipped
Hands
273 Armor
Requires Level 40
Equip: Improves critical strike rating by 14.
Ornate Mithril Pants
Binds when equipped
Legs
382 Armor
+13 Strength
Requires Level 40
Equip: Increases your dodge rating by 12.
Steel Plate Helm
Binds when equipped
Head
421 Armor
+24 Strength
Requires Level 40
Heavy Mithril Pants
Binds when equipped
Legs
502 Armor
+13 Stamina
Requires Level 40
Heavy Mithril Gauntlet
Binds when equipped
Hands
363 Armor
+10 Stamina
Requires Level 40
Heavy Mithril Shoulder
Binds when equipped
Shoulder
327 Armor
+12 Stamina
Requires Level 40
Equip: Improves hit rating by 5.

Shields

Titansteel Shield Wall
Binds when equipped
Off Hand
7530 Armor
211 Block
+36 Strength
+69 Stamina
Requires Level 80
Equip: Increases defense rating by 64.
Saronite Bulwark
Binds when equipped
Off Hand
6703 Armor
187 Block
+25 Strength
+66 Stamina
Requires Level 77
Equip: Increases defense rating by 31.
Saronite Defender
Binds when equipped
Off Hand
6052 Armor
164 Block
+17 Strength
+61 Stamina
Requires Level 73
Equip: Increases defense rating by 23.
Saronite Protector
Binds when equipped
Off Hand
6052 Armor
164 Block
+17 Intellect
Requires Level 73
Equip: Increases spell power by 48.
Equip: Improves critical strike rating by 23.
Cobalt Triangle Shield
Binds when equipped
Off Hand
4358 Armor
133 Block
+22 Strength
+33 Stamina
Requires Level 70
Equip: Increases defense rating by 22.

Enchanting

Titanium Rod
"Needed by Enchanters."
Eternium Rod
"Needed by Enchanters."
Adamantite Rod
"Needed by Enchanters."
Fel Iron Rod
"Needed by Enchanters."
Arcanite Rod
"Needed by Enchanters."
Truesilver Rod
"Needed by Enchanters."
Golden Rod
"Needed by Enchanters."
Silver Rod
"Needed by Enchanters."

Metal & Stone

Parts

Inlaid Mithril Cylinder
"Used by Gnomish Engineers to reinforce their creations"

This listing generated automatically by TradeSkillList by Eric Shepherd.