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The Trinsic Herald
Territory battle #2
Jul 26, 06 9:18 PM
Rules update
Jul 22, 06 11:01 PM
Trinsican War territory battle #1
Jul 15, 06 8:05 PM
Escorting the
Jul 9, 06 8:38 PM
Trinsic War update
Jul 7, 06 8:43 PM

Welcome

The City of Trinsic has entered a bleak war, as blood is spilled over the sandstone tiles.  Ancient forces arise to reclaim the land, while the loyal defenders stand firm brother to brother.  Welcome to the Trinsican War Ring website, where information, battle reports and rules will be posted. 


TRINSIC

Trinsic is found in the southern region of Britannia, along the eastern coast. Fresh water is supplied through a river delta, doubling the size of the fish market thanks to the city's proximity to the Cape of Heroes. Trinsic is like a larger version of Serpent's Hold -- one gigantic stone wall surrounding the city that completely borders the interior keep.

Nearly the entire city is made of stone, from the reinforced outer walls, to the inner castle, to the shops, homes, and schools in between. The overall style is the traditional Britannian keep, with parapets, battlements and buttresses for the main walls, and solid rock foundations for the private buildings.



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Territory battle #2

CapnNoc, Jul 26, 06 9:18 PM.
Victory for Trinsic.  Paladin Isle claimed in the name of the defenders of the mighty city.

Battle report here:  BATTLE REPORT

Rules update

CapnNoc, Jul 22, 06 11:01 PM.
Please refer to the rules link on the left.  The following changes were added: Rule number 1 was addendumed, and the mage restriction rules were updated.

1. Weapons, potions, regents, bandages are the only items able to be claimed from dead foes.
2. Must remain "blue".
3. External guilds will only be "invited" to the Trinsican War project if they fulfill the requirments and are voted in by the council formed.
4. No house banning.
5. GMs will always have easy contact methods with eachother.
6. The magery/taming skill restriction much be adhered too at all times, based on ratios allowed.

Current debated rules:
-
Only two (2) mages may be active at any given time per guild.  If two mages are present and logged on, one mage MUST be a dedicated SUPPORT MAGE ONLY.  This means the 2nd mage can only cast heals/cures/buffs and walls. IF one of the mages dies, the remaining mage MAY THEN cast offensive spells.  When there are two mages present on the field again (IE the dead one restocked) one mage must then RESUME playing a support mage only.

Trinsican War territory battle #1

CapnNoc, Jul 15, 06 8:05 PM.
Report here: http://www.game-master.net/cgi-bin/ultimatebb.cgi?/ubb/get_topic/f/1/t/018887.html

Results: 4 engagements during the battle.  Trinsican Army defended the first two attacks, lost the third attack, and routed the undead in their counter-assault.

Territory sucessfully defended by the Army.  Next week's battle TBA.

Escorting the

CapnNoc, Jul 9, 06 8:38 PM.
Trinsican Duke makes rounds in the city.  Afterwards the Army heads out to the orc fort for the first time.

Battle report here:
http://www.game-master.net/cgi-bin/ultimatebb.cgi?/ubb/get_topic/f/1/t/018819.html



Trinsic War update

CapnNoc, Jul 7, 06 8:43 PM.

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