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Forums : Tactics > Bard Kiting in Planes of Nightmare & Valor
luladisu (Guild Council Member) 5/19/2012 7:37 AM EST : Bard Kiting in Plane of Nightmare
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This is the best kiting spot I have found at this level as far as experience goes. (Not that I've tried every single one, but have tried quite a few.)

Getting to the Plane of Nightmare
To get to PoN, take the Plane of Tranquility stone near the Soulbinder in PoK. Zone in, and exit the building through the door on the right. Now go to the first building to the left outside of the door (past the rocks). Go all the way around that building to the left until you are near the shore, where you will see two sets of stairs. Go into the path between the stairs. Take a left at the dead end at the wall, then take a right. One more right and you will see a clover-shaped sandbox. Click it to zone in.

Intro
I've posted two options here. The first was what I learned with the help of a bard friend, Polly, telling me; the second option is superior to the first and she came to the zone and taught me exactly how to do it. Both can work, though.

Polly (not in guild but an awesome bard... help me convince her to join Horde!) recommended PoN to me when I was about level 50 or so. All of the mobs here hit REALLY hard, but as a bard, your job when kiting is to just not get hit. I was able to solo one with Sask there as my backup in case I needed help, though he wasn't helping any other way unless needed (wound up needing him to slow one for me). I'm now bareeely level 52 and it's a whole lot easier (but still hard. We're not tanks and these mobs hit hard, especially when there's more than one on you). One of the hardest parts is simply finding a time to be there when no one else is in the zone, or at least not anywhere at all close to where you will be kiting. Yep, tried that with a group nearby and wound up training them. Luckily they were able to evac, so I didn't feel horribly awful, only very awful

Polly had long been recommending Journeyman's Boots (jboots) for kiting. I camped the AC a few times but have a short attention span and gave up. Well one day, not long after server reset (which does not always work), I went running through the zone and lo and behold, the AC was up. I now have my jboots, and I have to say they are a TREMENDOUS help, especially for PoN mobs who have a ton of HP. Being able to throw in that extra chant absolutely helps.

I've tried Skyfire and several other zones for kiting, but at level 51-52 (and probably several levels above that), PoN definitely has the best experience. Unfortunately, I've constantly got aggro and my bard cannot take but a couple of hits from these guys (especially when there's more than one chasing me and there usually is), so I haven't been able to loot anything decent, but will get the hang of that soon.

It is vital to have a hotkey set up to warn others that there will be incoming to zone line, or at least be prepared to /ooc it out so you don't wipe groups or people camping nearby if you need to bail. They don't like that too much

Option One
To get to the nightstalkers (which are lower level for the zone), zone into PoN, You will be in a graveyard by a house when you zone in. Inside that house is the book to zone back out to PoT. The doors to the house are located facing South and facing East. You need to know where this is, LOL.

For option one, the nightstalkers, from the zone in, you are going to head South just a bit, along the wall until you start seeing a river, noted by a group of rocks. These mobs see through invis. Thanks to Sask, I now know the best way to cross the river is to head east a bit right before the river, where the rocks are. There is a small place where there are no mobs at the river. Cross there, and then once you are safely away from the mobs, head back along the wall. Eventually you will start seeing the nightstalkers. They look like werewolf things. These are your targets. There is a camp of them (7 maybe?) if you go far enough South. There are usually one or two farther north from the camp, along with one at the camp who seems to be far enough away form the others to be pullable.

Choose a single target who can be pulled alone. I've started with "a ravenous nightstalker". They are level 51 and dark blue to me at 52. Wait until you are just about ready to pull, make sure you don't have a speed song up with the icon. If so, click the icon. Stop singing altogether. Click your jboots. You're ready to pull.

I currently have loaded, in this order:
Chant of Flame
Chant of Disease
Chant of Poison
Hymn of Restoration
Selo's Accelerando
Solon's Bewitching Brevaura

My pathing is to pull one, and run circles around it, going up and down the wall, and out into the places away from the wall a bit, but not too far! When you go to pull your first mob, make sure you have your coffee, have gone to the bathroom, whatever you need to do because from aggro alone, you can kite endlessly. I am going to try to find a path to kite where I don't draw so much aggro (Polly said it takes a good bit of practice to get kiting here down and to be prepared to die several times before getting the hang of it... and I just edited to add option two to this guide).

Wait until you are just about to kite before firing up the jboots. Pull a nightstalker. When he comes to you, start all three chants, four if you'd like. Make sure you have heal and Selo's ready to go. A slow song, Largo's for AoE or Selo's Consonant may be handy for slowing when you need to refresh your jboots. I've been able to run in a straight line with 3 mobs after me and unclick jboots then click quickly to refresh. You don't want your speed leaving you when the mobs are close, which is why I keep Selo's Accelerando available.

Then chant kite. If you slow down or get hit for some other reason, stop using one chant and twist in Heal song. Don't go too far from the wall. Spiders, bats, and nightstalkers are easy enough. The trees that will aggro are currently red to me at 52. With jboots, I can kite blues AND yellows. Don't get too close to the nightstalker camp or several will come after you.

So far, kiting the nightstalkers has also aggroed "a blood raven" and "a virulent arachnid". Surprisingly, I have not been casted on while kiting these, so I am assuming they do not cast but they probably do have poison if they bite you. Unconfirmed. At 52 the arachnids are yellow to me (level 52-55). I think the blood ravens (look like bats) are dark blue. I picked up both while trying to only stick with the nightstalkers.

Everything else is a straightforward chant kite deal. I've found that the arachnids must have high fire resist, because while some of my Chant of Flame's landed on them, more were resisted. They also cannot be charmed with Bewitching Brevaura, but not sure about the others. I'm going to give this lineup a shot instead for the nightstalkers because of the aggro of the spiders:

Chant of Frost
Chant of Disease
Chant of Poison
Chant of Flame
Hymn of Restoration
Selo's Accelerando
Solon's Bewitching Brevaura

I can more or less twist four songs, with occasional breakage depending on how much I'm paying attention to the casting bar. Going to see how much faster four chants go versus three (update: even faster, of course). When I get hit and need to heal, I move my fingers over by one key and skip the first chant, twisting in Hymn instead.

Once I get better at this, I'll work on Charm Kiting the nightstalkers.

Anyway, like I said, this is definitely the best experience I've found for soloing at these levels. Just watch out for the potential to train others if you need to bail! Use the same pathing you got to the camp to get back to it, not following the wall when you get to the river.

One other thing my friend mentioned: If there is already a group there but not fighting anywhere close to you, ask them if you can join your group if there is only one person missing. This goes for any zone, really, just make sure you're far enough away to not be leeching their experience (kiting is slow). That way, all of you get the full group bonus experience. I think she said even having some sort of group will add experience, even when it's not a full group.

Option Two
Edit: Polly gave me a few more tips (actually, she came to zone and walked me through everything exactly). At around 10% health, the nightstalkers will heal themselves back to about 30%. You want to keep snare handy because of this. Around 15%, start twisting in Selo's Consonant with 2-3 of your chants. Eventually (less than 10%), they will turn and run. Keep snare on, keep twisting dots, and start meleeing until they die. She also showed me a better place to kite.

Right at the house when you zone in, go straight away from graveyard/house to the hill. Your kiting should be more of a square than a circle. You want to pull one mob- treants, spiders, or bats. Once pulled, your pathing will be: from hill by the house (left side of the house when facing the house from graveyard), to middle of the house on the side, 90 degree angle to the first part of trees, 90 degree angle to the hill, straight across hill back to where you are by the house, back to the middle of the house. Repeat. New lineup:

Chant of Frost
Chant of Disease
Chant of Poison
Chant of Flame
Selo's Consonant Chain
Hymn of Restoration
Haste or +ATK song
Selo's Accelerando

Do your chant kiting until 20% health, then KEEP Selo's Consonant twisted. (I start twisting it in at 22%.) Keep your jboot speed going. This way, you can turn around from time to time to see when your mob starts running. AS SOON AS he starts running, keep chanting but whatever you do, make sure you keep him snared, then your snare will root him at the end (yay, bard snare!). If he gets to the rocks near the house, you are in add territory- much higher chance of getting aggro. Once he has started to run, start meleeing him as well. If you don't keep him snared and meleeing, he will heal to 30% and start attacking you. It only takes a few hits and I am down to 20% health. This all works a lot better than option one, with zero adds unless he runs too far (and the trees resisted my Selo's a few times). The trees are yellow to me at 52, but I'm not getting hit and AM getting AT LEAST a whole blue of experience, unlike Skyfire where I got 20% of a blue bubble per kill, which took forever. This is a great place to kite, and thank you Polly for showing me exactly how it's done!

Tips
♣ When you get to the point you are snaring, turn around A LOT to check your mob. AS SOON as you see him turn around to run, that's when you want to start melee. Otherwise, it will heal itself, which means less experience over time than you could otherwise get.
♣ These mobs resist a lot. It's normal, but your dots will land. Another reason it's good to be able to twist in an extra chant thanks to J-Boots instead of Selo's Accelerando.
♣ For chant-kiting anywhere, always have the best drum you can get in hand. If you can get the Thunderous Drum of the March, you can wield that in your primary and a weapon in your secondary. A drum will increase the damage your chants do. When it comes to melee, you can switch over to a weapon, but use your drum while kiting. If you can't afford a really good drum, look up the Tambourine of Rituals. It's got a decent resonance number (i.e., a better drum, certainly better than a vendor hand drum) and you can get it from a mob as low as 13-15 in Kunark.
♣ Using Selo's Accelerando if you don't have J-boots will work as well, but the boots make it sooo much easier. If you do this, I would twist 2-3 chants instead of 3-4 unless you're slowing them, because you don't want them to hit you! Always make sure Selo's is going, even if you have to skip a chant because you lost a beat. One mob hit me for 248dmg. I can take about ten of those tops before I die, and that's WITH one of Ssap's Virtue buffs! Seriously, you will go down fast.
♣ Remember: At 15-20%, twist in Selo's Consonant Chain. KEEP IT TWISTED. With your speed and his being slowed, you will be able to keep turning around or even running backwards to check to see when he starts running. As soon as he runs, go melee him so he doesn't heal. It takes a long time to take these guys down, so when they keep healing themselves, the fight could go endlessly if you don't do this. (And trust me, it gets really boring when they keep healing themselves.)
♣ Refresh Jboots after every kill. If speed starts going away in the middle of a kill, use Selo's Consonant to slow them while you click. (This is easier than using Accelerando to run far enough away, stopping it, clicking the icon, then clicking jboots.)
♣ Until your next charm song in the 60s, I believe Solon's only works for blue to white mobs. If you are fighting right beside the house, these mobs are yellow to me at 52, so don't expect to charm them until a little higher. The nightstalkers are dark blue and if you're good at charm-kiting should be able to take these on, as long as you don't get hit.
♣ When your mob is around 26-28%, pull him over to the wall and do most of your kiting back and forth along the wall. They resist Selo's CC frequently, and I just learned from experience that it SUCKS to have your mob at 1% health after all that time kiting, only to get an aggro that not only kills you but prevents you from finishing off the mob you worked so hard to take down. If you have them against the wall, then when they run, it won't be nearly as difficult to keep them from the areas that have a lot of aggro, such as just past the house.
-------
I also got a feel for how Polly swarm kites a camp of the nightstalkers with charm, but it will be awhile before I'm ready to try that one. Will post when I get it down.

UPDATE: Kiting in PoV

Getting to the Plane of Valor
Plane of Valor is west of the building where the zone-in to PoN is. Go straight up the big hill into the cave. There are five stones that will take you to different locations. The second stone from the left is PoV. When you enter, you will be in a graveyard, similar to PoN. The exit back to PoT is the big tombstone in the right corner, headed away from the hill behind you.

PoV Kiting
At 59, the treants, spiders, etc. in PoN were getting too easy for me, and I was getting about a single blue line of experience every two kills. I noticed while grouping in PoV that my chants were hitting the fiends, which con red to me. I like to solo, but this is also good if you are just waiting on a spot to open in a group.

When you zone in, there is a big white building right beside you. If you head to the tombstone that zones you out, there is a usually a mob there. So far, I've been kiting the "planarian larvae". Just chant kite them as you did beside the house in PoN. It's easy to find a spot where you can run without getting aggro- I haven't had anything aggro me without hitting something first. I stay close to the building/zone-out, but watch for players needing to zone.

At 59, the planarian larvae are white to me, but give me three blue lines (vertical, not a full blue bub) of experience per kill- way better than PoN now. The larvae don't heal at the end and don't run, so keep kiting until dead. (Update: At level 60, they are now dark blue to me and giving me over a full blue bubble of experience, with 10% of experience going to AAs.) There is a planarian larvae when you first zone in, near the exit tombstone; if you head east (away from fiends), there is one a bit north of the white house, before the brown building. There is one on the east side of the white building, close to the wall. Follow the wall east and there are too more. Careful near the water- I believe there are undead there who hit in the 500s.

"A festering worm" cons yellow to me right now, and one spawned where the larvae was, so I kited it. Discovered that these WILL heal like the PoN mobs at around 10% health, so like those, you'll want to slow them at the end and melee. Unlike the PoN mobs, these will hit you a couple of times while you are meleeing. I got hit for 413, 317, and 431 dmg before it went down. Luckily I was buffed but had to zone to heal once he was dead. About the same experience as a white.


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LyonVastia (Member) 5/21/2012 4:29 AM EST : RE: Bard Kiting in Plane of Nightmare

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Mobs will heal back to 30% because you got too far away. Just stay close enough when they are going to run and that shouldn't be a problem. Found this out when I tried to chain pull and mob healed up to 30%.

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Saskoris (Guild Council Member) 5/21/2012 11:59 PM EST : RE: Bard Kiting in Plane of Nightmare
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eh I just fear dot and sic jobober on them
I am Saskoris. I like to kite things.
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luladisu (Guild Council Member) 5/22/2012 2:51 AM EST : RE: Bard Kiting in Plane of Nightmare
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LyonVastia said:
Mobs will heal back to 30% because you got too far away. Just stay close enough when they are going to run and that shouldn't be a problem. Found this out when I tried to chain pull and mob healed up to 30%.

Ooooooh, thank you! I couldn't figure out what exactly the trigger was. Takes awhile to get them down so it's no fun when they heal themselves so much and you have to keep going! Thanks!

Sask, another level or two and I will be siccing a gnarled treant on a gnarled treant And yanno, I have never gotten into fear kiting. Might have to try that some day.

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Tewaz1 (Member) 7/12/2012 11:10 AM EST : RE: Bard Kiting in Plane of Nightmare

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Thanks for the Strat Lula, I am going to be trying this soon!

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luladisu (Guild Council Member) 7/12/2012 12:18 PM EST : RE: Bard Kiting in Plane of Nightmare
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Tewaz1 said:
Thanks for the Strat Lula, I am going to be trying this soon!

You're very welcome! I listed a specific place to kite (for option two, beside the house) but you can broaden that a little bit to that side of the house (on the side of the house that doesn't lead toward the river). There's a mob you can single pull on the hill when you're going away from the house- I keep it between that mob and the house. Just be sure not to get too far away from the wall when you're kiting- if you get an add, it's going to be really hard to take down the first one since they heal when low on health. I always just check for adds when I pull and occasionally after, and zone if I get adds instead of trying to deal with them both, especially when you're still in 40s. They hit really hard.

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bazula (Member) 7/12/2012 11:26 PM EST : RE: Bard Kiting in Plane of Nightmare

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nice info, gl tewaz !
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luladisu (Guild Council Member) 7/24/2012 10:27 AM EST : RE: Bard Kiting in Plane of Nightmare
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59 must really be a hell level, because once I dinged 60, kiting in PoV is AMAZING experience, even better than 59. I'm getting over a whole blue bubble of experience per kill, and that's with 10% going to AA. It does take awhile to take them down. (And I saw someone shakerpaging, I think it's called, for the first time in PoV. Made me want to start a warrior, JUST for that. Said he gets 6-7 AAs a kill, and considering my account and my friend's account crashed due to the sheer number of mobs while watching, I'd believe it.)

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Megolash (Guild Council Member) 7/24/2012 12:46 PM EST : RE: Bard Kiting in Plane of Nightmare
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Level 60 is the opposite of a 'hell level'.  It's like level 40 basically.. it takes a lot less experience to fill level 60 than it does to fill level 59 or 61.

This is historical because when the level cap was 60 there were no more plans to increase it.  The last level was just a buffer so you don't become 59 every time you die, so they made it hold very little experience.. I guess so you wouldn't have a buffer for 20 deaths or something.  The next expansion was Luclin which didn't raise the cap, it just added AA, but then in PoP they decided to take it up to 65.  They could have just fixed it so that level 60 takes longer to fill but they used to have a policy of keeping things the way they are, and so the 'short' level has stayed.

So, you aren't getting more experience, it is just that the amount of experience you're getting is a larger portion of the shortened level so it's a larger percentage on the bar visually.

There was once a bug with how the experience was split between regular and AA exp too, which is where people got the idea to stay level 60 and exploit the split calculation glitch to get more AA exp.. but the calculation glitch was corrected in the code long ago from what I understand.


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