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luladisu (Guild Council Member) 4/18/2012 2:08 PM EST : Lula's Guide to Bard Kiting Hill Giants in Rathe Moun...
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The hill giants in Rathe Mountains are an AMAZING place to make lots of plat. I've been seeing level 60s+ there kiting giants, presumably for all the money they drop (6-30+pp a giant, plus lots of gold, silver, copper, and FS weapons). I've made 1000s of plat in only a few levels. I like to solo a lot, and this is a great place for a bard to do so.

Chant Kiting

You can start around level 38, but I recommend 39 for faster killing. If you start at 38, skip the charm kiting part until you get your charm song at 39. Solon's Bewitching Bravura (you might be able to use the level 27 song, Solon's Song of the Siren's... didn't try that one). Note that SBB does use mana. It doesn't use a lot of mana. I recommend maxing wind skill so you don't get as many missed notes when you use it, for that drains your mana (not as much as when casters fizzle, but casters get mana regen abilities with KEI, bard songs, etc. Bard songs do not affect bard mana regen. KEI will increase mana pool, but not mana regen. Mana regen items are the only thing that affect bard mana regen. I could be wrong about this, but this is what I have heard.)

I keep a percussion instrument in my hand the entire time. The better the instrument, the faster you will kill. (I picked up a Thunderous Drum of Karana for only 1k in bazaar. It has a lot of stats AND you can use it in primary/secondary hand, which means you can wield a weapon AND an instrument. There's also the Battle Drummer's Main Gauche, I believe it's called, which is a weapon and percussion instrument in one, but I don't believe it adds as much to the damage your percussion songs will do as some of the drums.) Any upgrade you can make from a plain hand drum will help you, but even a hand drum will work.

I have the following hot keys and songs loaded, in this order:

Hotkeys: 
1) Tuyen's Chant of Flame (level 38 DoT, percussion)
2) Fulfil's Curtailing Chant (level 30 DoT, percussion) (at level 42 you can sub Tuyen's Chant of Disease)
3) Selo's Accelerando (level 5 speed song, percussion)
4) Hymn of Restoration (level 6 heal song, strings)
5) Brusco's Boastful Bellow (level 12 DD, or fill in as needed)
6) Solon's Bewitching Bravura (level 39 charm, uses mana)
7) (Fill in as needed)
8) Hotkey: /petattack (or /pet attack, I forget)

Fill in the others as needed. Check out the zone around the Giant Mountain to figure out the best place to pull where you have area to run around in circles without getting a lot of aggro. Along with the hill giants who will aggro, cyclops and giant skeletons will aggro too. The lizards should not. The cyclops are slightly lower in level than the hill giants. The skellis are green by the time you are farming giants, but still hit a little hard if you're not a tank- mostly just annoying. If they aggro, just save them for last. All will bash if they get the chance.

Chant-Kiting One Giant:
Chant kiting is really simple, but gets really boring and might make you dizzy There might be a better way, but basically:
1) Have drum in hand.
2) Fire up Selo's.
3) Run up to a giant.
4) Hit him with Tuyen's, hotkey one.
5) Twist Selo's and back up, making sure the giant is following you. (Easy to get KSed in this zone.)
6) Take him down to the area you want to run in circles in.
7) Run in tight circles, twisting songs 1, 2, 3: your two DoTs and Selo's. Don't get hit because he may bash you. If this happens, immediately start Selo's again, then go back to twisting in your DoTs.
8) When he gets right below one bubble of hp left, he won't attack you anymore (any adds that have aggroed will, but that's covered in the next section), so just go up to him and twist your DoTs and throw in either heal or BBB to take him down faster. You could also switch to a weapon, but it really won't take long to take him down.

Summary:
Selo's hotkey.
Target a hill giant.
Tuyen's - Selo's
Tuyen's - Selo's- Fufil's
If you get hit or get low on HP: Tuyen's - Selo's - Hymn

Note: I can twist four songs, but I always want to keep Selo's up and going in case of adds, so I only twist three songs when kiting, because otherwise it's too easy to miss a note and get behind and drop Selo's. Selo's is your lifesaver here. The giants hit hard, and (most) bards are just not tanks. I can't take them hitting me very much.

Note: In case you're wondering why I don't use Selo's Consonant Chain to slow the mobs instead of running, it's because of all the aggro you can get here. Selo's Consonant only works on one mob, but if you've got adds you want to stay ahead of all of them.

Chant-Kiting Multiple Giants:
Adds are pretty inevitable in Rathe, so it helps to know what to do for this situation. Really, it's not much different than kiting single giants, you're just running in circles twice as long! Basically, you will do the exact same thing as above. When the first giant is going down, you will have to keep your circles tight around him. He still will not hit you, but those following you will. Once giant one has fallen down, make sure you last twisted in Selo's. Run a good way away so you can see your next giant. Target him. Then run back close to him, keeping Selo's on. Repeat the above. Same thing, you just have to get far enough away to not get hit and to be able to target. 

I've handled multiple adds like this. Because you're probably there farming plat, you're going to want to loot your kills. If you just have one add, it should be no problem. If you have multiple adds and want to grab your loot, run your adds far enough away, keeping Selo's going. Then haul butt back to your mob, loot as quickly as possible, and go back to kiting your adds.

Note on looting: Not only do the giants drop lots of coin (so much that I just destroy my copper), they also drop FS weapons, which sell for 5-6+pp per weapon. Consider if you have the time to loot this if you're looting while adds are after you. The 5pp isn't worth death, IMO, but if I am sure I have the time, I will pick them up. If other people are in the zone, they will often just leave the FS weapons to rot. Grab those if they are otherwise going to rot. That's 5-6pp more! You WILL leave encumbered. If you have weight reduction bags, bring them! If you can park another character somewhere safe to trade full bags for empty ones and gate back to sell, do that.

Charm-Kiting + Chant Kiting Hill Giants
​It
 had been years since I charm-kited successfully, and my previous attempts on Lula didn't go so well. But once I got comfortable with chant kiting the giants, I realized it would go so much faster if I charm kited them as well... and it really DOES go sooo much faster. Here's how I do that:

1) Keep Selo's going, as always. You want to be able to run like the wind if they start coming after you.
2) Find two giants close together.
3) Target your soon-to-be pet giant. Twist in Solon's to charm him. Twist Selo's back in.
4) Target the giant you want to kill. Press your hotkey for /petattack. Your pet will now fight the giant.
5) Solon's Bewitching Bravura lasts me until both my pet and the one I am having my pet attack are down to around 50% health each. While my pet is attacking, I am keeping Selo's going, but I am staying close and hitting the targeted mob with Tuyen's and Fufil's. This way, even if your pet kills the mob (he probably won't unless you recast Solon's), you will get the experience. 
6) When charm breaks, both mobs will be around 50%. I have the one my pet was fighting targeted still. Run to a safe spot and start back to chant-kiting. When mob one goes down, run far enough away, target what was your pet (who will now be around 50% health as well), and chant-kite him until he dies.

Nearly twice as fast this way because you have two giants fighting one another down to around 50% health, then chant-kite them both in about the same amount of time to just chant kite one. Twice the experience and loot.

Note: Because you'll often be on the top of the hill, and don't have a lot of options for bringing the mob down to the flat level below the mountain (although you can, it's just tougher to do and you will have your pet for not as long), you'll often get some adds. The adds will help bring your pet's health down quicker, although it usually won't kill him. In this case, you'll do the same as with chant-kiting, but with more mobs and more running. Personally, as long as I stay out of the range of the giants (one giant hitting on you is bad enough- three or four is NOT fun because they will bash and stun you and it will be really difficult, but not impossible, to get Selo's going again so you can get away), and don't let them hit me at all, I can chant-kite as many as needed. If all else fails, figure out where the zone is before hand and haul tail back there if you need to.

So that's my guide. There might be better ways- like I said, it's been years, but that's the method I am currently using and I've made thousands of plat in only a couple of levels. The experience is pretty darn good too, especially once you start charm-kiting and killing more in a shorter amount of time.

In case I didn't mention it, if you do start getting hit and getting concerned with your health, while kiting, skip Fufil's and use Hymn of Restoration until you're back up, then go back to Fufil's.

If you're using my hotkey setup for Chant Kiting:
Twist Three. (Selo's)
Twist One. (Tuyen's)
Twist Two. (Fufil's)
Repeat.

If health gets low:
Twist Three. (Selo's)
Twist One. (Tuyen's)
Twist Four. (Hymn)
Repeat.

If you're using my hotkey setup for Charm Kiting + Chant Kiting:
Twist Three. (Selo's)
Target soon-to-be-pet.
Cast Six. (Solon's/Charm)
Target mob.
Hotkey 8 (Petattack)
Twist Three. (Selo's)
Twist One. (Tuyen's)
Twist Two. (Fufil's)
Back off when health getting low. Run back on Selo's when charm breaks. Chant kite.


Hope that made sense. There is also probably a better way to set up hotkeys, but that's what I have. Good luck!

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Megolash (Guild Council Member) 4/18/2012 5:39 PM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Sounds like you're really enjoying the bard life

A druid friend with SoE would make this a lot easier.. and I think at 48 or 51  (around there) you get a 3 minute Selo song so you only have to refresh it once it's blinking and makes this a lot safer.  I remember doing the same thing you're doing and being just as excited once I figured it out

The drum you have is great.

Personally I always considered charm a waste of time but maybe it's just not my style.  On Al'Kabor I see a lot of people who play that way so I guess it's viable.. but not being able to refresh it and the way it can break any time is what scared me off from using it.

If you can get this or something similar it would also help you with breaking charm whenever your pet is about to die: http://everquest.allakhazam.com/db/item.html?item=1653 (Goblin Gazughi Ring)


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luladisu (Guild Council Member) 4/18/2012 7:12 PM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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I was getting really frustrated with my bard for awhile. I like to solo and it just wasn't happening with her for awhile, but I finally got over that hump and am having a lot more fun. The drum is AMAZING. I'm SO fast!

I used to be pretty good at charm-kiting on my previous bard, but had a lot of trouble getting back into that groove. I only decided to try it because I got bored of running in circles chant kiting. I'm actually enjoying it- I'd rather have two half-dead giants after me than two with full health! I'm getting to where I have a general idea of when it will break, and that's why I keep Selo's speed going at all times, just in case I was also working on Coldain faction today. The drakkel wolves are light blue and the giants are dark blue to me right now, so charming a giant will last long enough to pretty much take down one of the drakkel wolves before it breaks, then I can chant kite the giant who will have reduced health by then. I'm already amiable from apprehensive, but a lot of that was thanks to our full group at the giant fort earlier today. (We were all working on faction- I think we are all amiable now.)


I've never had a bard much higher level than where I currently am, so I'm excited about the new song options I'll have. The new Selo's sounds great!

I've never seen that ring before. How does it help?

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FoxmulderEq (Guild Council Member) 4/18/2012 7:22 PM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Well if we can ever get our shot at VD he drops a great bard sword. It's prolley his best drop. It's called toetwister. It's one hand slashing with good stats and proc's a snare. I have one on my lvl 39 bard.
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Megolash (Guild Council Member) 4/19/2012 9:18 AM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Lula if you have a pet charmed and it is killed you don't get experience.  There is more advanced take on what you're doing where you aggro a swarm of mobs,  say 5 or more, if you want to risk it.  You charm one and have the others beating on it.  A charmed pet will always lose anyway because it does reduced damage, but it will lose really fast with 4 things beating on it.  The trick is to get its health very low without having it die.  Going invisible with a spell or shadow stepping will release your charmed pet.  Any kind of invis works including invis vs undead or animals.  The ring I linked is an instant cast charm breaker, so you watch your pet's health and when you see it about to die you click the ring.  It is instant so you can click it while running.  At this point the whole swarm is coming after you so you charm another one and sic it on the previous pet to finish it, which will happen very quickly since it's almost dead.. then you make sure you release that one before it's dead.  It might take some practice to get the whole swarm stuck to them, but in this case you don't want to chant on them because you will have aggro instead of the pet then.  With this 'swarm' method you can stand still and watch them all fight.

You'll probably die a lot while mastering it though



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Megolash (Guild Council Member) 4/19/2012 9:22 AM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Oh also hide counts as invisibility for breaking charm on your pet.. probably some other things I'm forgetting too.  The instant clicky invis will work every time even while running though, so it's the preferred solution.

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luladisu (Guild Council Member) 4/19/2012 9:54 AM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Oh, neat. I didn't know about the invis thing. I haven't had a pet die fighting mobs yet, but doing that... I could take on MORE mobs. Woot! Thanks!

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luladisu (Guild Council Member) 4/24/2012 9:10 PM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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Of course the day I said that, I had multiple pets die. Definitely a waste of time/effort. Going to try to get that ring; in the meantime, I'll have invis and a wind instrument loaded in order to break charm at the right time, before my pet dies. Are there any level-47-attainable items with regular invis that you can think of?

I've also discovered Denon's Desperate Dirge, the level 43 song. It is a targeted AOE song that (at level 46, allllmost 47) does about 330 AOE. The mobs have to be very close together though. The downside is that the song uses mana... a LOT of mana (800). I've not tried it with KEI (which doesn't increase mana regen, right, but does increase the size of the mana pool, if I'm not mistaken?) and so it takes forever before I can toss this into the mix again. I'm now working towards getting FT (flowing thought) items, as this will increase mana regen. There's a great list of bard-wearable FT items here. (So if I mention it, that's why I'm working on the Coldain Prayer Shawl quests.)

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Megolash (Guild Council Member) 4/25/2012 9:58 AM EST : RE: Lula's Guide to Bard Kiting Hill Giants in Rathe ...
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You can buy invis potions but they're ~10pp a shot and they don't stack so it's a major hassle.  They did eventually make them stackable a few expansions later and I always carried ~200 on my cleric after that,  like I do with arrows for Megolash.. but on Al'Kabor it's not realistic to use those for kiting.

I don't know of any instant invisibility items for a bard.. when I was barding I always just hit fading memories to invis.  I did have a cloak that had a cast time but it was quicker/easier to just hit the AA.  It does burn 400 mana though.

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