> Pulling Doomshade
7/21/2007 4:34 AM EST
Hey guys. I had lots of fun last night on the pickup raid for Doomshade. Got a few questions about pulling for the event so I figured I'd post what I know so all could read it. Keep in mind this is based only on my personal experience as a ranger.
The key to this event is to be quick and to have sufficient force to handle adds. The puller really should have SoE or FoE, the inertia of a horse will kill you. Start by clearing the trash that's in the way. There are lots of wanderers through the whole zone of course, so you will never get rid of all potential adds, but if you are quick enough and kill the stuff that's straight out from the zone-in cave it will help. That's one of the reasons why speed is important, to get through to the Dark Masters before a) too much more stuff wanders by, or b) the stuff that you've cleared respawns. It's not a bad idea to have a backup puller to keep things moving in case the primary one dies, and someone ready--preferably a rogue--to drag back the corpse for a rez. Don't pause while you're out there, just run straight out, shoot/cast/kick/whatever the first mob that you see and run back without hesitating. After you've done it a few times like that you'll get a better sense for how much margin you have. You'll probably get a couple of extras along the way, which is good. The nice thing is, you do want to clear a path straight east-west so you shouldn't have to worry too much about where you're going. You also want the puller to be able to leave to get more while the last of the current mobs are still dying. If your puller is a tank (which has it's advantages, since they may NEED to take hits on the DM pulls, see below) you should kill their mob first to free them up to pull more.
When it comes to pulling the Dark Masters themselves, I usually use a bow from pretty far away--like, as soon as I can see them, I shoot at them. Typically, I'll fire off an arrow, then immediately hit Innate Camo again to avoid as many other adds as I can. (Innate camoflage is a ranger/druid AA ability which gives insta-cast, mana-free invis.) Of course, this strategy doesn't help any non-ranger pullers very much. For non-rangers, you may consider picking up some
and a long range bow, and perhaps some invis potions, because they are insta-cast (although they have a lot of disadvantages too), or you could try a different strategy altogether. Invis probably isn't completely necessary but I think it helps. Anyway, the hardest part of pulling the DMs is not the DMs themselves, but the Dark Assassins. Some of them see invis, they will all assist the DMs, and the worst part is that they run faster than the DMs and are not snareable. If one of them adds during a DM pull, which is likely, you can't just make a beeline for the raid, because the DM will lose interest and go back if you get too far away. At this point you have 2 options: 1) go more slowly and let the assassin hit you, likely aggroing more adds because the hits kill your invis, or 2) zig-zag your way back, likely aggroing more adds because you are covering more ground. I did a mix last night. Actually, I was kind of sloppy last night because I was out of practice. Had I still been at the same gear and AA level as when I did this raid in Destiny, I would have died at least a few more times during those pulls. Anyway, a rogue or bard may have some ability or song that would be more useful here. I think the assassins move too fast to allow for effective use of mezzes, stuns or similar spells from any other class (which have to stand still to cast) although I'd be perfectly happy if you proved me wrong on that account.
When it comes to Doomshade herself, it's very similar to pulling the DMs, except you aren't under time constraints. I recommend that if (when) you get adds pulling her, run ahead with the adds, zone off aggro, then go back for her 'til you can get her single. I got lucky last night, because she didn't path back when I zoned, she just hung out in the trees.
Hope you find this helpful. Good hunting!
7/22/2007 6:51 PM EST
RE: Pulling Doomshade
Thank you Kell!
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