For the last two years, Captain Stonetusk, the half-orc leader of the Kobold's Revenge has led his crew on a long a perilous quest across the seas of the Xen'drik continent. Chasing down the Honeycut Brothers, a pirate family known to have a vast wealth hidden somewhere on the island of Smuggler's Rest. Each brother having been entrusted with one vital clue needed to access the treasure, and after two long years, the crew managed to best each one, taking their clue for themselves.
As the ship finally reached the tiny port on Smuggler's Rest, a dark hazy overcast blocked out a late afternoon sun. Soon the gray evening turned into a pitch black overcast night. Terrible conditions for a treasure search. The gruff and demanding Captain Stonetusk gave his crew shore leave, most of whom immediately raced for the small island's even smaller tavern, The Rook's Gambit, for a long night of drinking and partying, and hopefully, some whore chasing.
A few crew members stayed behind each with their own tasks to perform, the ship's officers also stayed behind in the captain's quarters to assemble the clues and lay down a complete map to find the treasure. Each officer, The Captain, The First Mate, The Quartermaster, and The Ship's Wizard, each had been entrusted with one-quarter of the map, well really a series of instructions, to ensure some semblance of honesty amongst pirates. Now, finally, at their destination, the clues had been assembled, and the captain held on to the completed map for safe keeping, for the crew to embark on the next morning.
A shriek from a cabin boy awoke those aboard the ship the next day. The captain had been found in his room, dead, his head collapsed with a blunt blow to the noggin. Possibly even worse than that, the assembled map was missing.
Taking swift action, The First Mate rounded up every crew member, and moved them to the Rook's Gambit, then placed guards at the entrance to keep any from coming or going. He assembled a group of crew members who had clear alibis, being drunk in the tavern all night, to search the Kobold's Revenge from top to bottom for any clues or to see if somebody had stashed the map somewhere in the ship.
Their search came up nearly empty, save for a carpenter's hammer, matching the Captain's new head dint, and with a small stain of blood on it's head. They had found the murder weapon.
The crew fully assembled, First Officer Elanesse paced along the assembled crew looking into the eyes of each, the hammer held firmly in his hand. “We have a murderer and a thief amongst us. They may be one and the same, or perhaps an opportunist finding the dead captain decided to take the treasure map for themselves. But nobody shall leave this room until we know who they are!”
It's murder mystery night on Thelanis! For those who haven't played a murder mystery night, those who participate are given a card (or this time a GP mail) with a series of points about their character. What their character's motives and feelings are, what the character suspects of others, and what the character did and saw the night of the murder.
As first mate Leon said, the murderer and thief is amongst us. And somewhere on Smuggler's Rest is a buried treasure of 50,000 pp. It's up to the crew to find out where it is... and decide how it's split... by the end of the night, as well ensure justice at sea is met.
I will be writing characters for those aboard the ship the night of the murder, and need to know how many people will be able to make it. Please let me know if you have at least a high probability of showing up, and letting me know as soon as possible if something comes up preventing you from coming. If you are unsure about being able to come, you can still make it and participate as a crew member, who spent the night drinking and partying in the tavern. You will not know much about the murders, but can still help piece together clues and interrogate those who know about the proceedings of the night.
I will, however, lay down some ground rules about the event:
-There are only two magical users in the crew, the ship's wizard (arcane magic), and the ship's doctor (divine magic). Every other crew member, in character, is as magically inclined as a rock.
-Any whispering from one character to another in tells must also be said in /say via -whipsers something quietly to John Doe-
-No sharing of information out of character.
-The crew members you play while may have your character's name, are not your usual in game character.
-Nobody is allowed to leave the Rook's Gambit without permission from the first officer... or if you can get creative (and send tell to me)
-There will be a treasure chest on the island (a sunkbank mule toon) hiding somewhere. The first person to find the treasure gets to decide what to do with it...
If you are interested in joining, bind a character to the Rook's Gambit, so you can join us via /death! Also other events may be held there as well after the crystal cove event is over, as it's a rather nice, quiet, place you can escape to.
And finally, an example character sheet, this is for a crew member who spent the night in the tavern (subject to change as we have more characters):
-You are a crew member of the Kobold's Revenge.
-You don't exactly love Captain Stonetusk, often times he is pretty damn mean, and works the crew exceptionally hard, but he has gotten results, and you've had more then plenty of gold to go around lately.
-You also have no particular love of First Officer Elanesse, who pushes the crew even harder than the captain. But he does keep order on a ship full of pirates, not exactly the easiest thing in the world.
-As the captain gave your crew shore leave last night, you grabbed your pile of gold and raced for the tavern, pickling your liver all night with a wide variety of drinks.
-You also think you got lucky with one of the local women, at least you awoke in a strange person's room, and all your gold was gone.
-You found out about the captain's death while recovering from a hangover in the tavern, milking a cup of coffee.
-You helped search the ship from top to bottom, and even thought you were rather clever pulling up planking in several people's rooms trying to find where somebody had stashed the map. While you found another crew member's collection of smutty printings, you were unsuccessful in your primary search.
Current list of participants: