Making your presents known
No, I'm not talking about the quest in the Harbor but it does have some similarities to what I wish to offer as suggestion to everyone that would like to make there presents known to the gaming society and Roleplay world in general.
First of all, in a large guild such as our own, it becomes a little to easy to get lost in the everyday turn of events. To those that call out and feel that no one is listening to you.
Your presents isn't fully known yet. Maybe the others got a little lost in the everyday workings as well.
Take your time.
Everyone likes attention but know the difference between positive and negative. Calling out wolf to get everyone to look at you is very much negative. Keep it up and sadly people well stop paying any sort of attention to you what so ever.
This means in order to get peoples attention you have to do something positive. This can be a simple as just saying a friendly 'hello' when online or when others greet you. Offer your help when others ask, and accept help when offered. This is how you begin to make friends and other become aware of you. Now it's a matter of keeping off each others toes and knowing how to remain friends.
For a Roleplay guild there are a few extra things to know.
I suggest everyone visit and read over these two links since they offer a great deal of thoughts and suggestions that can help everyone in there OOC and IC communications.What is your inner RPing Demon?((Roleplaying Intervention))
Yes.. Communications. I spelt a big word. But that is exactly what we are meant to be doing in roleplay and that is exactly how a 'Fellowship' is supposed to work.
To Communicate you need more then one person. Basically what I'm saying here is, if you want to just hear yourself talk all day, write a book. Then people can go out and buy it. But you'll never hear what others have to say or hear any suggestions or ideas they'd like to offer.
You need more then one person in order to get a flow of ideas, and all members of the conversation need to have the option to express themselves in order for communication to work.
Those two links above talk a great deal about communication and the things that can get in between.
Some but not necessarily the worst problems that are commonly found in a roleplay session are Godmoding and Force play.
When your character has all the answers, knows everything and just cured cancer last week... well.. that's Godmoding.
Godmoding can also be when you expect someone else to have all the answers, know everything and to have found the cure for aids last month but is to stingy to share. ((You have turned someone else into a God, thus godmode. Congrats.. where's my cookie?))
Never assume you or anyone else knows everything or anything about a situation. It's ok, and most often greatly welcomed, to offer help but don't assume that means you can take right over and fix everything. Also don't be let down if the help is turned down. There can always be something else you can do that may help in the long run.
I've been stuck in this situation a few times. For the most part, I don't mind it but when I start to feel uncomfortable... I back out. And if it's something that happens often with the same person.. well.. I'm sorry but I avoid people that make me uncomfortable and most others do the same.
The thing about force play is that it doesn't always necessarily come up and bite you directly in the face. Often times it's starts off with a very minor and almost un-noticable little situation. One tiny little situation where one person feels like they have no other option but to do what you want.
To anyone that as ever been in a DnD PnP game, where the DM puts a situation in front of the players, have you ever noticed how players well often find the most simplest plan to get past the hardest puzzle yet go way out of there way and come up with the most insanist and difficult solutions ever possible when it comes to the most easiest of quests? Yeah. That's when the DM realizes he cannot make the players do anything that the players does not want to do/ or does not think of doing.
You cannot make someone do what you want. Sure you can try, but I can almost 100% guarantee that that'll be the last time that person ever wants to roleplay let alone talk to you again.
Learn to give the other person the chance to do something. Do not force the story to a resolution. Don't drag people down the long road of roleplay kicking and screaming. The screaming hurts my ears.
Now then, If you've gotten this far... Good job, here's your cookie...You should hopefully, with this much knowledge, be able to met some people and know what things are okay and not okay to do.
You may not necessarily have all the know how to run a big event or quest but with the few friends you've made just by saying 'hello' maybe you can ask for some help or start asking to join in with those big events and quests.
Be prepared. You may be turned down.
Don't take offence or pester others about it.
Go on and do something else.
Go on and greet other people and ask what they are doing and maybe they'll ask you to join in.
One thing though.
If at any point...
where your frustrated or angry with someone else...
because they don't want to do what you want to do..
or they don't seem to have time for you right now..
Calm the heck down.
go off and do something else for awhile.
Getting yourself reared up and angry well not change anything. In fact it well most likely make things worse. Worse thing being, your taking something that should be fun and relaxing and turning it into a chore. You've turned fun into work and it is nearly impossible to make fun, fun again once hard feelings are had.
One final note though.
And it's important, espicaly for keeping fun, fun. It also often revovle around the times when you become upset with others. If you feel at any point that you are being godmoded or forceplaied by another person, or if the conversation as changed into something that makes you uncomfortable,
don't be afraid to ask for a moment to stop.
If your not comfortable there must be a reason and it's okay to tell others when your not comfortable with something. It's important to be polite and use constructive criticism at these times of disagreements, however. If things work out, everyone should be able to go back to there conversations, roleplay, quest or event with no hard feelings. If there are still hard feelings, I suggest you talk to an officer and ask others for help to clear up the matter before friction is developed.
As much as it's okay for you to stop a conversation also know that it's okay for others to do the same. Be open to voices of opinion.
So, in conclusion, just relax and try not to take things to personally when things don't go the way you wanted. Give things time and one of those days the glorious spot light well be on you and you'll have your time to shine on stage like a lvl 20 bard with 30 charisma and 50 ranks in perform. What? I can dream.. I don't even have that much Cha or ranks in perform.... yet.