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Shared something that I've kept to myself for far too long...
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Below the Charter, Calendar, Mail tabs
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In a tiny little bar above the forums, you should have the line of 'Forums: Search * Change Handle * Your Active Topics * Subscriptions * New Activity'
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Forums : Official Open ROLE-PLAY Forum > After the Assassin (IC thread about going after Smudge's assassin.))
Intayazz (Officer) 1/23/2011 6:08 PM EST : After the Assassin (IC thread about going after Smudg...
GP User: Martdon


Martdon
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((I will be adding more info quickly. This thread is for the in-character discussion. Intayazz will also be making notes, so the guild and their allies will know what is happening. 

The level cap is set tentatively at 12. Most quests will be under level by a bit, so going a level or two higher, shouldn't be a problem, just message me about it. The final quest will be Hiding in Plain Sight. A level 10 quest with a level 7 requirement to run it))

***Next quest time and date***

((Tuesday, January 25, at 9:00pm EST We will be running Hiding in Plain Sight, this will conclude the storyline))

**Post  copied from Intayazz's personal thread**

The last several days have been long.

The amount of adventurers willing to do jobs that might anger the gangs are few. A couple large bands, charging ridiculous rates, and Intayazz. Because of this, Intayazz is almost constanly working. Running out anything, from kobolds to ogres, and skeletons to ghouls. His work has brought him to every edges of the city, but still he hasn't had a chance to leave. Financially, the recent events had helped him. He hadn't charged more, heck he never really cared how much he was paid, but he was getting more money per job. And he was doing more jobs then he ever though possible.

And while a few times, he had the feeling of being followed, no one had attacked him directly as of yet. A relief, considering how many other adventurers had been eliminated all ready.

He had seen the blue-haired mage talking to the leader of the thug-like priests from a few days ago. Later in that evening, a Warforged working for the thug leader, decided to stand 'guard' over the area. Pettrah and Intayazz had stood,  weapons drawn, for some time, before the creature was called by its master to leave. The constant state of security that he had put himself in, was starting to stretch him too far... But that was ending. They were starting tonight.

Intayazz sat at the table. He was fully armoured. His two small curved blades on the table in front of him. His bow and one of his large swords lay there as well. He was holding the other. Running his hand over the blade. Magic kept the blade sharp, but Intayazz still checked, just to make sure. Tonight he was going to need them working.

He leans back a little. Tonight it will start.

But I would be a fool to think it will end tonight as well.

They are going to be mad, on everything that has happened up til now, will feel minor.

We haven't even started yet


He closes his eyes and takes a deep breath. No, they have barely started yet.

But tonight, He thinks with a smile, We will
**********************************************************
MSN: Intayazz@live.com
Yahoo: Intayazz@yahoo.com
Characters: Intayazz Blinten
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Intayazz (Officer) 1/24/2011 11:24 AM EST : RE: After the Assassin (IC thread about going after S...
GP User: Martdon


Martdon
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Intayazz, Smudge and Bell leave the Phoenix Tavern together. They meet at the entrance to the Quickfoot hideout, where Aaliana is waiting for them.

The Quickfoot are directly responsible for the attempt on Smudge's life. They had coerced a young halfling, to obtain the bounty on Smudge's head. The party was also in need of Hazadill's whereabouts, and this hideout seemed the best place to find it. There is also rumor that an attack on Stormreach is being planned by the gang. While this information wasn't as liable, it is something to keep in mind as they enter.

At first, all seemed well. Then Aaliana was engulfed in a flame trap. Intayazz ran through the flames to grab her and pulled her to the other side, where an ambush was waiting. He fought them off as best he could, but if it wasn't for the quick reaction of Smudge and Bell, they both would have been lost.

Elorick joins them, as they regroup and tend to Aaliana and Intayazz's wounds. They struck out again shortly after. Things went well from then on. The number of casters amongst these thieves were startling. So too, were the large pools of acid covering the floor of a few rooms. 

Intayazz didn't know exactly how long it took them, but soon at least a hundred casters, fighters and mechanical dogs lay slain behind them. They came upon the Quickfoot leader, and after a short battle, killed him as well.

They found a paper with the location of Hazadill. There hideout still went deeper, and after a quick unanimous decision they decide to venture onward.

They battle more from the gang, and soon came upon a scorrow. After dispatching the beast, the party took in what they saw. Five jugs of poison were sitting on a shelf, and it appeared that three more were in the process of being made, or had already been distributed. They destroy the five jugs in the pools of acid.

The party then leaves the hideout victorious. They are pleased with the progress they have made, but also know that the main threat still needs to be dealt with. They agree on a time, and depart ways for the evening.
************************

***Loose Ends***

Three men were spotted leaving the hideout after the five went in. Each of them were carrying a jug. One was ran down and captured, the other two are currently still on the loose. The thief was questioned and admitted that these three were testing the poison on lesser populated places, to see how well it would work. They were going to poison the water supplies of the city. Necessary parties have been informed to watch for the remaining two thieves with their poison.

There was also concern about the Sharn Syndicate. However, the city guard has been able to deal with them quite effectively themselves. And now with more guards freed from having to deal with the Quickfoot gang, and the investigation on Hazadill, it will not be long before the guard can take them down completely. That and the number of adventurers willing to do jobs for the guard again, should increase with the threat of disappearing being eliminated.
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MSN: Intayazz@live.com
Yahoo: Intayazz@yahoo.com
Characters: Intayazz Blinten
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Intayazz (Officer) 1/26/2011 12:28 PM EST : RE: After the Assassin (IC thread about going after S...
GP User: Martdon


Martdon
Posts: 248
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((Wrote Aaliana in, even though she wasn't there. If Jeffin wants her role changed in the night, I will gladly edit it))

The time seems to go slowly as Intayazz waits for the rest of the party. After some time, Ughat, the necromancer, joins him. Intayazz is suspicious of him at first, but after some conversation, Ughat agrees to come with. Soon Smudge, Bell, Elorick named Bitzy join the two.

Intayazz runs ahead to the entrance. Although he has his friend covering the entrance, he feels he may want another. Aaliana meets him there, and he asks her to guard the entrance as well. This time, he is not worried about people leaving the warehouse, but rather people coming in after him.

The battle begins almost immediately, and seems to last for hours. Every kind of gangbanger and thug comes up against them. Robed casters, as well. The party makes quick work of all who come against them. Bitzy does extremely well at keeping everyone healed and in perfect fighting condition. Several comments are made about her skills throughout their journey. Dozens of traps seemed to be set before them, but Bell disables them with ease.

Hazadill is guard quite well and Intayazz goes down. Ughat would also fall, but both are fine. The party drags them to safety, and gives them a chance to recover. 

They return and confront Hazadill. Even with his personal guard, he falls quickly. They look through Hazadill's things. Intayazz finds posters with pictures of Bell and Smudge, and their bounty. Intayazz chuckles to himself and takes them. A good souvenir.

They agree to leave and meet up at the Phoenix. Intayazz runs off to find several messengers. He sends messages to every crier he knows to spread the news of Hazadill's demise. He had agreed with the guard that they wouldn't take credit, but that doesn't matter to him.

The threat is has been dealt with, and everyone is safe...

For now
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MSN: Intayazz@live.com
Yahoo: Intayazz@yahoo.com
Characters: Intayazz Blinten
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Intayazz (Officer) 1/26/2011 12:43 PM EST : Capshaw the Crier
GP User: Martdon


Martdon
Posts: 248
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"Hear ye! Hear ye!

Spreading gang war has been crushed
!

After weeks of danger in the streets, and the body count reaching into the hundreds, the guard has finally defeated the Quickfoot gang, and the harbour smuggler.

Hear what I have to say! The streets have been made more safe by the might of our very own guard folk!"

Capshaw looks at you, as you walk by.

"What? You's don't be believin me?" He glances around, then beckons you to follow him a short way into an alley.

"Ye's a smart one. From what I've gathered, the guard ain't got nothing to do with it."

He jerks a thumb over his should, "Word is, dem folk dat always hang over in the Phoenix did it." He nods then continues, "Word is day be puttin' coins on the head on one of der friends."

He begins to laugh, "And it be the new faces of da bunch. None of dem folks that smashed up dem devils back when. Da halflin who be workin da dice tables none too long ago. And dat human lad, who looks he'd better holdin a cane instead o' a blade." He shakes his head chuckling.

His face turns serious, "Words out. If anyone be not thinkin too brightly, and be puttin coins on any of der head." He laughs again, "Well, dem folks be in for a hurtin'"

Capshaw gives you a wink, and walks back to his post on the street, and begins his cry once again.
**********************************************************
MSN: Intayazz@live.com
Yahoo: Intayazz@yahoo.com
Characters: Intayazz Blinten
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