Sign Up! Login: Password: New User? Forgot? Support
HomeForumsRosterCharterCalendar

Click here for IRC chat
then type
/join FotGN

Intayazz 8/8/2014 1:24 PM
Below the Charter, Calendar, Mail tabs
Intayazz 8/8/2014 1:23 PM
In a tiny little bar above the forums, you should have the line of 'Forums: Search * Change Handle * Your Active Topics * Subscriptions * New Activity'
Karathinel 7/30/2014 3:25 AM
hrm.... Struggling to figure out how to change the character associated with the account, since only a couple of people ever met Kara. But this is Red / Spellfury.
Karathinel 7/30/2014 3:21 AM
*wave* I realize I kind of vanished a year ago and it's likely no one really remembers any more, but I actually have a bit of time for gaming again and figured I would see what people are up to?
Lanaliathe 5/20/2014 11:57 PM
*sneaks in, drops a wall of text, and runs away* :)
Jaggie 3/20/2014 10:39 PM
aww... *hugs and cookies for zolt*
zoltando 3/20/2014 9:44 PM
ddo doesnt seem to want to work for me , curse you DDO!
Intayazz 2/4/2014 8:00 PM
Don't worry, we're grading on a curve. I'm sure you'll do better than half the folks!
Aluatris 2/1/2014 1:02 AM
Test!? I'm so not prepared...
Smudge 1/31/2014 5:18 AM
Hi there!
Old_Swamper 1/30/2014 8:20 PM
*Waves!*
Intayazz 1/29/2014 10:13 PM
*taps the mic* Test, test
zoltando 12/25/2013 7:32 PM
Merry Christmas!
Lanaliathe 12/25/2013 11:44 AM
Merry Christmas everyone! *hugs all round*
Aluatris 12/21/2013 10:30 PM
And the award for Worst Timing. Ever. goes to... ;) Sorry to leave you two hanging!
zoltando 11/29/2013 2:29 PM
I hope everyone had a happy turkey day
Sunky 11/23/2013 2:40 PM
yay!
Intayazz 11/23/2013 8:39 AM
Yay!
Aluatris 11/22/2013 8:14 PM
Dearly beloved, Ready your dancing shoes...
Jaggie 11/20/2013 5:58 AM
I should be on DDO today around 7pm eastern if anyone would like to join me.

Forums : Your Characters' Story(s) > RP-Only Spells and Abilities
Archie (Member) 5/18/2012 5:00 PM EST : Entrapping Rose
GP User: Slawler
Arachani

Slawler
Posts: 223
0
Like
0
Dislike

Entrapping Rose.
This perfect rose is in fact an incredibly rare and powerful magical trap. Any creature with 10 or fewer HD approaching within 10 ft of the rose is subject to the slumber form of binding with no save. Creatures with more than 10 and fewer then 21 HD must make a DC 21 will save or be subject to the same effect. Creatures with 21 or more HD are not affected. The binding lasts 20 years, or until the subject is released (See below).

The creator (or 1 creature designated by the creator when the rose is created) is unaffected by the rose's effect. He may also choose to awaken a slumbering subject.

Creatures released after 20 years have passed must immediately roll another will save, or be trapped for another 20 years. They receive saves even if they were not allowed them initially. 

Creatures released are immune to the rose's effect while they remain in the affected area. If they leave and reenter the area, they are subject to its effect again.

Each rose is created with a special crystal bell jar. While contained withing the jar, the rose's effect is suppressed. Each rose is suppressed only by its own jar; another jar cannot be substituted.

Strong Enchantment; CL 20; Craft Wondrous Item, Craft Epic Wondrous Item, Binding; Price: 1,370,000 gp; To create: 1,210,000 gp + 42,000 xp.


TopBottom

Archie (Member) 3/22/2013 10:42 PM EST : Brain Locking Daggers
GP User: Slawler
Arachani

Slawler
Posts: 223
0
Like
0
Dislike

Created by telepaths as a defense against physically stronger opponents, brain locking daggers are a bane to the weak-willed.

On a hit that would deal at least 1 damage (after taking into account DR &c) from a brain locking dagger, the dagger may be left in an opponent instead of being removed as usual (this is not optional on a ranged attack), dealing 1 less damage than it normally would (this can reduce damage done to 0). For as long as the dagger remains in the subject (or until the dagger has been active its maximum number of rounds), the subject must succeed on a Will save at the beginning of each of her turns, or be subject to brain lock (as the power) for that round. Brain locking daggers can be active for 10, 20, or 30 rounds a day, depending on their type, and are considered active every round the subject must make a save, regardless of whether or not the save succeeds. Removing the dagger deals 1 point of damage (ignoring DR &c) and requires a move action.

Least: +1 dagger, 10 rounds/day, DC 13. Affects only humanoids.
Market Price: 26,302 gp
To Create: 13,302 gp + 1,040 XP. Craft Psionic Arms and Armour, Craft Universal Item. Brain Lock. ML 3.

Lesser: +3 dagger, 20 rounds/day, DC 17. Affects humanoids, animals, fey, giants, magical beasts, and monstrous humanoids.
Market Price: 90,302 gp
To Create: 45,302 gp + 3,600 XP. Craft Psionic Arms and Armour, Craft Universal Item. Brain Lock. ML 9.

Greater: +5 dagger, 30 rounds/day, DC 22. Affects humanoids, animals, fey, giants, magical beasts, monstrous humanoids, aberations, dragons, elementals, and outsiders.
Market Price: 170,302 gp
To Create: 85,302 gp + 6,800 XP. Craft Psionic Arms and Armour, Craft Universal Item. Brain Lock. ML 15.
TopBottom

LacunDarkwood (Member) 4/19/2013 9:09 PM EST : Justice's Relentless Pursuit

LacunDarkwood
Posts: 4
0
Like
0
Dislike

Justice's Relentless Pursuit

Enchantment (Compulsion) [Mind-affecting]
Level: Clr 9/ FvS 9
Components: V,S,M
Casting time: 4 hours
Range: Personal and Touch
Area: Caster , Target touched (optional)
Duration: Until dispelled
Saving Throw (where relevant): Will negates
Spell Resistance: Yes

Additional Requirements: Caster must possess Deathless traits or Deathless Blessing must be active

This spell was created by the Undying Court to assist its Justiciars in pursuing fugitives, especially when well beyond the borders of Aerenal. This powerful spell contains 4 separate portions with their own effects. 

This spell requires physical evidence of an individual who, after the spell is cast, the caster must pursue until the individual is either apprehended, killed, or served justice appropriately. The individual conditions are stated at the time of casting and must be fulfilled in order to cease the functions of the spell, although Wish or Miracle can disable the spell. The caster can also make a will save of  DC 55 to end the spell. The greater the evidence the caster has to positively identify the target, the greater the  effect of the spell.

Manhunt: This effect requires at minimum a moderately detailed description of the suspect and moderate knowledge of any crimes committed by the subject. The caster gains a +10 inherent bonus to Gather Information checks and Tracking checks related to locating the suspect. The caster also gains a +15 divine bonus to Diplomacy and Intimidate checks to gather support to pursue the subject. 
Pursuit: This effect requires at minimum an greatly detailed description of the suspect, Intimate knowledge of any crimes committed by the suspect, and at least one name or alias the suspect answers to. The caster gains a +10 inherent bonus Listen and Spot checks against the subject. The caster can also detect if the suspect is within 300 yards, but cannot tell how close or where he/she is within that range. Additionally, the caster grants a +10 inherent bonus to any scrying checks made against the subject. This effect is cumulative with Manhunt.
Hot Pursuit: This effect requires an extremely detailed description of the suspect or firsthand knowledge of the suspect as well as intimate knowledge of his crimes and a name the suspect goes by frequently. The caster casts spells against the target as if his caster level were 3 levels higher with DC's and effects overriding their normal limits by 3 levels as well. Additionally, the caster can identify the subject easily, thus gaining a +15 bonus on checks to identify the suspect. The caster also gains true seeing against the target. 
Relentless Pursuit: The caster must intimately know the target and know the targets true name. The caster can fulfill both of those requirements if the caster placed Brand of Justice on them. The caster always knows the direction the target is in. The caster also gains a stacking +8 bonus to all saving throws and attacks made against the target. 

TopBottom


There are   members online.

There are currently no polls.

There are currently no polls.
List of Events
There are no upcoming events.
RSS
Weekly Events
Monday Night Chat
(9pm est)
Come to the forums Javachat!
Role-play out-of-game with
fellow guildmates and friends.
 Bake a cake. Kill a diredust
bunny. Take a break from the
 video game dungeoneering
and let your imagination
stretch it legs.





Thelanis Thursday
(9:30pm est)
Come flex your Role-playing
muscles and interact with
 other role-players in this
weekly event. RP in taverns
and quests.




Character Help:
Crafting (Cannith and Items):

DDO Wiki:

Downloadable Tools:



Fansites:




Forum Help:


Lore:


Questing Tools:


Quest-Specific Tools and Guides:



Items and Gear:


Current Guild Applicants

JazTan Greycloak
So-and-so has logged on!
%title%
%message%