The link Aluatris found got me looking a little more into the history of the guild. I admit right now I don't know much about our history beyond the days when I first joined but I'll provide what I found and express what changes have taken place over my own time here. Warning: I will be showing bais against some named peoples. Please do not look down on these people. Honestly I wishes all whom I've wronged or have been wronged by would return. I miss so many of them very deeply. (Warning: This post will also get sappy and in places depressing. I tried to write this all in a story but I found many places left me to sad to write, so instead I write raw memories and thoughts. If this saddens you, I am sorry and will make it up to you with candy and icecream at a later time.)
'The Fellowship of the Golden Night' was originaly founded by one Rudar Dimble.
'Fellowship of the Golden Night' was founded by Ardanroth Witchfinder.
The two appear to be linked. http://www.guildportal.com/Guild.aspx?GuildID=39052&ForumID=179480&TabID=346004&Replies=4&TopicID=2087128
The earliest date I can find for this guilds birth is roughly July 12th 2005. I know I found the exact date before and even posted it. Tonight I am to lazy to find this information, however.
Fellowship was split into two groups (UK and USA servers) named the Dawn Watch, commanded by Shadoweaver, and the Dusk Watch, commanded by Aphonia Hope of the Lady.
I joined the Fellowship during Hope's command. She would often vanish for long stints of time and I admit I often found her to be uncomfortable around. I've had at least one conversation with her that I can recall and still enjoy, but little else. Other conversations leave me saddened..frustrated. I don't know how she commanded, for at the time I was still with the Brotherhood of Steel, but if this guild was like her I would not have joined. Thankfully it was her second in command that made this guild what I truly wanted to be a part of. Some of the older memebers will know the second in command by the name of Varro, the rest might know her by the name Tolero from the DDO forums.
Varro did live events, and got people from all over to interact in the RP scene. I came to one of those events and became hooked into RP. I thank Varro (and Deriaz) for that. The guild that grew from Varro's renown was what I feel took this guild from a mercenary/militaristic nature to a more open relaxed and friendly gathering.
Jumping some months down the road, after the Brotherhood of Steel collapesed (it's guildleader, LoB, had gone into a coma. Last year I learned that he had recovered and is doing well) I joined the Fellowship. Two months later I was an officer. Some weeks after that, Hopes constent disapearence was noticably harming the guild and Varro was being hired by Turbine and could no longer serve the Fellowship.
Varro ursurp the guild and so myself and Points where placed in command. Looking back at that first year I can only say how disapointed I was in my own leadership skills. After five years though, I hope I've done an okay job, nothing great, its got its ups and downs. I'm happy with okay and room for improvement
Huge props and respect go out to Points for taking care of me and this guild during the earlier years. Thank you. Nothing I do or could try to do will make up for the work you've done.
That first year of my leadership may be the biggest low in owr guild. More infighting and backlash then I am even able to comprehend. Those memories still sting and influence me today.
With time and adjustment this guild shifted down into a more and more relaxed state. We don't do much in live events or regular RP quests, though I regualarly feel the want and need to do such things. Real life and my inner slott keep me from acting on such desiers. Perhaps one day I will find a way to will myself to do such events. It would be nice.
But the guild is now relaxed. People are free to Roleplay and interact has they wish, when they wish, long has no one is hurt during such interactions.
I try to only take charge of situations when the need for attority, beyond Turbins, is shown. I have found keeping a relaxed form, till such need, to be highly effective in retaining a comfortable and friendly enviroment for everyone to interact with each other, and when I say safe I mean "HOLYY CRAPPIT!! DRAGON! RUN!" or something simular. You decide what's safe and how you want to play.
We have owr moments of excitment. It's up to you when you wish to have such things happen. I don't command you to have fun, but if you're here I expect you too.
Sigil wrote that story, linked, and it shows the key parts of our guild rules/guidelines. Follow them and you should have no beef with anyone in or out of game. The military aspect is gone, but that doesn't change those guidelines.
((So Jaggie, how does this explain how the guild is now in league with the CoinLords?))
((It doesn't. When I joined I was told we work for the CoinLords and other houses. I rolled from there, forming that we make our commissions generaly by one of the CoinLords or other pattrons of Stormreach/Xen'drik/Sharn/Korvaire/etc..))
Feel free to ask questons!