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Forums : Pimp My Site! > Recruiting box, item link, Raiding box
Mottie (MVP) 3/5/2009 4:07 PM EST : RE: Guild Bar v1.2 (WotLK)
GuildPortal MVP
Mottie
Posts: 3884
Zomgawsh Poster

Hi Apollya

Check out this post about how to fix your tooltips.
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Apollya_AD (New Admin) 3/5/2009 10:44 PM EST : RE: Guild Bar v1.2 (WotLK)
Apollya_AD
Posts: 1002
Zomgawsh Poster

Mottie said:
Hi Apollya

Check out this post about how to fix your tooltips.


Done and Fixed!

Thanks again.
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Apollya_AD (New Admin) 3/6/2009 12:05 AM EST : RE: Guild Bar v1.2 (WotLK)
Apollya_AD
Posts: 1002
Zomgawsh Poster

*looks sheepish* I think I broke ripway o.0

How's the stability of ripway as to me it's appeared down all day so far so whilst I managed to get a glimpse of the hover-over working first thing I can't test if the script changes I made have worked and look ok.

I added some extra fields in the Chamber of Aspects (Sartharion part) to show:

10 man
10 man +1Drake
10 man +2Drakes
10 man +3Drakes
25 man
25 man +1Drake
25 man +2Drakes
25 man +3Drakes

All I did was add them in as extra fields in by simply copying and pasting what was already there and adding more. then add an extra "Killed", etc in to show progress.

Hoping it works
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Apollya_AD (New Admin) 3/6/2009 7:31 AM EST : RE: Guild Bar v1.2 (WotLK)
Apollya_AD
Posts: 1002
Zomgawsh Poster

Apollya_AD said:
*looks sheepish* I think I broke ripway o.0

How's the stability of ripway as to me it's appeared down all day so far so whilst I managed to get a glimpse of the hover-over working first thing I can't test if the script changes I made have worked and look ok.

I added some extra fields in the Chamber of Aspects (Sartharion part) to show:

10 man
10 man +1Drake
10 man +2Drakes
10 man +3Drakes
25 man
25 man +1Drake
25 man +2Drakes
25 man +3Drakes

All I did was add them in as extra fields in by simply copying and pasting what was already there and adding more. then add an extra "Killed", etc in to show progress.

Hoping it works


Well I managed to do this, Here's how:

// CHAMBER OF ASPECTS
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/CoA-10.gif"]
,["Chamber of Aspects", "(10 man)<br>In Progress", "(25 man)<br>In Progress"]
,["CoA: Sartharion<br>+0 Drakes", "Killed", "Killed"]
,["CoA: Sartharion<br>+1 Drakes", "Killed", "Killed"]
,["CoA: Sartharion<br>+2 Drakes", "Not Atempting", "Killed"]
,["CoA: Sartharion<br>+3 Drakes", "Not Atempting", "Attempting"]
]);


Test it out, personally I think it looks pretty good and also adds more to show exact progression. I guess If you;re not attempting Drakes it's not important though.
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Apollya_AD (New Admin) 3/12/2009 6:11 AM EST : RE: Guild Bar v1.2 (WotLK)
Apollya_AD
Posts: 1002
Zomgawsh Poster

*Cries*

I thought all was fixed and hunky Dory, but I've found another problem and despite playing around still can't get it to work.

Apologies Mottie, I'm probably starting to bug you.

My Naxxramas tooltip seems to display above the curssor instead of below, any way to fix that?

Combustion.guildportal.com

So I've now added a temporary banner I created whilst our guild banner competition is underway. But in a week or two we should have a very nice Graphic banner created by one of our members to proudly display.

I've played around with the guild bar margin to get the recruiting Bar to sit nicely on the banner itself. But then when i save setting and take a look (in IE8) the navigation boxes / bar don't auto-adjsut to stay at the bottom of the Wow bar meaning half is obscured.

Here's a screeny of the Banner issue since I'm removing the banner from the forums until it's fixed Z:P

http://i174.photobucket.com/albums/w116/Lucifark/Navigationbarerror.jpg

Thanks again.

Code used:

<!-- HTML Combined Box (with image)
************************************ -->
<div id="banner" align="center">
<table class="guildBar" border=0>
<tr>
 <td id="recruitBar"></td>
 <td id="wowImage"><img src="http://i201.photobucket.com/albums/aa236/Mottie1/testsite/styles/WotLK.png"></td>
 <td id="raidingBar"></td>
</tr>
</table>
</div>

<!-- Stylesheet
************************************ -->
<style type="text/css">
.guildBar { width:700px; margin-right:auto; margin-left:auto; margin-top:160px }
#banner { background: url(http://i174.photobucket.com/albums/w116/Lucifark/Combbanner.gif) top center no-repeat; height:180px; border: transparent 1px solid; }
.dim { opacity: .3; filter: alpha(opacity=30); }

#recruitBar { width:300px; text-align:right; vertical-align:bottom; font-family:sans-serif; font-size:70%; white-space:nowrap; }
#recruitBar a, #recruitBar img { color:#999999; text-decoration:none; border:0px; width:20px; height:20px; padding:0px 1px 0px 0px; }
.recruitToolTip { color: orange; font-weight: bold; vertical-align:top; }

#raidingBar { width:300px; text-align:left; vertical-align:bottom; color:#999999; font-family:sans-serif; font-size:70%; white-space:nowrap; }
#raidingBar a, #raidingBar img { color:#999999; text-decoration:none; border:0px; width:20px; height:20px; padding:0px 1px 0px 0px; }
.raidingToolTip { color: #0080ff; font-weight:bold; vertical-align:top; }

.killedBoss { color: #888888; text-decoration:line-through; }
.toKillBoss { color: #dddddd; text-decoration:none; }
.killedText { color: #ff0000; }

#dhtmltooltip { position: absolute; width: 150px; border: #888888 1px solid; padding: 3px; background: #222222; color: #dddddd; visibility: hidden; z-index: 100; }
</style>

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Mottie (MVP) 3/12/2009 12:12 PM EST : RE: Guild Bar v1.2 (WotLK)
GuildPortal MVP
Mottie
Posts: 3884
Zomgawsh Poster

Hi Apollya!

Just adjust the number in red to move the bar up or down... from your screen shot it appears you need to adjust the number to around 90, but that's just a guess. Well on second look, you may just want to move the tab buttons down - if this is the case, make the banner height bigger (in blue)

<!-- Stylesheet

************************************ -->
<style type="text/css">
.guildBar { width:700px; margin-right:auto; margin-left:auto; margin-top:160px; }
#banner { background: url(http://i174.photobucket.com/albums/w116/Lucifark/Combbanner.gif) top center no-repeat; height:180px; border: transparent 1px solid; }


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Apollya_AD (New Admin) 3/13/2009 2:24 AM EST : RE: Guild Bar v1.2 (WotLK)
Apollya_AD
Posts: 1002
Zomgawsh Poster

Awesome thanks again Mottie,

I needed me to adjust both the banner hight and the centering of the tolbar to make it fight right looks good now (well except that it's a n00b banner I did in about 5mins)

Time to To create a serious one now for the competition and put the other users to shame :P
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Mottie (MVP) 4/4/2009 1:55 PM EST : WoW Guild Bar v1.21 (Ulduar)
GuildPortal MVP
Mottie
Posts: 3884
Zomgawsh Poster

AoC Guild Bar v1.0 (outdated) | WoW Guild Bar: v1.0 (outdated) | v1.1 (TBC) | v1.2 (WotLK) | 1.21 (Ulduar) | v1.22 (Crusader) | v 1.23 (Icecrown)

Guild Bar Version 1.21 - Ulduar update

Changes from v1.2:
  • The script is updated to include the new Ulduar instance that I could find information on prior to it's release.
  • Added Sartharion + 1, 2 and 3 drakes.
  • The javascript was changed to add an additional keyword "Attempted", which adds the CSS class "attemptedBoss"

Banner Area or Content Box

<!-- HTML Combined Box (with image)
************************************ -->
<div id="banner" align="center">
<table class="guildBar" border=0>
<tr>
 <td id="recruitBar"></td>
 <td id="wowImage"><img src="http://i201.photobucket.com/albums/aa236/Mottie1/testsite/styles/WotLK.png"></td>
 <td id="raidingBar"></td>
</tr>
</table>
</div>


<!-- Stylesheet
************************************ -->
<style type="text/css">
.guildBar { width:700px; margin-right:auto; margin-left:auto; margin-top:110px;}
#banner { background: url(YOUR BANNER IMAGE URL) top center no-repeat; height:150px; border: transparent 1px solid; }
.dim { opacity: .3; filter: alpha(opacity=30); }

#recruitBar { width:300px; text-align:right; vertical-align:bottom; font-family:sans-serif; font-size:70%; white-space:nowrap; }
#recruitBar a, #recruitBar img { color:#999999; text-decoration:none; border:0px; width:20px; height:20px; padding:0px 1px 0px 0px; }
.recruitToolTip { color: orange; font-weight: bold; vertical-align:top; }

#raidingBar { width:300px; text-align:left; vertical-align:bottom; color:#999999; font-family:sans-serif; font-size:70%; white-space:nowrap; }
#raidingBar a, #raidingBar img { color:#999999; text-decoration:none; border:0px; width:20px; height:20px; padding:0px 1px 0px 0px; }
.raidingToolTip { color: #0080ff; font-weight:bold; vertical-align:top; }

.killedBoss { color: #888888; text-decoration:line-through; }
.toKillBoss { color: #dddddd; text-decoration:none; }
.killedText { color: #ff0000; }
.attemptedBoss { color: #00ff00; }

#dhtmltooltip { position: absolute; width: 150px; border: #888888 1px solid; padding: 3px; background: #222222; color: #dddddd; visibility: hidden; z-index: 100; }
</style>

Footer area or make a "guildbar.js" file

If you want to add this guild bar into the banner area, it will be necessary to put the javascript below somewhere else. You need to do this because the script is too long to fit into the Banner Area.
  1. Footer: Copy (Ctrl-C) the script below and paste (Ctrl-V) it into your footer. If you already have too much stuff in the footer, some info may get lost.

    Control Panel > Style & Colors > Footer (under Advanced Style Settings)
  2. Separate "guildbar.js" file:

    First off, add this line to the end of the HTML above (in blue):

    <script src="URL TO YOUR guildbar.js"></script>

    Then copy (Ctrl-C) and paste (Ctrl-v) the code below into notepad, remove the <script type="text/javascript"> at the top and the </script> from the bottom, then save the file as "guildbar.js".

    You can use the File Manager (Control Panel > File Manager) built into Guild Portal, but I recommend using a free hosting site like "ripway.com" to host the file. The reason is ripway provides an online text editor, you can easily update the information in the script, save and you're done. With the GuildPortal File Manager, you can upload the updated file and it should replace the existing one, but it's been hit or miss for me.

    Update the URL in green above to where you saved your file.

<script type="text/javascript">
var classrq = new Array();
var progress = new Array();

/* Recruitment Bar - Class Needs
 ********************************************
- Each class variable is set up as follows:
   class.push ([ "Thumbnail Image URL",
    "Class Name",
    "Class Needs"
   ])
- recruitKeyWord defines the word to match in the "Class Needs" to
  set icon dimmer, the text is case sensitive.
 ******************************************** */
var recruitTitle = "Recruitment";
var recruitKeyWord = "Closed";
var recruitImagesPerRow = 10;
var linkToRecruitmentPost = "http://recruitme.com";

classrq.push (["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/dk.png",
 "<font color=#c41f3b>Death Knight</font>",
 "Only Gnomes need apply!"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/druid.gif",
 "<font color=#ff7d0a>Druid</font>",
 "Feral<br>Resto"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/hunter.gif",
 "<font color=#abd473>Hunter</font>",
 "BM with an annoyingly large Dinosaur"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/mage.gif",
 "<font color=#69ccf0>Mage</font>",
 "Frost/Arcane"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/paladin.gif",
 "<font color=#f58cba>Paladin</font>",
 "Prot<br>Holy"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/priest.gif",
 "<font color=#ffffff>Priest</font>",
 "Shadow<br>Holy"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/rogue.gif",
 "<font color=#fff569>Rogue</font>",
 "Closed"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/shaman.gif",
 "<font color=#2459ff>Shaman</font>",
 "Resto"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/warlock.gif",
 "<font color=#9482c9>Warlock</font>",
 "Affliction"
]);
classrq.push (["http://www.guildportal.com/GuildImages/WOWRosterImages/warrior.gif",
 "<font color=#c79c6e>Warrior</font>",
 "Closed"
]);

/* Progress Bar - Instance and Boss status
********************************************
- Each progression variable is set up as follows:
   progress.push ([
    ["Thumbnail Image URL"],
    ["Instance Name", "Instance Status - 10 man", "Instance Status - 25 man"],
    ["Instance Boss #1", "Boss #1 Status - 10 man", "Boss #1 Status - 25 man"],
    ["Instance Boss #2", "Boss #2 Status - 10 man", "Boss #2 Status - 10 man"],
    ...
    ["Last Instance Boss", "Last Boss Status - 10 man", "Last Boss Status - 10 man"]
   ]);
- The "raidingKeyWord" defines the word to match in the "Instance Status"
  to set icon dimmer, the text is case sensitive. Default is set to "No"...
  so, the words "No", "Not", "None" and "Noogies" will all cause the
  instance icon to dim. Also, leaving the "Instance Status" and the first
  boss status ("Boss #1 Status") blank will dim the icon.
- The "bossKilledKeyWord" defines the word to match to then apply the
  "killedBoss" and "killedText" CSS classes to the text.
******************************************** */
var raidingTitle = "Progression";
var raidingKeyWord = "No|closed|unknown";
var bossKilledKeyWord = "Killed";
var bossAttemptedKeyWord = "Attempted|%";
var raidingImagesPerRow = 7;
var tooltipBossWidth = 275;
var tooltipKilledWidth = 80;
var linkToRaidingSite = "http://www.wowjutsu.com/us/";

/* ********************************************
   Wrath of the Lich King
   ******************************************** */
// NAXXRAMAS II
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/Nax2-10.gif"]
,["Naxxramas II", "(10 man)<br>In Progress", "(25 man)"]
,["AW: Patchwerk", "Killed", "Killed"]
,["AW: Grobbulus", "Killed", ""]
,["AW: Gluth", "Killed", ""]
,["AW: Thaddius", "Attempted", ""]
,["PW: Noth the Plaguebringer", "Attempted", ""]
,["PW: Heigan the Unclean", "25%", ""]
,["PW: Loatheb", "", ""]
,["SW: Anub'Rekhan", "Killed", "Ouchy"]
,["SW: Grand Widow Faerlina", "Killed", ""]
,["SW: Maexxna", "", ""]
,["DW: Instructor Razuvious", "Killed", ""]
,["DW: Gothik the Harvester", "", ""]
,["DW: The Four Horsemen", "", ""]
,["FL: Sapphiron", "", ""]
,["KC: Kel'Thuzad", "", ""]
]);

// VAULT OF ARCHAVON
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/VoA-10.gif"]
,["Vault of Archavon", "(10 man)", "(25 man)"]
,["Archavon the Stone Watcher", "Killed", "Killed"]
,["Emalon the Storm Watcher","",""]
]);

// CHAMBER OF ASPECTS
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/CoA-10.gif"]
,["Chamber of Aspects", "(10 man)", "(25 man)"]
,["Sartharion the Onyx Guardian", "Killed", "Killed"]
,["Sartharion + 1 Drake", "", ""]
,["Sartharion + 2 Drakes", "", ""]
,["Sartharion + 3 Drakes", "", ""]
]);

// THE EYE OF ETERNITY
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/EoE-10.gif"]
,["The Eye of Eternity", "(10 man)", "(25 man)"]
,["Malygos", "", ""]
]);

// ULDUAR
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/Uld.gif"]
,["Ulduar", "(10 man)", "(25 man)"]
,["Flame Leviathan", "", ""]
,["Ignis the Furnace Master", "", ""]
,["Razorscale", "", ""]
,["XT-002 Deconstructor", "", ""]
,["The Iron Council", "", ""]
,["Kologarn", "", ""]
,["Auriya", "", ""]
,["Mimiron", "", ""]
,["Watcher Freya", "", ""]
,["Watcher Thorim", "", ""]
,["Watcher Hodir", "", ""]
,["General Vezax", "", ""]
,["Yogg-Saron", "", ""]
,["Algalon the Observer", "", ""]
]);

// AZJOL-NERUB RAID
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/Unk-10.gif"]
,["Azjol-Nerub Raid", "(10 man)<br>-closed-", "(25 man)<br>-closed-"]
,["-unknown-", "", ""]
]);

// ICECROWN CITADEL
progress.push ([
 ["http://i201.photobucket.com/albums/aa236/Mottie1/testsite/icons/Unk-10.gif"]
,["Icecrown Citadel", "(10 man)<br>-closed-", "(25 man)<br>-closed-"]
,["-unknown-", "", ""]
,["The Lich King", "", ""]
]);

/* ********************************************
   Don't change anything below
   ******************************************** */
// Recruitment bar
var sQ = "&#92;&#39;";
var rb = "<div><a href=\"" + linkToRecruitmentPost + "\">" + recruitTitle + "</a></div>";
 for (var j=0; j<classrq.length; j++) {
  rb += "<a href=\"" + linkToRecruitmentPost;
  rb += "\" =\"ddrivetip('<span class=recruitToolTip>";
  rb += classrq[j][1].replace(/\'/g,sQ);
  rb += "</span><br>" + classrq[j][2].replace(/\'/g,sQ);
  rb += "', '', '300');\" =\"hideddrivetip()\"><img src=\"";
  rb += classrq[j][0].replace(/\'/g,sQ) + "\"";
   if (classrq[j][2].match(recruitKeyWord)) { rb += " class=dim"; }
  rb += "></a>";
 if ( (j+1)%recruitImagesPerRow == 0 ) { rb += "<br>"; }
 }
 rb += '</a>';

// Progression Bar
var pb = "<div><a href=\"" + linkToRaidingSite + "\">" + raidingTitle + "</a></div>";
 for (var inst=0; inst < progress.length; inst++) {
  pb += "<a href=\"" + linkToRaidingSite + "\"  =\"hideddrivetip()\"";
  pb += " =\"ddrivetip('<table><tr><td class=raidingToolTip width=" + tooltipBossWidth + "px>" + progress[inst][1][0].replace(/\'/g,sQ);
  pb += "</td><td align=center valign=top nowrap width=" + tooltipKilledWidth + "px>" + progress[inst][1][1].replace(/\'/g,sQ);
  pb += "</td><td align=center valign=top nowrap width=" + tooltipKilledWidth + "px>" + progress[inst][1][2].replace(/\'/g,sQ) + "</td></tr>";
  for (var boss=2; boss<(progress[inst].length); boss++) {
   pb += "<tr><td";
   pb += (progress[inst][boss][1].match(bossKilledKeyWord) && progress[inst][boss][2].match(bossKilledKeyWord)) ? " class=killedBoss>" : ">";
   pb += progress[inst][boss][0].replace(/\'/g,sQ) + "</td><td align=center";
   pb += (progress[inst][boss][1].match(bossAttemptedKeyWord)) ? " class=attemptedBoss" : "";
   pb += (progress[inst][boss][1].match(bossKilledKeyWord)) ? " class=killedText" : "";
   pb += ">" + progress[inst][boss][1] + "</td><td align=center";
   pb += (progress[inst][boss][2].match(bossAttemptedKeyWord)) ? " class=attemptedBoss" : "";
   pb += (progress[inst][boss][2].match(bossKilledKeyWord)) ? " class=killedText" : "";
   pb += ">" + progress[inst][boss][2] +"</td></tr>";
  }
  pb += "</table>', '', '" + (tooltipBossWidth + tooltipKilledWidth) + "');\"><img src=\"" + progress[inst][0] + "\"";
  if (progress[inst][1][1].match(raidingKeyWord) || (progress[inst][1][1] == "" && progress[inst][2][1] == "")) pb += " class=dim";
  pb += "></a>";
  if ( (inst+1)%raidingImagesPerRow == 0 ) { pb += "<br>"; }
 }
 pb += "</a>";
 $('#recruitBar').html(rb);
 $('#raidingBar').html(pb);
</script>

Customizing the Script

Overall CSS

  • The class ".guildBar" defines the container for the recruit and progression bars. It is set as a default to width of 700 pixels (in purple), centered using the auto margin and adjusted down 110 pixels to place the bar at the bottom of the banner. You can adjust this as needed to fit your content box or header.
  • In the "#banner" CSS
    • Replace the URL in green with your image URL
    • Adjust the height of the image to match your image height (text in purple).
  • "#dhtmltooltip" defines the tooltip box, this is basically a copy of the default one with a different background color.

Recruitment Bar

CSS
  • "#recruitBar" defines the recruitment box size and font size.
  • "#recruitBar a, #recruitBar img" defines the text color of the title and the image size and border color.
  • ".recruitToolTip" defines the style and color of the tooltip title only. This actually has been overridden because the class colors are now defined in the javascript variables ("<font color=#c41f3b>Death Knight</font>")
Variables (in red)
  • Box Title (recruitTitle):
    Default is set to "Recruitment". See the CSS above on how to change it's style.
  • Icon dimming (recruitKeyWord):
    The script looks for a keyword in your class needs to determine if the class image needs to be dimmed. Default is set to "Closed". The keyword is case sensitive.
  • Icon arrangement (recruitImagesPerRow):
    At this time, there are ten classes. The bar is designed to allow you to set the number of icons per row, default is set to 10. See the second image above to see what it looks like set to 5.
  • Icon link (linkToRecruitmentPost):
    The URL to your recruitment requirements or application thread should be typed in here. Default is "http://recruitme.com".
  • Class needs:
    Change your class needs as desired. The script is set up as follows:

    classrq.push ([ "Thumbnail Image URL",
      "Class Name",
      "Class Needs"
    ])

    You only need to change the "Class Needs" portion. In the example for Druids, you will see the class needs text looks like this: "Feral<br>Resto". The <br> in the middle is HTML code for new line. You can basically type in anything you want here including HTML tags.

Progression Bar

CSS
  • "#raidingBar" defines the progression box size and font size
  • "#raidingBar a, #raidingBar img" defines the text color of the title and the image size and border color.
  • ".raidingToolTip" defines the style and color of the tooltip title.
  • ".killedBoss" defines the boss name style when it has been killed. The default is set to put a line through the name.
  • ".toKillBoss" defines the boss name style when it hasn't been killed.
  • ".killedText" defines the style for the boss status when it has been killed. The default style makes the text red.
  • ".attemptedBoss" defines the style for an attempted kill on a boss. The default style makes the text green.
Variables (in red)
  • Box Title (raidingTitle):
    Default is set to "Progression". See the CSS above on how to change the style of this text.
  • Icon dimming (raidingKeyWord):
    The script looks for a keyword in your instance status to determine if the image needs to be dimmed. Default is set to "No|closed|unknown". You can add more keywords if you separate them by a "|" (Shift-\). The keyword is case sensitive. You can also leave the instance status blank, and as long as the first boss status is also blank, the instance icon will be dimmed.
  • Style for a killed boss (bossKilledKeyWord):
    The script looks for this keyword in your boss status text to determine if it needs to apply CSS to it. Default is set to "Killed". You can add more keywords if you separate them by a "|" (Shift-\). The keyword is case sensitive.
  • Style for an attempted boss (bossAttemptedKeyWord):
    The script looks for this keyword in the boss status text to determine if it needs to apply CSS to it. Default is set to "Attempted|%". The "%" sign will cover any number you enter with a % health of the boss (e.g. "25%"). You can add more keywords if you separate them by a "|" (Shift-\). The keyword is case sensitive.
  • Icon arrangement (raidingImagesPerRow):
    At this time, there are seven raid encounters listed (for WotLK expansion - including upcoming raids). The bar is designed to allow you to set the number of icons per row, default is set to 7.
  • Tooltip sizes (tooltipBossWidth & tooltipKilledWidth): This sets the width of the boss name on the left, and each column that shows the boss status. The name column is set to 275 pixels and each status column is set to 80 pixels wide.
  • Icon link (linkToRaidingSite):
      The URL to your a raiding status/ranking site can be added here. The default is "http://www.wowjutsu.com/us/".
  • Progression status:
    Change your instance and boss status as desired. The script is set up as follows:

    progress.push ([
     ["Thumbnail Image URL"],
     ["Instance Name", "Instance Status - 10 man", "Instance Status - 25 man"],
     ["Instance Boss #1", "Boss #1 Status - 10 man", "Boss #1 Status - 25 man"],
     ["Instance Boss #2", "Boss #2 Status - 10 man", "Boss #2 Status - 10 man"],
     ...
     ["Last Instance Boss", "Last Boss Status - 10 man", "Last Boss Status - 10 man"]
    ]);

    You only need to change the "Instance Status" and "Boss ## Status" for both the 10 man and 25 man portions of each instance. You can basically type in anything you want here including HTML tags.

Bar Style

The Guild Bar above is basically a table with three cells. The left side has the recruitment bar, the middle has the logo and the right side has the raiding bar. The HTML is in blue above. If you want to switch them, just switch the id's in the table. If you only want to use one bar you can add the HTML below:
Recruitment Bar only:
<div id="recruitBar></div>

Raiding Bar only:
<div id="raidingBar></div>
If you did decide to switch the place of the recruitment and raiding bars, make sure you edit the "#recruitBar" and "#raidingBar" in the CSS and switch the "text-align:".

The WoW image in the middle can also be replaced by your guild tabard or any other image you want. Keep the image narrow, no more than 200px wide - you can also adjust the size of the image box in the CSS (#wowImage) as needed.

Edit (4/12/2009): Opps, somehow I left out the attempted boss portion of the script... too many versions! LOL
Edit (4/19/2009): Added the new boss in the Vault of Archavon.
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Chosen3001 (Guild Admin) 4/7/2009 7:06 AM EST : RE: WoW Guild Bar v1.21 (Ulduar)

Chosen3001
Posts: 56
Posts With Wolves

Mottie is it possible to make rotating guild banner, if i use guild bar, since the very link to banner image placed in CSS as a background where should place script for rotating different images on different pages?

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Chosen3001 (Guild Admin) 4/7/2009 7:10 AM EST : RE: WoW Guild Bar v1.21 (Ulduar)

Chosen3001
Posts: 56
Posts With Wolves

Also... is it possible to place any images into tooltip field, like boss icons into raiding bar tooltip and specialization image into recruiting bar tooltip?

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