Boondockers
Transmuting Nerf

Question: How to solve the DR problem caused by the transmuting nerf

Answers: (as found in forums thus far)

Min 2 should still work fine. Transmuting will make it Silver for the purpose of a Pit Fiend, and you probably have holy or holy burst on it anyway. Problem solved part 2. So you need to make a 2nd Min2 (Blunt) for Sorjek. Pick up a blunt Greater Undead Bane if you can't afford the larges.

And I'm pretty sure anyone can equip a PG weapon, but they'd take a negative level (like true chaos) for wielding it.

Flametoiuched iron weapons count as good aligned, hence a transmuting flametouched would count as both silver (from the transmute) and good (from the flametouched iron).

PG/True law/True chaos all require a matching alignment or 20 UMD to equip.

Holy/anarchic/axiomatic all have no alignment requirement, but hit for a level loss while being held by somone of opposite alignment.

you could also use a Silver of pure good or a transmuting of pure good. Both are available, in fact I've had to house D a few because they didn't sell on the AH. And of course if you are fighting a lich or something else with DR/Blunt then you will need a blunt weapon

Info
I found some well written info on Raid readiness today in the forums and wanted to share it here. If I find more relevant info for this page it will be added as it comes available.
Being Ready
Tempest's Spine L10 (TS)

Flagging - none needed

Raid - 20 minutes to 1.5 hours

Timer - there is no raid timer

General weapons - smiter, vorpal, dps, ranged

Bane weapons - elemental, evil outsider, chaotic outsider, elf, giant, abberation

Gear - poison proof, disease immunity, underwater action, resist electricity/fire/acid/sonic, remove curse, lesser restore, deathward, freedom of movement


The Vault of Night L10 (Dragon)

Flagging - need to do the following quests in the following order: Tharashk Arena, The Prisoner, The Jungle of Khyber, Haywire's Foundry. Flagging has to be done each time raid is completed

Raid - 1 to 2 hours, consists of a pre-raid, The Vault of Night, and the raid Plane of Night

Timer - 3 days wait upon completion

General weapons - smiter, vorpal, disruption, dps, ranged

Bane weapons - construct, dwarf, undead, dragon

Gear - poison proof, disease immunity, resist fire/electricity, lesser restoration


The Twilight Forge L12 (Titan)

Flagging - need to do Hiding in Plain Sight followed by Bring Me the Head of Ghola Fan! and The Slavers of the Shrieking Mines (last 2 need not be in order). While it is not necessary to have Hiding in Plain Sight done, one would need the ability to teleport to the Footholds in order to be able to advance the raid. No re-flagging is required

Raid - 1 to 2.5 hours, consists of a pre-raid, The Twilight Forge, and the raid The Titan Awakes

Timer - 3 days wait upon completion

General weapons - smiter, vorpal, dps (adamantine to bypass raid boss DR), ranged

Bane weapons - construct, giant, abberation and monstrous humanoid

Gear - poison proof, resist fire/electricity/cold/acid, lesser restoration, deathward, freedom of movement


Against the Demon Queen L12 (DQ)

Flagging - need to do The Chamber of Raiyum, Chains of Flames and An Offering of Blood (need not be in order). Once these are done, a pre-raid (does not directly link to the raid), Against the Demon Queen, has to be completed. Re-flagging is required

Raid - 15 to 30 minutes, consist of the raid Zawabi's Revenge

Timer - 3 days wait upon completion

General weapons - banishing, dps (cold iron + good/holy to bypass raid boss DR), ranged

Bane weapons - evil outsider, chaotic outsider, gnoll

Gear - resist fire/acid, lesser restoration, shield (spell)


The Reaver's Fate L14 (Reaver)

Flagging - need to do The Crucible, The Prison of the Planesand Madstone (need not be in order). Once these are done, 20 dragon, 20 elven and 20 giant relics from the gianthold quest needs to be turned in to open up the pre-raid (does not directly link to the raid), Gianthold Tor, in which 3 dragons has to be killed. No re-flagging is required

Raid - 10 to 15 minutes, consist of the raid The Reaver's Fate

Timer - 3 days wait upon completion

General weapons - dps (transmuting to bypass raid boss DR), wounding/puncturing, ranged

Bane weapons - elemental, giant

Gear - resist fire/acid/cold/electricity/sonic, shield (spell)

Reaver flagging procedure


Accursed Ascension L15 (Abbot)

Flagging - need to do Inferno of the Damned, Flesh Maker's Laboratory, Ghosts of Perdition and Desecrated Temple of Vol (need not be in order). 8 different sigil pieces has to be collected from these quest to form a full sigil to open up the pre-raid (does not directly link to the raid), Litany of the Dead, which has to be completed 4 times, each time killing the end boss of the 4 flagging quests. No re-flagging is required

Raid - 10 minutes to 2.5 hours, consist of the raid Ascension Chamber. Note: this raid due to some special circumstances is not likely to be completed by a regular group

Timer - 3 days wait upon completion

General weapons - disruption, dps (bludgeon to bypass raid boss DR)

Bane weapons - undead

Gear - poison proof, disease immunity, fear immunity, deathblock, deathward and 5 free inventory spots

Abbot flagging procedure


The Thirteenth Eclipse L17 (Shroud)

Flagging - need to do Let Sleeping Dust Lie, Running with the Devils, Ritual Sacrifice, The Coalescence Chamber and Rainbow in the Dark (need not be in order). No re-flagging is required

Raid - 20 minutes to 1.5 hours, consists of the raid The Shroud

Timer - 3 days wait upon completion

General weapons - vorpal, dps (silver + good/holy to bypass raid boss DR), wounding/puncturing, ranged

Bane weapons - construct, giant, evil outsiders, lawful outsiders, orc, reptile, gnoll, elemental

Gear - poison proof, disease immunity, resist fire/sonic/acid, lesser restoration, remove curse, deathward

Shroud flagging procedure


A Vision of Destruction L18 (VoD)

Flagging - none needed

Raid - 25 minutes to 1 hour (10 to 20 minutes to get to raid)

Timer - 3 days wait upon completion

General weapons - vorpal, dps (silver + good/holy to bypass raid boss DR), wounding/puncturing, ranged

Bane weapons - evil outsider, lawful outsider, undead (to get there)

Gear - poison proof, disease immunity, feather falling (to get there), resist electricity/fire/acid/sonic, remove curse, lesser restore, deathward


Hound of Xoriat L18 (Hound, HoX)

Flagging - none needed

Raid - 6 to 8 minutes (10 to 20 minutes to get to raid)

Timer - 3 days wait upon completion

General weapons - vorpal, dps (lawful to bypass raid boss DR), wounding/puncturing

Bane weapons - evil outsider, lawful outsider, abberation, undead (to get there)

Gear - poison proof, deathblock, feather falling (to get there), resist acid, lesser restore, deathward
random shroud info
portals work like this:

at appearance, and every 1 minute, they spawn mobs

if no mobs from that portal are up (eg, the first time, or any spawn time when everything that portal dropped is dead), it will spawn 3 trogs

if -any- of the 3 trogs are alive, it will spawn a devilkin (bezekira, bearded or orthon depending on portal)

if the devilkin is alive, it will spawn a portal keeper

if the keeper is alive at the next spawn time, the quest fails.

Keeping the trogs clear both prevents keepers and prevents you from ever seeing an orthon or devil; the reason random trash sometimes appears in the little nook on the left side is that frequently one of those trogs spawns in the wall, and the quest never returns there, so when the orthon appears, it just stands still without aggroing anything, and then a minute later it will spawn the keeper (because the trash continues to appear even after its portal is dead).
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