How Does Ranking Work?:
It would work similar to skirm soldiers and virtues. Some of them you can rank up by spending IXP on your Legendary Item panel. Some of them you earn for completing deeds.
Instead of using an empowerment scroll and spending Legacy Points to rank up your legacies where presently IXP gates how many legacy points you have, you would spend IXP as a currency to directly rank up traits for your Legendary equipment. This could be expensive.
Once you spend your IXP as you like, you would then want to reforge your item for the new ranks to work or for you to reslot new or different ranks across your different trait types.
Reforging costs IXP and probably a lot and it is relative to how many traits and how high the ranks are that are being slotted.
How Does Reforging Work?:
Anytime you want a new rank to take effect or to swap in a new trait type, it costs IXP.
Forge masters do this for you, but they require that you have a significant amount of IXP to do this.
They also require that you have some class specific legendary shards that you would use to build this item. These you would get from drops just like you get a “lore-master staff today.”
If you are ready to equip this item, you complete the reforge and you automatically equip it.
How Does item XP work?:
You can acquire IXP any way you do today. Except when you acquire it or read a heritage rune, it goes to your IXP bank. IXP banks are bound (like gold, silver, copper), but runes could be bound on account still.
Your bank of IXP allows you to spend toward ranking up traits and reforging your item.
They cannot be refunded. Once they are spent they are gone.
What are these Trait Categories?:
Attribute: These are traits that really define the base characteristics of the equipment. There are four different attribute traits. They are: Age, Mold, Design, Relic
Age: The Age traits rank up by 3rd age, 2nd age, 1st age through levels with 2nd and 1st ages available only at the distinct level caps (60, 65, 75, 85). Each rank of an age controls how many legacy ranks you can slot at the forge master. It also dynamically works with the DPS trait on how many ranks are available for a player to put toward DPS. Finally Age trait ranks are acquired through dungeon deeds or epic quest lines. Similar to it is today, while it costs you IXP to rank it up, you also need to have completed certain deeds.
Example: An Age trait ranked up (with probably some awarded deeds) to say 20, might be equivalent to and be called 2nd Age 75. At this rank 20 you can slot up to 180 ranks across all your traits when you reforge. The Age trait manages your capacity.
Mold: The Mold trait contributes whether it is a staff, 2H, dagger, etc.
Design: The design trait is the item’s cosmetic. Crafting could contribute here and these could actually be acquired and consumed to your LI panel through trade or crafting.
Relic: The relic trait contributes to what tier of relics you can slot in the relic portion of the Legendary Equipment Panel
Example: A Relics trait ranked up to 10 would allow you to trait Great River relics and westfold crafted relics.
Relics: This is where you would slot your relics. Relics are not lost upon reforge.
It works just like today where you can slot a setting, gem, rune, and a crafted
Heritage: This is what your Legendary equipment is known for. There are 3 types or heritage ranks. They are: Stats, DPS, and Titles.
Stats: These are package traits (like virtues) that can be improved and added in and out to a weapon or item. They are like the base stats Legendaries have today like power cost, % tact damage, ICPR, Agility, etc. Certain packages require a certain Mold type in the attribute slot.
DPS/Healing/Shield: Even though the ranks on this trait are gated by the Age trait, you can rank this up and not have to lose work you put in before. Each rank improves the DPS, inc Healing, out healing, or shield use of your equipment. Which are available to a player are determined by class, but putting IXP into this will increase its net effect without having to reacquire all your legacies and ranks in them or build from scratch
Titles: These are ranks that are acquired by deeds (deeds from dungeons), or reputation, and some can be ranked up. They come in damage type, mitigations, and function similar to how title scrolls work today. The great thing is that they can be improved and swamped in and out as needed.
Legacy A and Legacy B: These are class specific legacies in two sets that can be equipped on a single forge. They come in two types like they do today: Pool A and Pool B
Pools: This is a way of segmenting the legacies into groups to prevent perhaps having a certain stacked collection all at once.
Stat Legacies: Are pool B legacies and can be earned through reputation, deeds, or spending IXP to rank up.
I get to slot 10!?: Yes. In my opinion since it is like traiting and it costs a good investment to reforge to use new ranks or retrait ranks not to mention you only get 1 LI, it makes sense to allow for more legacies on a single LI than you have today.
The ranks on the legacies that can be slotted are gated by the rank you have on the Age attribute trait. This means you may only be able to have a certain number of legacies (maybe less than 10), but at high ranks or you can have up to 10 while you build the ranks steady. It gives a lot of flexibility.
The ranks work like a combination of the Tiers + ranks of legacies today. The cost of going from rank 1 to 2 on Burning Embers initial damage might not be a lot of IXP, but it also isn’t jumping much because it’s merging tiers and ranks together. Therefore, the significance of going from Rank 1 to Rank 2 on Burning Embers initial damage today when it is a Tier 6 legacy would be perhaps akin from going from Rank 1 to Rank 8 on the trait in this system
I am sure there are a lot of ideas out there. This is mine. It’s a change that works with the new scaling, itemization, and currency type systems. It’s much simpler, and it’s an investment (like virtues) that isn’t a loss.
Higher Age ranks can be top tier raid rewards, IXP becomes a universal reward for content as it is the LI currency, and the overall system becomes very customer and flexible.
I think most players are looking for a change prior to RoR expansion and dread the thought of having to go for a redo of their built out LI. This system takes the loss out of it and instead puts a lot more into the investment or working toward what you want and how you want.
I am sure the team could think of store perks as well to supplement the loss of revenue they get from LI store purchases.