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JTollers (SuperAdmin) 4/10/2012 1:18 AM EST : Legendary Equipment that grows with you....
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What does it mean to have legendary equipment that grows with you?

According to Wiselandir/Tollers:


 

  1. It would work similar to virtues or skirmish soldier systems. Once you earn a rank. You own that rank for always.
  2. The Forge Master becomes your Legendary Equipment “Bard.” The above is a mock-up of the Forge Mater UI.
  3. Your Legendary Item panel becomes your Legendary Trait Panel. Mock-up not provided.
  4. Item XP becomes the “currency” of the Legendary Equipment system.
  5. Ranks can be slotted in 5 different “trait” types: Attribute, Heritage, Relics, Legacy A, Legacy B.
  6. Ranks can be ranked up by spending IXP. Certain Ranks are gated by deeds.
  7. Due to flexibility and a system that mirrors virtues/skirm, a player slots for 1 weapon and 1 class item.
  8. Going to the Forge Master to reforge (“retrait”) your Legendary costs you IXP.
  9. There are no more Empowerment Scrolls, Delving Scrolls, Title Scrolls.

  1. How Does Ranking Work?:


    It would work similar to skirm soldiers and virtues. Some of them you can rank up by spending IXP on your Legendary Item panel. Some of them you earn for completing deeds.

    Instead of using an empowerment scroll and spending Legacy Points to rank up your legacies where presently IXP gates how many legacy points you have, you would spend IXP as a currency to directly rank up traits for your Legendary equipment. This could be expensive.

    Once you spend your IXP as you  like, you would then want to reforge your item for the new ranks to work or for you to reslot new or different ranks across your different trait types.

    Reforging costs IXP and probably a lot and it is relative to how many traits and how high the ranks are that are being slotted.


    How Does Reforging Work?:


    Anytime you want a new rank to take effect or to swap in a new trait type, it costs IXP.

    Forge masters do this for you, but they require that you have a significant amount of IXP to do this.

    They also require that you have some class specific legendary shards that you would use to build this item. These you would  get from drops just like you get a “lore-master staff today.”

    If you are ready to equip this item, you complete the reforge and you automatically equip it.


    How Does item XP work?:


    You can acquire IXP any way you do today. Except when you acquire it or read a heritage rune, it goes to your IXP bank. IXP banks are bound (like gold, silver, copper), but runes could be bound on account still.

    Your bank of IXP allows you to spend toward ranking up traits and reforging your item.

    They cannot be refunded. Once they are spent they are gone.


    What are these Trait Categories?:


    Attribute: These are traits that really define the base characteristics of the equipment. There are four different attribute traits. They are: Age, Mold, Design, Relic

    Age: The Age traits rank up by 3rd age, 2nd age, 1st age through levels with 2nd and 1st ages available only at the distinct level caps (60, 65, 75, 85). Each rank of an age controls how many legacy ranks you can slot at the forge master. It also dynamically works with the DPS trait on how many ranks are available for a player to put toward DPS. Finally Age trait ranks are acquired through dungeon deeds or epic quest lines. Similar to it is today, while it costs you IXP to rank it up, you also need to have completed certain deeds.

    Example: An Age trait ranked up (with probably some awarded deeds) to say 20, might be equivalent to and be called 2nd Age 75. At this rank 20 you can slot up to 180 ranks across all your traits when you reforge. The Age trait manages your capacity.

    Mold: The Mold trait contributes whether it is a staff, 2H, dagger, etc.

    Design: The design  trait is the item’s cosmetic. Crafting could contribute here and these could actually be acquired and consumed to your LI panel through trade or crafting.

    Relic: The relic trait contributes to what tier of relics you can slot in the relic portion of the Legendary Equipment Panel

    Example: A Relics trait ranked up to 10 would allow you to trait Great River relics and westfold crafted relics.

    Relics: This is where you would slot your relics. Relics are not lost upon reforge.

    It works just like today where you can slot a setting, gem, rune, and a crafted

     

    Heritage: This is what your Legendary equipment is known for. There are 3 types or heritage ranks. They are: Stats, DPS, and Titles.

    Stats: These are package traits (like virtues) that can be improved and added in and out to a weapon or item. They are like the base stats Legendaries have today like power cost, % tact damage, ICPR, Agility, etc. Certain packages require a certain Mold type in the attribute slot.

    DPS/Healing/Shield: Even though the ranks on this trait are gated by the Age trait, you can rank this up and not have to lose work you put in before. Each rank improves the DPS, inc Healing, out healing, or shield use of your equipment. Which are available to a player are determined by class, but putting IXP into this will increase its net effect without having to reacquire all your legacies and ranks in them or build from scratch

    Titles: These are ranks that are acquired by deeds (deeds from dungeons), or reputation, and some can be ranked up. They come in damage type, mitigations, and function similar to how title scrolls work today. The great thing is that they can be improved and swamped in and out as needed.

    Legacy A and Legacy B: These are class specific legacies in two sets that can be equipped on a single forge. They come in two types like they do today: Pool A and Pool B

    Pools: This is a way of segmenting the legacies into groups to prevent perhaps having a certain stacked collection all at once.

    Stat Legacies: Are pool B legacies and can be earned through reputation, deeds, or spending IXP to rank up.

    I get to slot 10!?: Yes. In my opinion since  it is like traiting and it costs a good investment to reforge to use new ranks or retrait ranks not to mention you only get 1 LI, it makes sense to allow for more legacies on a single LI than you have today.

    The ranks on the legacies that can be slotted are gated by the rank you have on the Age attribute trait. This means you may only be able to have a certain number of legacies (maybe less than 10), but at high ranks or you can have up to 10 while you build the ranks steady. It gives a lot of flexibility.

    The ranks work like a combination of the Tiers + ranks of legacies today. The cost of going from rank 1 to 2 on Burning Embers initial damage might not be a lot of IXP, but it also isn’t jumping much because it’s merging tiers and ranks together. Therefore, the significance of going from Rank 1 to Rank 2 on Burning Embers initial damage today when it is a Tier 6 legacy would be perhaps akin from going from Rank 1 to Rank 8 on the trait in this system


    Conclusion:


    I am sure there are a lot of ideas out there. This is mine. It’s a change that works with the new scaling, itemization, and currency type systems. It’s much simpler, and it’s an investment (like virtues) that isn’t a loss.

    Higher Age ranks can be top tier raid rewards, IXP becomes a universal reward for content as it is the LI currency, and the overall system becomes very customer and flexible.

    I think most players are looking for a change prior to RoR expansion and dread the thought of having to go for a redo of their built out LI. This system takes the loss out of it and instead puts a lot more into the investment or working toward what you want and how you want.

    I am sure the team could think of store perks as well to supplement the loss of revenue they get from LI store purchases.


Characters: Ashere Berenson Engrn Ormalras Wiselandir Knoelle Tollers
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Trormur (Member) 4/10/2012 1:47 AM EST : RE: Legendary Equipment that grows with you....

Trormur
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I like this a lot.
The continuing theme that has nearly driven me out of the game several times now is the fact that I keep having to start over with LIs when they raise the level cap.  This is really insane when one works so hard to get a single 1st age...and it then becomes value less.

*This is not legendary. This is disposable.*

When the concept was first introduced i wanted to know that LIs would last as long as the Elder Staff did for many 50s.

They do not.

If this changes it would have a big impact on my own longevity with LOTRO, and I'd bet, many, many others.

Kudos to Wise for this suggestion!
Characters: Trormur Lethelwyn Ardessa Lethelindel Lethuil Letheladan Lethelindriel Trombur
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Py (SuperAdmin) 4/10/2012 11:10 AM EST : RE: Legendary Equipment that grows with you....
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Excellent Work. Not sure if Turbine would "Allow" for such flexibility...lol

Did you propose it to the Devs?
Characters: Pyrrhusor Idome Curupy Dradous Py Pyrrhus Dradis
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dascoop (Applicant) 4/10/2012 9:43 PM EST : RE: Legendary Equipment that grows with you....

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I had a simpler idea, something like a scroll of delving, but instead of giving you more levels to earn on the item, it just advances the equipable level.  I would not even be shocked if they made them lotro store only, so you have the choice of grinding up a new weapon or goin' to the lotro store to get the scroll and just up what you have.
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Strygaldwyr (Member) 4/10/2012 11:38 PM EST : RE: Legendary Equipment that grows with you....
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Wow! Actually I think that would be a fantastic idea I agree it is kind of a turn off to have to rebuild something that should stay with you and kind of be your "freind".  The legendary weapons of lore all refer to a one owner type of weapon...King Arthur's sword, Excalibur. Thor had his hammer, Zues his lightning bolts, the Druid sword of Shannara as well as the Elfstones.  The list goes on and on.  Heck, Legendary needs to be just that...Legendary!  One of a kind, Made for the Hero with the hero in mind! One day I think it would be VERY COOL for some one to come along and unearth the "Runestones of Strygaldwyr"
Characters: Rhodar Bobodo Rhogue Strygaldwyr Strygaldwyr
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dascoop (Applicant) 4/11/2012 5:45 AM EST : RE: Legendary Equipment that grows with you....

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Exactly!  Can you picture King Arthur deconning Excalibur in order to get relics to put in his new sword? 
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Panathar (SuperAdmin) 4/12/2012 2:40 AM EST : RE: Legendary Equipment that grows with you....
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I agree with Leth, this has been the single biggest deterrent to my enjoyment of expansions.  I can barely stomach the regrind of new LI's just because we went to a new level cap...usually right after I've gotten my LI's all ready to go for my 3 main toons.  I hope they do something like this, though I think the idea might be too specific Jake.  If they can see that it's a great template, though, then it might influence a better system. 

As to the Legendary weapon discussion, Middle-Earth's lore allows for reforges (Narsil was reforged as Anduril), and heirloom weapons can even pass from one individual to another (Narsil belonged to Elendil first.  Turin killed Beleg with his own sword, Anglachel, and then had it reforged into Gurthang.) 

What is inconsistent in the game is that Legendary weapons are not just passed on they are discarded and destroyed.  A "legendary" player must now seek out a new legendary weapon just because his/her level cap is different.  Had they just called it "customized" weapons, they probably would have gotten a lot less slack. 

Characters: Doulos Adanaderth Havaror Panathar Bemawine Sellvuin Aerlain
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Strygaldwyr (Member) 4/12/2012 5:48 AM EST : RE: Legendary Equipment that grows with you....
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In that case, I guess then that my stones would be called "The Great Disposable Pebbles of Stry"
Characters: Rhodar Bobodo Rhogue Strygaldwyr Strygaldwyr
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GoldMine76 (Applicant) 4/12/2012 1:44 PM EST : RE: Legendary Equipment that grows with you....
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This would be great!!!
 I know that I have spent way too much $ upgrading LI Tiers on several weapons because the grind of each new weapon is just out of reach for me, I want to play the game and be gaining always while playing, not spending an arduous several weekends of my life grinding out LI upgrades with each level cap.
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Gilirwen (SuperAdmin) 4/12/2012 4:17 PM EST : RE: Legendary Equipment that grows with you....
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Wow Jake, I really, really like this concept!  It simplifies the entire system and as everyone has stated, losing an LI that you've poured your heart into, i.e., my 1st Age 65 (cried when I had to decon it) is tremendously unsettling.  Just the thought of having to go through it again when the level cap goes up gives me the "heavy sighs". (This is assuming I'll have a 1st Age 75, of course).  To repeat Py's question, have you presented it to the Devs? If so, what was the response?

Characters: Gilirwen Kalvena Laldeth Wasserbell Cindery Fanrain Gilitoo
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