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Forums : General (GW2) > The dangers of being left behind!
-Remmo- (Member) 10/30/2012 5:50 PM EST : The dangers of being left behind!
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Or... for the love of god, if you hear a scary noise, you don't go back down the corridor all alone, in the dark, in your PJ's!

In Tyria, this translates to dynamic events and skill point challenges. Having played at launch, and still deciding what I want to be when I grow up now, I've got left behind in the starter zones.

I am noticing a bit of a worrying difference between now and the early days. Often times, I'm finding the only other player around for miles is afk, which makes taking on some of the fun content quite hard. I miss those heady days of a dynamic event popping up and 20 players all swarming in for an epic battle. Death was never a problem, as there were always plenty of medics around to wake you up. I guess those players have mainly moved on to later zones. 

Having to literally solo is quite draining, especially if there are multiple targets. Maybe that's a consequence of finally plumping for thief, but I'm spending an aweful lot of my time dead. In my current zone (lvl 15-20-something) which I've been playing for the last few hours at peak time I haven't seen a single other living player ... It was certainly more fun when you had the opportunities to dive in and rescue fallen players, or indeed, be rescued by others.

I'm hoping there are still plenty of players in the later zones???

Currently I'm level 16, but I'm sure by this time in the past I had got way into my 20's.  Moral of the story .... don't fall off the gravey train, cling on for dear life and go where the life goes :-) For now, I shall continue dragging my sorry, solo ass up this well beaten path, tooth and nail.

This is my story! ^^

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Rone (Officer) 10/30/2012 8:57 PM EST : RE: The dangers of being left behind!
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There are indeed players, though at the moment a huge number of people are almost exclusively playing the Mad King dungeon. So it's been quiet everywhere for the last few days. That said, I have noticed that in lower areas these days, there are rarely more than 5 or 10 people, but I always assumed that was because I never play at peak times. I do notice plenty more people in the higher areas and in WvW. So don't lose hope!

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Elsharla (SuperAdmin) 10/31/2012 7:17 AM EST : RE: The dangers of being left behind!
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Rone said:
There are indeed players, though at the moment a huge number of people are almost exclusively playing the Mad King dungeon.
I think this is the most significant drain from other zones at the moment.

Personally I tried the Halloween stuff for a bit, but the novelty wore of pretty soon; I think they have fixed the Carving Pumpkins from resetting each day (and I overheard on /map that you need 150 from anywhere in the world to gain the Master Pumpkin Carver title). But tbh I've never been one to be fully pulled into a seasonal / time limited events, as my play time is limited and sporadic anyway, and I have an adversion to my game time being dictated by "what everyone else is doing" methods

Hubby and I have started again with some lowbies; I've a lvl 11 Warrior (Elura Morrimara) and hubby already zipping away from me with a lvl19/20 Guardian (Lilantis Kelandri or something) and we are on most evenings, so please give us a shout for company ^^ we can keep your squishy thief ass safe

Fortune Cookie Mantra's:

The cure for grief is motion | Procrastination is the fear of success | Many possibilities are open to you - work a little harder | If you wish to see the best in others, show the best of yourself | Teamwork: the fuel that allows common people attain uncommon results | If you're always a pessimist, consider just how futile that attitude can be | Weath is the ability to fully experience life.
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-Remmo- (Member) 10/31/2012 8:35 AM EST : RE: The dangers of being left behind!
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Ahh, good point. I didn't think about the seasonal events. I did look at the first part, but got so confused that I zipped straight back to normality through that purple portal! There were loads of people milling around there as I recall.

And thanks El, always happy to team up as long as I can get my sat nav working and figure out how to get to people :-)


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Jemiru (Member) 11/1/2012 6:35 PM EST : RE: The dangers of being left behind!
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I've also noticed that there are few people around in the regular areas, hopefully it'll turn back into normal after the season events are over

But us that are left behind, get to have fun with making lots of characters ^^
This is my latest edition, Asuran Ranger called Jemixx. Will see how long he lives, hopefully he is  a keeper  ;)


Currently playing
Starbound & X3:Albion Prelude

Trying out some blogging about Starbound on Tumblr.
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zeptanatious (Member) 11/2/2012 6:48 AM EST : RE: The dangers of being left behind!
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It is totally the seasonal event that is the cause of this. There are obviously less people in the first few zones due to level spread (though the Norn lands do seem to be very busy with peeps). However when I go into the Mad Kings zone there are loads of people there. It helps that they are level 80 and you are scalled to that level. When I go to Lion's Arch I'm always in an overflow, which again says most people are there at the mo. There are litterally hundreds of people being transformed into skelentons, mummies and little plasic spiders, fighting in the brawls or doing Mad King says. It's complete chaos.

The other thing that is happening is the sheer amount of new games out at the moment. Borderlands 2, Torchlight 2, X-Com, Dishonered are just the ones I am playing. With no subs, GW2 can be left alone without the constant need to get your subs worth each month. It's easy to put down (there is an article on IGN about this) as it's really easy to pick back up. Don't fret, GW2 is not dying already, it's still the best MMO out there and will get more people during the hols. If anything the seasonal event has shown me a lighter side to this MMO, a silly side full of ridiculous events, candy and rubbish jokes by the Mad King.

El and I are on most nights as we can't get enough of Tyria. Just started new characters too and with the scalling, we can always come play together (like the other night). I have not even done 50% of the world with my main Thief, so there is so much more for me to do (never done the norn zone until last night). Givve us a shout in guild chat and we can cause chaos together.
Randulf Belmont - Master Thief, Secret Agent and Ladies Man
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zeptanatious (Member) 11/2/2012 7:05 AM EST : RE: The dangers of being left behind!
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Oh and Thief is one of the hardest, yet most satisfing profs to play as, especially in skill point challenges. I used to die so much, then I got a lot better. Certain skills, weapons and stats synergise really nicely. It was tough until about level 40 when I started to become a whirling death machine (and ladies man).

D/D - Shortbow is a lovely combo. All about the conditions. Pistol/Dagger - Shortbow is good too. Pistol/Dagger is more single target, but you can stay alive so much better, as it's built around going into stealth. With the right skills, going into stealth heals you, buffs you, looses agro, cures conditions and allows for the number one skill to do something special (daggers backstab, pistols do a really nice volley of shots). My advice would be to go all out survivability in trait allocation, so put everything into the toughness line first, then worry about damage later.

My best build has been this way, 10/0/30/30/0. I know the glass cannon builds seem great, but you will die and die and die again. There are a lot of opinions about builds, but survivability is key. You do no damage dead. I tried the crit builds, DPS builds, cannon builds etc. But I still fall back to survivabilty builds and with conditions, I kill a lot of things very quickly then disappear. It took a while to get it, but when I did I totally loved the Thief. Before that I was unsure if he could do anything other than eat dirt. Now he makes everything that comes at him eat dirt, including soloing melee based X champions (ranged ones still kill me so easily).
Randulf Belmont - Master Thief, Secret Agent and Ladies Man
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-Remmo- (Member) 11/2/2012 11:25 AM EST : RE: The dangers of being left behind!
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Like it Jem! I just think Asura is such good fun to play ... I love all that bouncing around they do. I resisted one as my main as I couldn't really imagine RPing one, but then I thought "sod it", as I'm probably not going to RP much anyway :-)

Thanks for the tips on thief Zep. I really love thief but am indeed dying a lot. I seem to live longest by constantly circling the tougher mobs and letting slot 1 spam. Scorpion wire is fantastic at getting one on one. I suspect short bow might be the way to go. Currently on D/D and Pistol/pistol. But I will change up soon as I like the AoE effects of bow.

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Gamina (Officer) 11/2/2012 3:13 PM EST : RE: The dangers of being left behind!
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My last new character was a few weeks before the mad king tried to regain his hold of Tyria, then I had no problems, actually there was still too many people to find a quiet corner of the map. But yes, I assumed it would happen. People move on to higher maps. Though I still think it will be to a less degree than in other games. There are many players that will stay in max level areas, just because.... well... I dunno.... more fun? No, that is not it....*Ponders* Well, I guess because they are stuck in the old norms of high end maps is for high level characters, eventually more people will learn. But I am sure there will be a steady stream of new players, new chars and just people exploring Tyria, although never as crazy as close to launch. And as mentioned before, the event really took a lot of people out of the fields, me included.

Now that the event is over, I hope you will see more players around.

It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question and he'll look for his own answers.”
Patrick Rothfuss, The Wise Man's Fear


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Rone (Officer) 11/3/2012 12:02 AM EST : RE: The dangers of being left behind!
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Most of the reason that high end chars stay in the high end zones is that there are a huge amount more dyamic events in Orr than anywhere else, to keep people interested. Also, loot, event rewards and crafting materials all scale up with zones, so the high level zones have larger rewards. If you're short on cash, it pays to hang around the high level places doing events, rather than piddling around a 1-15 zone, especially if you've already explored all low level content.

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