Some raiding rules and tips:
Everyone raiding should be familiar with these potions.
Distillate of Celestial Healing, Distillate of Alacrity (haste), Distillate of Clarity (mana regen), Distillate of Skinspikes (damage shield), Cloudy Potion (Invisibility), Philter of the Ant (shrink), Philter of Undead Awareness (Invisibility vs undead),and Philter of Major Translocation (gate).
You MUST listen to the raid leader. The survival of the raid depends on it.
Tanu will loot for the raid. Looting of No trade items will be decided as soon as possible. Other loot will be rolled on when time permits or after raid.
Group leaders must have HoTT.
Be careful where you sit. Sitting gains agro. Sitting on a horse gains agro.
Absoutely no one should have "Fear Mob" up. It is never used in a raid.
Main Tank (MT): MT tags the mob and gets agro and calls for assistance.
Healing: No healing on puller(s) on incoming.
Clerics heal MT.
Shamans, druids, paladins, etc. heal others or cleric will rez when time and situation permits.
Melee classes: No taunt,
Use /assist on MT,and
Never engage unless called to assist.
Casters (DPS): Stay in area designated for casters,and
No heavy DD until you are sure you won't take agro.
Casters (other): Stay in area designated for casters,and
Always use /assist.
Pet classes: Don't send in pet until mob is in camp and MT has gained agro, and
You should have pet hold. If not, get rid of pet when told to do so.
Puller: Puller pulls mob, using a technique to limit the number of mobs in the pull. Pullers have fd or fade and has a good chance of surviving the pull. Clerics do not heal at this point. If puller dies, cleric will rez when time and situation permits.