General Rules
* No spam in Guild Chat
* No hate speech allowed (i.e. racism and the like)
* If you don't want to see foul language [in Guild Chat], then TURN ON your
profanity filter
* DO NOT ask to be run through an Instance, we will set up Run Days (asking
for Groups is fine though)
* Remember, it's just a game! RESPECT your fellow guildmates
Voice Chat Rules
* No foul language of ANY kind WHATSOEVER will be permitted within the main
lobby, a lobby will be created where those of you who feel the need to can
do that sort of thing
* People on Raids/Instance runs have priority on chat, please understand if you are asked to leave
* Outside of the foul language lobby we would prefer there to be no foul
language, but we understand that such things occur, please keep this to a
minimal. If asked to stop the foul language, please do because the next
offense after will result in being kicked to the foul language lobby. Repeat
offenders will be dealt with at vent server Admins discretion!
REMEMBER: Being on the voice chat server is a privelage, not a right!
Instance Rules
* If you are asked to get on voice chat do it. The excuse of "Oh, I don't have a mic (or headset), I can't get voice chat" will not work. Even if you cannot talk over voice chat you can still listen to instructions being given
* If you are the lowest level on a run, or at a level in which you really shouldn't
be in the Instance,
STAY BACK at a reasonable distance for you may pull
unnecessary aggro
* If there is ever a BoP (Bind on Pick-up) drop, then Pass on it. Once everyone
has passed they will be asked "Who needs this <item name>", whoever
needs the particular item will then be asked to use the /roll function to
determine who recieves. If no one needs it, then it pretty much becomes a
Greed roll. This is to prevent any accidental clicks on the initial "Need Roll"
button.
* Please try to keep an eye on your Group healer(s) mana, they may not have
the time to say "Hey, stop for a sec, my mana's a bit too low at the moment"
* DO NOT ask for OR agree to an Instance run UNLESS you are
100% sure
that you can finish it; ditching the Group mid-run hurts everyone there and
cuts into their play time by trying to find a replacement for you on short notice