Speaking to GamesIndustry.biz, Jacobs took issue with comments made by Paul Sams, Blizzard's COO, that over half of the subscribers who left World of Warcraft for Warhammer Online had returned, which Mythic's CEO interpreted to as an accusation Warhammer users were leaving the MMO.
"One thing about MMOs is that people play multiple games," asserted Jacobs. "That's one of the reasons I was very surprised by Paul's comments. He knows that people may play WoW and they'll play WAR and maybe even a third game at the same time."
He added: "Any comment along the lines of 'well if they're in my game they're not playing in another game,' flies in the face of all research that's been done among MMO players… The idea that you only play one is really kind of silly."
When asked if he was confident Warhammer Online could hold onto its subscribers when World of Warcraft's second expansion, Wrath of the Lich King, comes out, Jacobs assuredly claimed that Mythic are well prepared to fight back with its own content updates.
"We've known that Blizzard is preparing to launch in November. We just announced some of the things that will be going in our first major patch… that's one of the ways we're going to respond."
"This is the beginning of a rather lengthy battle with the guys at Blizzard," Jacobs explained. "We’re in this space to be successful and, when you have a competitor that is as successful and important to the games industry as WoW has been, you don't go into this space unless you're willing to spend money and spend time and really compete against them."
Jacobs further declared: "It's a marathon, not a sprint. We've got a lot of stuff going in, not only this fall but then there's spring and then after that."
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Regional Chat System:
Hi all,
A few days ago we introduced Phase 1 of our Experience Enhancements, boosting quest experience in Tiers 3 and 4, adding repeatable quests to key chapters and increasing the experience awarded for killing an enemy player in an RvR lake by 50 percent!
Today, we launch Phase 2 of this ongoing effort. Players who capture an RvR keep previously received only renown. As of today, players of the appropriate rank (actual, not bolstered) will also earn an experience bonus for successfully defeating a keep lord.
As with Public Quests and defeating monsters, the experience awarded for the successful capture of a keep will vary depending on a player’s rank relative to the difficulty of the keep. In Tier 2, players will begin to earn this bonus when they reach rank 15. In Tier 3, the minimum rank required is 25, and in Tier 4 it is 35. Players will notice a diminishing return from keep captures if their level approaches the top of that tier.
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