Hey all
Here's a draft of my WF Intimitank. Currently level 8 (figher 7/rogue 1)
The levels for Rogue are set to 'optimum' for Skill points for Intimidate, UMD, and Balance. Problem is, level 18 is way too late for Evasion. What is a better level? Should I focus on another skill besides balance (spot or jump maybe)?
level 1 feat is Adamantine body, which I'll swap out later for Mithral Body
I've already been advised to swap out Improved Shield Bash. What should I take to replace it (fighter feat)?
I'm taking Bastard Sword, since with U5, it will grant glancing blows. glancing blows = more hate = more aggro. Would these 4 feats be better spent elsewhere (will also free up 6 AP)? Maybe +3 hit (weapon focus chain) or mobility/spring attack/whirlwind attack. Is Resilience worth taking (when I need a save boost, such as when I'm in turtle mode or walking through traps)?
Will Stunning Blow and Improved Trip have high enough DCs to be effective (+10 vertigo weapon and +5 enhancements)? if not, will open 2 'fighter' feats and 18 AP
Please note that this build only uses +1 Str, +1 Dex, and +1 Con tomes. I will TR this toon (probably to human) and see if that plays better (either SD or Defender of Siberys). After that, I'll TR again to 'final' version and use some +2s (Str, Con, Dex... maybe others).
AC: 68 (without counting ANY uber gear or buffs. I have the Chaosguardes)
10 Base
+12 Armor (Mithral Body and DT docent. Max dex +7 from Mithral body and Armor mastery II)
+9 Shield (+5 Mithral Tower Shield/Levik's Defender. Max dex +7 from Mithral and Stalwart Defender III)
+7 Dex
+5 deflection
+10 Feat (+1 dodge feat, +5 CE, +3 Stalwart defender III)
+4 Dodge (Stalwart Defender III Stance)
+2 Dodge (Chaosguarde)
+5 blocking
+2 Insight (Greater Parrying weapon)
+1 Alchemical Armor
+1 Alchemical Shield
others, possible +21 AC
+5 Natural (bark)
+5 Pali Aura
+2 Luck (Recitation)
+1 Dodge (haste)
+4 Bard Song
+4 AP Armor boost
that said... I know I'll want a Chattering Ring (+3 dodge) and +4-5 Insight (Min II weapon/Levik's defender set, DT Soverign rune, etc) for +5-6 extra AC. Max possible AC = 94 (assuming i'm factoring everything correctly... can't have levik's defender +5 and Chaoseguarde at same time. does something else give +2 dodge?). Is there anything I'm missing?
Saves... looks like 25/25/15. is 25 reflex enough with Evasion? [+2 vs traps]
Fort: 11 lvl +7 stat +5 item +2 insight (greater parrying)
Reflex: 9 lvl +7 stat +2 feat +5 item +2 insight (greater parrying)
Will: 6 lvl +1 stat +5 item +1 feat +2 insight (greater parrying)
Intimidate is 56... 58 with skill boost. is this enough? anything i'm forgetting?
1 (12 Cha)
+23 points
+15 item
+5 Feat (bull-headed, SF)
+6 Feat (Stalwart Defender III)
+2 Feat (Fighter Intimidate II)
+4 GH
UMD is 34
1 (12 Cha)
+23 points
+3 Feat (SF)
+3 item (Golden Cartooche/Circlet of Persuasion... is there anything better?)
+4 GH
Balance is 38
7 (dex)
+20 points
+15 item
-8 (-2 mithral plating, -6 mithral tower shield)
+4 GH
Any help is appreciated!
Level 20 True Neutral Warforged Male
(18 Fighter \ 2 Rogue)
Hit Points: 386 (+20 Minos, +60 Con item, +30 GFL = 496)
Spell Points: 0
BAB: 19\19\24\29\29
Fortitude: 15
Reflex: 15
Will: 5
[B] Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point)[/U] (Level 1) (Level 20)
Strength 16 24
Dexterity 16 18
Constitution 16 18
Intelligence 14 14
Wisdom 6 6
Charisma 6 6
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 24
Bluff -2 -2
Concentration 3 4
Diplomacy -2 -2
Disable Device 6 6
Haggle 1 1
Heal -2 -2
Hide 3 3
Intimidate 2 34
Jump 7 11
Listen -2 -2
Move Silently 3 3
Open Lock 7 8
Perform n/a n/a
Repair 6 6
Search 6 6
Spot 2 2
Swim 3 5
Tumble 4 4
Use Magic Device 2 24
Level 1 Rogue *Feat: Adamantine Body [swap later for Mithral body]
Level 2: Fighter Feat: Dodge
Level 3: Fighter Feat: Combat Expertise
*Feat: Toughness
Level 4: Fighter
Level 5: Fighter Feat: Improved Trip
Level 6: Fighter *Feat: Skill Focus-Intimidate
Level 7: Fighter Feat: Stunning Blow
Level 8 Fighter
Level 9: Fighter Feat: Shield Mastery
*Feat: Skill Focus - UMD
Level 10: Fighter
Level 11: Fighter Feat: Improved Shield Mastery
Level 12: Fighter *Feat: Bull Headed
Level 13: Fighter Feat: Exotic Weapon Prof- Bastard Sword
Level 14: Fighter
Level 15: Fighter Feat: 2-handed Fighting
*Feat: Toughness
Level 16: Fighter
Level 17: Fighter Feat: Improved 2-handed fighting
Level 18: Rogue *Feat: Lightning Reflexes
Level 19: Fighter
Level 20: Fighter Feat: Greater 2-handed fighting
(* are general Feats)
Enhancements
Fighter Armor Boost I-III (pre-req)
Fighter Armor Mastery I-II
Stalwart Defender I-III
Fighter Strategy (Stunning Blow) I-II
Fighter Strategy (Trip) I-II
Fighter Item Defense I-II (pre-req)
Racial Toughness I-II
Rogue Sneak Attack Accuracy I
Rogue Sneak Attack Training I
Fighter Intimidate I-II (pre-req)
Rogue Dex I
Fighter Str I-II
Warforged Con I
Fighter Tougness I-III (pre-req)
Rogue Improved Trap Sense I
Warforged Brute Fighting I-III
Warforged Tactics I-III
Warforged Great Weapon Aptitide I-III