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MrScourge (Applicant) 1/1/2012 4:37 PM EST : Seeking Build input - Reticulate

MrScourge
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Hi All,

I'm about to TR Reticulate into his third life and wanted to gather a little input on the build before I do it.  I'm enjoying the Monk style gameplay but want to get a ranger life under my belt so I've decided on an AA Zen/Handwrap monk in Half-Elf flavour to get all the AA enhancements.

Anyway, this is the first multiclass I've put together and I worry I may be gimping it a bit.  Anyone have any suggestions?

Thanks!


Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page 

Reticulate 
Level 20 Lawful Good Half-Elf Male
(2 Fighter / 6 Monk / 12 Ranger)
Hit Points: 382
Spell Points: 430

BAB: 18/18/23/2828
Fortitude: 20
Reflex: 20
Will: 14

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(36 Point)    (Level 1)      (Level 20)
Strength           16                18
Dexterity          15                25
Constitution       16                18
Intelligence        8                10
Wisdom             15                20
Charisma            8                 8

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Wisdom used at level 11
 
              Starting      Feat/Enhancement
             Base Skills  Modified Skills
Skills       (Level 1)      (Level 20)
Balance            2              7
Bluff              -1             -1
Concentration      7              30
Diplomacy          3              21
Disable Device     n/a            n/a
Haggle             -1             1
Heal               2              5
Hide               2              7
Intimidate         -1             -1
Jump               7              20
Listen             2              5
Move Silently      2              7
Open Lock          n/a            n/a
Perform            n/a            n/a
Repair             -1             0
Search             -1             0
Spot               2              33
Swim               3              4
Tumble             n/a            n/a
Use Magic Device   n/a            n/a
 
Level 1 (Monk)
Skill: Concentration (+4)
Skill: Diplomacy (+4)
Skill: Jump (+4)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Stunning Fist
Enhancement: Improved Concentration I
Enhancement: Improved Diplomacy I
 
Level 2 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Monk Bonus) Zen Archery
Enhancement: Human Improved Recovery I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
 
Level 3 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Weapon Focus: Ranged Weapons
 
Level 4 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Dexterity I
Enhancement: Monk Improved Recovery I
 
Level 5 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Enhancement: Improved Rogue Dilettante I
Enhancement: Ranger Dexterity I
 
Level 6 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
 
Level 7 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Enhancement: Racial Toughness II
Enhancement: Improved Concentration II
Enhancement: Ranger Energy of the Wild I
 
Level 8 (Fighter)
Ability Raise: DEX
Skill: Concentration (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Stunning Blow
Enhancement: Fighter Haste Boost I
Enhancement: Human Improved Recovery II
Enhancement: Fighter Toughness I
 
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Mental Toughness
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer I
 
Level 10 (Fighter)
Skill: Concentration (+0.5)
Skill: Jump (+1)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Enhancement: Elven Dexterity II
 
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Enhancement: Way of the Clever Monkey II
 
Level 12 (Monk)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Monk Bonus) Toughness
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Adept of Wind
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Fighter Strength I
Enhancement: Monk Wisdom II
 
Level 13 (Ranger)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Aberration
Enhancement: Shintao Monk I
 
Level 14 (Ranger)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Spot (+2)
Enhancement: Ranger Dexterity II
 
Level 15 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Spot (+3)
Feat: (Selected) Toughness
Enhancement: Improved Rogue Dilettante II
 
Level 16 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
 
Level 17 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Arccher: Conjure +4 Arrows
 
Level 18 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Feat: (Favored Enemy) Favored Enemy: Construct
Feat: (Selected) Toughness
Enhancement: Ranger Dexterity III
 
Level 19 (Ranger)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Ranger Energy of the Wild II
 
Level 20 (Ranger)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+1)
Skill: Spot (+2)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Ranger Devotion I
Enhancement: Ranger Energy of the Wild III
 
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Redraider2 (Officer) 1/1/2012 7:55 PM EST : RE: Seeking Build input - Reticulate
Redraider2
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i like it.  I assume he will stay at lvl 20 for quite some time.  My only issue here is that the biggest bonus for the build doesn't come until cap. AA only begins at 20.
Paul from Atlanta GA
Team RedRaider
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