Got this from the game guide but as some ppl dont have it i thought id post it up here for others.
Vault of Night - The Dragon Raid
Sometimes referred to as the "Vons", this was the first raid with special requirements to get inside. The progression to get into the raid is simple. Just complete the first 4 quests in the chain while remembering to talk to the proper NPC's to advance the quest. All of the quests are located in House Kundarak.
Von 1 - Tharashk Arena
Straight forward, kill the monsters and take the loot style of quest.
Von 2 - The Prison Of The Mind
A lot of platforming, a maze, some possible non-combat skill use, and some beholders all inside of a woman's mind while trying not to fall off into the void. Wear feather fall and be ready to /death so you do not fail the quest. Be wary, if you are carrying key components on you and you fall, nothing will save the quest and you will have to repeat as you lose the items on death.
Von 3 - The gateway to Khyber & The Jungles of Khyber
This is actually two quests. Gateway is a small instance that you have to battle through trolls to get to the main quest. The Jungles of Khyber is a tour through the deep caves that the drow inhabit while trying to beat an Inevitable to it's target.
Von 4 - Haywire's Foundry
A fun little quest involving a ton of Warforged and other metal critters.
Von 5 & 6 - Vault of Night & Plane of Night
These are your Pre-Raid/Raid quests. You must have completed Von 1-4 in order to enter. Vault of night is a puzzle, trap, and enemy filled instance that can take some time to get the hang of. Once the Vault of Night is complete, a portal will open inside the Vault to the Plane of Night and the fight with Velah, the Red Dragon. If you fail, you have to complete Von 5 again, to get access to the dragon again.
You must talk to Barrow d'Kundarak to collect your quest reward and complete the raid. If you do not do this, your raid timer will not start counting down. After your timer is up, talk to Barrow d'Kundarak again and start the series over with Von 1.
Twilight Forge - Titan Raid
Getting ready for this quest is a bit more difficult than the dragon, but you only have to do it once, then are forever more flagged to run the raid.
Paths To Quests/Raid - http://www.inthecore.com/ddo/modules.php?name=Content&pa=showpage&pid=12
Gain Access to the Restless Isles
There are two ways to get access. One is to speak to Zerchi Spire-Keeper in the marketplace to charter passage on an airship to "The Foothold" in the restless isles after completing "Hiding in Plain Sight". You can also use Greater Teleport if you wish to not complete Hiding in Plain Sight. This will become a pain as future runs will require you to repair your sigil, and you will have to ask a caster to Greater Teleport you there in order to do so. Please complete Hiding in Plain site.
Optional Quest - Hiding in Plain Sight (6 Man)
A continuation of the Baudry Cartamon quests, find out who's stealing his stuff now. Often referred to as HIPS in the LFM.
Pay off Karn Cold Trail
Just a fellow watching out for himself. After paying him off or convincing him otherwise, his crew on the island will help you out a bit by offering basic services.
Put together a Sigil of Dal-Quor
There are two quests that need to be done to accomplish this, and they are both hidden in the maze of tunnels, bridges and island that is the Restless Isles. The quest givers are usually a couple minutes run from the quest entrances, again hidden in the maze. The quests can be done in any order. Once you have your two halves, take them to Ostler Caulstone and he will fuse them together. This is your key into the titan raid, if you do not have the physical sigil in your inventory, you can not get in.
Quest - Slavers of the Shrieking Mines (6 Man)
A trek through the Shrieking Mines killing Ogres, Ogre-Magi, and Illithids while trying not to kill any of their Wildman slaves. Completion will give you the left half of the sigil.
Quest - Bring Me the Head of Ghola Fan (6 Man)
Infiltrate an ogre stronghold and kill the Ogre-Mage Ghola Fan.
Get your raid party to the Twilight Forge entrance
Once everyone has their sigils you get to head out to the raid. It's actually slightly more difficult than it sounds. I've given the paths out in the link above. The tunnels leading to the entrance only allow for parties of 6, so the usual method was to break up into multiple groups and send them separately and to meet up at the small public area just outside the quest. The new and super easy method is to take the raid to Tempest Spine and cast Greater Teleport to send everyone there instantly. You can now also use the Subteranne Central, in the center of the Market Place.
Quests - Twilight Forge and Twilight Core (12 Man)
RAID TIME: The Twilight Forge is a raid that stresses teamwork and splits the party up into smaller teams that need to complete individual puzzles or combat. Once the final boss of the Twilight Forge is finished, the entrance to the Twilight Core and the actual Titan battle is available to use. The Titan battle takes some practice to get right and can use up alot of resources, so don't be discouraged the first time or two or five. If you fail in the Twilight Core, you will have to repeat the Twilight Forge to do it again.
After defeating the Titan, talk to Karn Coldtrail for your reward, and to start your quest timer. After the quest timer is up, Talk to Karn Coldtrail to repeat the Twilight Forge, then talk to Ostler Caulstone and he will repair the "hairline fracture" that it got during the Titan battle. Then you are all set to do it again.
Against The Demon Queen Raid
Sometimes referred to as DQ in the LFM panel. The general process is that you turn in 3 items (1 from each of three quests), do a pre-raid (6 man), and then a full blown Raid.
The Chamber of Raiyum (6 Man)
Bestowed by: Miroc Thrice-Born in Zawabi's Refuge
Located in: Desert
Also called "The Wizard King" or "Wiz King" in the LFM panel.
Normal quest: Straight forward kill the Wizard King and take his phylactery as proof. Almost strictly undead inside of the maze-like dungeon. If one person picks it up, everybody will get one. After collecting your quest reward from Miroc Thrice-Born, it will be exchanged for a phylactery that Zawabi will accept. This is one of the 3 items you turn in to Zawabi the Elder Djinni in Zawabi's Refuge. There is no timer on the quest, but the phylactery is "exclusive" so drop it off in the bank as soon as you get it so you can get another next time you go.
An Offering of Blood (6 Man)
Bestowed by: Calyx Shattermoon in Zawabi's Refuge
Located in: Desert
Normal quest: This is a quest made for zerging. In fact, the less you zerg the harder it gets. Most monsters in here are on a short (3 minute, maybe?) respawn timer so you have to keep plowing ahead. Lots of Drow and Drow Scorpions inside. Pick up the bowl at the beginning of the quest and get it to Calyx who is inside the dungeon at the end. Note: if the bowl-holder dies, the bowl drops and you have to pick it back up where they died. Don't forget it - you can't finish the quest w/o it. When you talk to Calyx back in town for your reward, you will get another bowl. This is one of the 3 items you turn in to Zawabi the Elder Djinni in Zawabi's Refuge. There is no timer on the quest, but the bowl is "exclusive" so drop it off in the bank as soon as you get it so you can get another next time you go.
The Chains of Flame (6 Man)
Bestowed by: Jaefan Druz in Zawabi's Refuge
Located in: Desert
Normal quest: A quest with a confusing layout (the map is of no help at all) that has a ton of keys and key required doors. Not that challenging if you know where to turn. At the end is a fight with a half dozen red-named mobs. On the left side of the throne is a collectable-looking thing you can use to get an Orb of the Djinn. If one person uses it, everybody in the dungeon will get an orb in their inventory. After collecting your quest reward from Jaefan Druz, it will be exchanged for an orb that Zawabi will accept. This is one of the 3 items you turn in to Zawabi the Elder Djinni in Zawabi's Refuge. There is no timer on the quest, but the orb is "exclusive" so drop it off in the bank as soon as you get it so you can get another next time you go.
Against the Demon Queen - Chapter 1 (6 Man)
Bestowed by: Zawabi the Elder Djinni in Zawabi's Refuge
Located in: Desert
Normal quest: Also called "ADQ", "AtDQ", and "DQ pre-raid" in the LFM panel. Turn in the 3 items from the first 3 quests to get flagged for credit. The quest has 6 sections that you have to do in order, the order is dictated by a book in the room where you first zone in. After those sections, you fight the pre-raid version of the Demon Queen a couple times. Bring your Good/Cold Iron weapons for her. There is no item to pick up at the end.
Against the Demon Queen - Chapter 2: Zawabi's Refuge (12 Man)
Bestowed by: Zawabi the Elder Djinni in Zawabi's Refuge
Located in: Zawabi's Refuge
Zawabi will port you into this area directly and it is a full Raid.
You must talk to Zawabi to collect your quest reward and complete the raid. If you do not do this, your raid timer will not start counting down.
The Reaver's Fate - Stormreaver Raid
This raid takes to longest to get ready for but has the advantage of only having to do the pre-raid once to be able to repeat the raid itself every 3 days.
Collect 20 each of Giant, Elf, and Dragon relics. You only need to collect the runes 1 time, once you have done it once you do not need to do it again.
They are found in the following:*
Prison of the Planes: 1-3 in end chest
Cry for help: 1 in end chest
Foundation of Discord: 1 in end chest
Madstone crater: 1-3 in end chest
Trial by Fire: 1 in end chest
Maze of Madness: 1 in end chest
Crucible: chance of 1 in each of the 3 end chests
Feast or famine: 1 in end chest
Cabal for one: 1 in end chest
**There is a small chance a relic will drop in a non end chest & or from the named monsters in the open area around the quests.
In addition to relics you also need to join each of the 3 giant brigades. You only need to do these quests 1 time each. That is accomplished by completing the following 3 quests:
Prison of the Planes (known as PoP) (6 Man)
Bestowed by: Nimbus the Storm Giant
This is a quick and fun quest in which you need to get 6 orbs that are located in various "prison cells" that represent the different realms.
Crucible (6 Man)
Bestowed by: Jorgandol the Stone Giant.
The objective is to defeat the 4 champions of the giant leader but in order to get to them to have to pass a series of trials. There is a maze, a trap filled room that 1 person has to navigate through in 20 seconds or so, a perilous swim, and a test of instinct. If you can join up with someone who has done it before than it's really fun.
Madstone Crater (6 Man)
Bestowed by: Blaze the Fire Giant.
This is a bit of a confusing mission map-wise. Real easy to get lost. The premise is you need to free 3 giant shaman from the spell of skeleton magi and have each of them destroy a shard. Once all 3 are destroyed you go up a mountian (watch out for chaos orbs) and kill the end boss.
Now that you have your relics and joined the brigades you need to turn in the relics to a giant named Crag (wanders around Gianthold). He then says you can enter Gianthold Tor (pre-raid) whenever you want. You then talk to Cyclonie and she will bestow the actual quest.
Gianthold Tor (6 Man)
This is the pre-raid. This a fairly straightforward quest in which you need to kill the undead gatekeeper who is guarding the paths to the 3 dragons. All the giants and undead have deathward so vorpal, PK, disruption, etc.. won't work. The dragons are technically optionals that become unlocked after the mission is completed but you have to be "bloodied" by all three dragons in order to be able to enter the raid. You must defeat all three dragons in order to become "bloodied". Talk to Cyclonie again and she will bestow the reaver's fate quest(raid). You only need to get blooded once.
Reavers Fate (12 Man)
I won't go into too much strategy here but you basically have 30 minutes to kill the stormreaver and solve his puzzle. Once that is completed you get your raid loot (same mechanics as other 3 raids) and talk to Cyclonie again. When 3 days have passed you can simply repeat the raid without having to do the pre-raid requirements.
The Black Abbot
This is the most difficult raid in the game. Not because the fight itself is hard, but because its the first raid to incorporate "twitch" skills into DDO. Most people are not here for "twitch" style gaming, and the raid is so bugged it's not beatable by the average pick up group in the manner it was intended to be beaten. Exploits still persist to this day in this raid, and it's the only way to actually be successful at completion.
You must complete the below Sigil Frame before you can start working on the Pre-Raid for the Abbot. Each quest drops a specific item for the Frame. 4 Are from specific quests, 4 are random drops in any of the quests. FYI, ToV = Temple of Vol
Once you have your sigil complete, its time for the pre-raid. You must fight your way down to a dragon, who will then give you a series of questions. You must complete this quest 4 times, taking the 4 different paths the questions will lead you to.
Okay the basis of the puzzle in the Pre-Raid is to answer a set of 15 questions related to the alignment of each of the 4 bosses you fought in the Pre-Requirements. I.E. Doomsphere, Cinnis, Mentua, and The High Priest of Vol.
Their Alignments are as Follows:
Doomsphere: Lawful Good
High Priest: Lawful Evil
Mentua: Chaotic Good
Cinnis: Chaotic Evil
The Black Dragon will ask you 15 questions, they are always the same questions, in the same order. The object is to answer the questions as if you were answering them as the boss you are trying to get to. For example if you were trying to get to Doomsphere you would answer the questions as if you were lawful good. The first 5 questions will have either good or evil answers with 1 answer not really falling into either category. The next set of 5 questions will have either lawful or Chaotic answers with 1 answer not really falling into either category. The next 4 questions will pertain to the whole alignment. Then the last question is where you choose which boss you are trying to get to. If you do it right then the dragon lets you pass on to that boss.
Now here are the 15 questions the Black Dragon will ask with all the possible answers listed The questions might not be worded in the exact word for word style that the dragon said them in this is just how I copied them down but they are close enough. Next to each answer, is listed the boss it works for. So if you want to go to the Doomsphere side, choose all the answers with Doomsphere next to them.
1) - Which group would you seek membership in?
Silver Flame (Lawful Good) A: Doomsphere or Mentau
Emerald Claw (Chaotic Evil) A: Cinnis and Vol
2) - If the black abbot gave you an offer to join his forces, what would you say?
Stand by his side as he brought stormreach to its knees (Evil) A: Cinnis or Vol
I would have to know the details first
Never, he is a scourge on X'endrik and must be stopped (Good) A: Doomsphere or Mentau
3) - Cinnis seeks to destroy all things that taunt him with heat. How do you feel about this?
It's not my place to judge.
If something has heat, it should be left as it is and Cinnis should deal with his hatred internally. (Good) A: Doomsphere or Mentau
Let him destroys what he wants, let him suck the heat out of all living things. (Evil) A: Cinnis or Vol
4) - Mentau agreed to help the Black Qbbot, because the lich was the only one who could save his daughter from his terminal illness.
In trade for saving her, the abbot demanded mentaus eternal service. Would you have agreed to that deal?
I would have offered him anything but my freedom.
I would have done anything to save my daughter. (Good) A: Doomsphere or Mentau
I would not have traded my freedom or anything else for her life. (Evil) A: Cinnis or Vol
5) - Vol desperately wants the litany of the dead. If you find it, what would you do with it.
Deliver it to vol and claim all the rewards she can offer. (Evil) A: Cinnis or Vol
Carry it around for a while, occasionally peeking whats inside.
Destroy it once and for all. (Good) A: Doomsphere or Mentau
6) - What are your thoughts on Mentau?
He seems to be an alright guy.
He and his creations are abominations. (Lawful) A: Doomsphere or Vol
I think using his artificing skills to make flesh golems is ingenious.(Chaotic) A: Cinnis or Mentau
7) - If you had been buried with the high priest when the temple was desecrated, what would you have done?
Sat in a corner and cried.
Stay faithful to the lady, knowing she would be my salvation. (Lawful) A: Doomsphere or Vol
I would have ransacked the temple for anything i need to stay alive, and killed anyone who got in the way of what i needed. (Chaotic) A: Cinnis or Mentau
8) - Cholthulzz obeyed the conditions set out by the black abbot upon losing his duel for centuries until you exposed a loophole. What would you have done?
Broken the arrangement as soon as I could strike down the Black Abbot. (Chaotic) A: Cinnis or Mentau
I would have immediately bartered for my freedom.
The contract is binding, i would follow the conditions. (Lawful) A: Doomsphere or Vol
9) - If the Black Abbot succeeds in his plans, to grasp the power of the gods, and sir rhonine orders a full assault, would you go, knowing you would be fighting an immortal that would surely sluaghter you all.
Forget that, its not my fight, i would leave and go somewhere where the abbot would never try. (Chaotic) A: Cinnis or Mentau
I would follow the orders i was given. (Lawful) A: Doomsphere or Vol
I'd sit back, and hope that the first wave defeated the Abbot.
10) - What do you think of Kai-Tengs betrayal?
If the black abbot offered him a better deal, i cant blame him for taking it. (Chaotic) A: Cinnis or Mentau
He was just another enemy to kill.
he deserved to die, for betraying his faith and oath to vol. (Lawful) A: Doomsphere or Vol
11) - Which title do you feel the most drawn to?
The crusader (Lawful Good) A: Doomsphere
The destroyer (Chaotic Evil) A: Cinnis
The rebel (Chaotic Good) A: Mentau
The dominator (Lawful Evil) A: Vol
12) - How do you feel about those who stand with neutrality?
They lack the will to take and do what they want. (Chaotic Evil) A: Cinnis
They lack both a free spirit and a good heart. (Chaotic Good) A: Mentau
They lack intentions, plans, methods and the stomach for what must be done. (Lawful Evil) A: Vol
They lack honour and compassion. (Lawful Good) A: Doomsphere
13) - If after you died, you could be re-incarnated as any colour dragon, which would you choose?
Black or Blue (Lawful Evil) A: Vol
Gold or Silver (Lawful Good) A: Doomsphere
Red or White (Chaotic Evil) A: Cinnis
Brass or Bronze (Chaotic Good) A: Mentau
14) - What would you do, if you were me, and a party of adventurers, came seeking access to my master the black abbot?
Destroy the adventurers without pause or consideration. (Chaotic Evil) A: Cinnis
Engage the adventurers in a battle of wits and if they win let them pass. (Lawful Good) A: Doomsphere
Tell the adventurers they could pass if they won the battle of wits, then destroys them all. (Lawful Evil) A: Vol
Let the adventurers pass then aid them in their assault of the black abbot. (Lawful Good) (Chaotic Good) A: Doomsphere or Mentau
15) - Which guardian do you indentify with the most?
High priest of Vol.
Mentau the Flesh Maker.
Cinnis the Cinderspawn.
Cholthulzz the Doompshere.
Question #15 you answer based on the answers you provied in #1-14. If you picked all the answers with Doomsphere beside them, then for question 15 you would answer Cholthulzz the doompshere. If in 1-14 you answered all the questions with Vol's name beside the answer then in 15 you would choose High priest of vol etc etc...
After completing the 4 sides of Litany of the Dead, you are ready for the Abbot.
The Thirteenth Eclipse (Shroud)
In order to enter the Shroud, you must reassemble the Shavarath Signet Stone and take it to _______ in meridia. In order to create the Signet Stone, you must get all five of the pieces. One Piece is located in the end chest in each of the five quests in the Twilight Vale.
Shavarath Stone of Victory drops in Coalescence Chamber.
Shavarath Stone of Strategy drops in Let Sleeping Dust Lie.
Shavarath Stone of Foresight drops in Rainbow in the Dark.
Shavarath Stone of Might drops in Ritual Sacrifice.
Shavarath Stone of Battle drops in Running with the Devils
Once you have all five stones, you combine them using the crafting altar underneath the bar in Meridia. There is a short tutorial quest which will show you how to use the altar and it will advance you through speaking to NPC's until you have The Shroud logged in your quest journal.
The Signet Stone is also a required component in a greensteel item, so if you want multiple greensteel items (Shroud crafted gear) then you will need to run the quests multiple times for the stone, but it is not necessary to run the quests again to flag. Once you are flagged you stay flagged forever, even if you do not have a stone or greensteel item in your inventory.
NOTE: Do not have any of the Stones in your collectible bags when you go to finish the quest. Make sure auto gather is turned off. Make sure the signet stone, upon creation, does not go into your collectible bag. If it does, just take it out before continuing the quest. Make sure all 5 quests in the vale, show as completed in your quest journal before continuing the quest, if they do not it will not let you complete (even if you finished it 1 time prior, and repeated it).
The Hound of Xoriat
There are no requirements for this raid. You obtain it in the Marketplace, where the tent used to be.
Vision of Destruction
There are no requirements for this raid. You obtain it in the Marketplace, where the tent used to be.
This topic was moved from forum Members Only
to forum Quest Discussion
on 2/23/2010 9:20 PM by Misscarlet.